| Commit message (Expand) | Author | Age |
* | Replaced Vector2<double> by vec2 typedef | max-001 | 2024-11-22 |
* | Minor changes due to templating of Vector2 | max-001 | 2024-11-21 |
* | `make format` | Loek Le Blansch | 2024-11-15 |
* | process feedback on #26 | Loek Le Blansch | 2024-11-15 |
* | `make format` | Loek Le Blansch | 2024-11-13 |
* | fix scene_manager example | Loek Le Blansch | 2024-11-13 |
* | merge `loek/tests` into `loek/cleanup` (close #32) | Loek Le Blansch | 2024-11-13 |
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| * | `make format` | Loek Le Blansch | 2024-11-13 |
| * | add script unit tests + major refactoring | Loek Le Blansch | 2024-11-12 |
* | | update logging to use C++20 format and classes | Loek Le Blansch | 2024-11-13 |
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* | add game_object_id_t type | Loek Le Blansch | 2024-11-07 |
* | Added this-> | max-001 | 2024-11-07 |
* | Include order | max-001 | 2024-11-06 |
* | `make format` | Loek Le Blansch | 2024-10-17 |
* | fix constructor/destructor member visibility for component manager | Loek Le Blansch | 2024-10-12 |
* | add components_internal example | Loek Le Blansch | 2024-10-06 |
* | WIP more code style enforcements | Loek Le Blansch | 2024-10-06 |
* | copy homemade ECS to crepe + correct code style | Loek Le Blansch | 2024-10-06 |