index
:
project-spc
demo
loek/audio
loek/bounce-vel-bug
loek/cleanup
loek/collision-system
loek/config
loek/doxygen
loek/hotfix
loek/leak-fix
loek/replay
loek/savemgr
loek/scripts
loek/tests
loek/util
loek/wrap
master
max/game
poc/audio-miniaudio
poc/audio-soloud
poc/profiling
wouter/gameloop
24-25 b13 spc: minor project engine
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path:
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src
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crepe
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ComponentManager.cpp
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Author
Age
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Renamed componentArray to component_array
max-001
2024-11-26
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Improved delete_all_components()
max-001
2024-11-26
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It is now possible to reset the persistent flag
max-001
2024-11-26
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Replaced vector by unordered_map
max-001
2024-11-26
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Make format
max-001
2024-11-24
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Corrected include
max-001
2024-11-24
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Merge remote-tracking branch 'origin/master' into max/ecs
max-001
2024-11-24
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Replaced Vector2<double> by vec2 typedef
max-001
2024-11-22
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Minor changes due to templating of Vector2
max-001
2024-11-21
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Implemented persistent objects
max-001
2024-11-22
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`make format`
Loek Le Blansch
2024-11-15
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process feedback on #26
Loek Le Blansch
2024-11-15
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`make format`
Loek Le Blansch
2024-11-13
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fix scene_manager example
Loek Le Blansch
2024-11-13
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merge `loek/tests` into `loek/cleanup` (close #32)
Loek Le Blansch
2024-11-13
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\
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`make format`
Loek Le Blansch
2024-11-13
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add script unit tests + major refactoring
Loek Le Blansch
2024-11-12
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update logging to use C++20 format and classes
Loek Le Blansch
2024-11-13
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add game_object_id_t type
Loek Le Blansch
2024-11-07
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Added this->
max-001
2024-11-07
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Include order
max-001
2024-11-06
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`make format`
Loek Le Blansch
2024-10-17
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fix constructor/destructor member visibility for component manager
Loek Le Blansch
2024-10-12
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add components_internal example
Loek Le Blansch
2024-10-06
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WIP more code style enforcements
Loek Le Blansch
2024-10-06
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copy homemade ECS to crepe + correct code style
Loek Le Blansch
2024-10-06