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path: root/src/crepe/ComponentManager.cpp
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* manager mediator refactorLoek Le Blansch2024-11-28
* Renamed componentArray to component_arraymax-0012024-11-26
* Improved delete_all_components()max-0012024-11-26
* It is now possible to reset the persistent flagmax-0012024-11-26
* Replaced vector by unordered_mapmax-0012024-11-26
* Make formatmax-0012024-11-24
* Corrected includemax-0012024-11-24
* Merge remote-tracking branch 'origin/master' into max/ecsmax-0012024-11-24
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| * Replaced Vector2<double> by vec2 typedefmax-0012024-11-22
| * Minor changes due to templating of Vector2max-0012024-11-21
* | Implemented persistent objectsmax-0012024-11-22
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* `make format`Loek Le Blansch2024-11-15
* process feedback on #26Loek Le Blansch2024-11-15
* `make format`Loek Le Blansch2024-11-13
* fix scene_manager exampleLoek Le Blansch2024-11-13
* merge `loek/tests` into `loek/cleanup` (close #32)Loek Le Blansch2024-11-13
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| * `make format`Loek Le Blansch2024-11-13
| * add script unit tests + major refactoringLoek Le Blansch2024-11-12
* | update logging to use C++20 format and classesLoek Le Blansch2024-11-13
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* add game_object_id_t typeLoek Le Blansch2024-11-07
* Added this->max-0012024-11-07
* Include ordermax-0012024-11-06
* `make format`Loek Le Blansch2024-10-17
* fix constructor/destructor member visibility for component managerLoek Le Blansch2024-10-12
* add components_internal exampleLoek Le Blansch2024-10-06
* WIP more code style enforcementsLoek Le Blansch2024-10-06
* copy homemade ECS to crepe + correct code styleLoek Le Blansch2024-10-06