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path: root/src/crepe/ComponentManager.cpp
Commit message (Collapse)AuthorAge
* Renamed componentArray to component_arraymax-0012024-11-26
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* Improved delete_all_components()max-0012024-11-26
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* It is now possible to reset the persistent flagmax-0012024-11-26
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* Replaced vector by unordered_mapmax-0012024-11-26
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* Make formatmax-0012024-11-24
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* Corrected includemax-0012024-11-24
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* Merge remote-tracking branch 'origin/master' into max/ecsmax-0012024-11-24
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| * Replaced Vector2<double> by vec2 typedefmax-0012024-11-22
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| * Minor changes due to templating of Vector2max-0012024-11-21
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* | Implemented persistent objectsmax-0012024-11-22
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* `make format`Loek Le Blansch2024-11-15
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* process feedback on #26Loek Le Blansch2024-11-15
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* `make format`Loek Le Blansch2024-11-13
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* fix scene_manager exampleLoek Le Blansch2024-11-13
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* merge `loek/tests` into `loek/cleanup` (close #32)Loek Le Blansch2024-11-13
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| * `make format`Loek Le Blansch2024-11-13
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| * add script unit tests + major refactoringLoek Le Blansch2024-11-12
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* | update logging to use C++20 format and classesLoek Le Blansch2024-11-13
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* add game_object_id_t typeLoek Le Blansch2024-11-07
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* Added this->max-0012024-11-07
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* Include ordermax-0012024-11-06
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* `make format`Loek Le Blansch2024-10-17
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* fix constructor/destructor member visibility for component managerLoek Le Blansch2024-10-12
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* add components_internal exampleLoek Le Blansch2024-10-06
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* WIP more code style enforcementsLoek Le Blansch2024-10-06
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* copy homemade ECS to crepe + correct code styleLoek Le Blansch2024-10-06