Commit message (Collapse) | Author | Age | |
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* | Moved Matadata to api folder (because it may be used by the game programmer) | max-001 | 2024-11-06 |
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* | Merge remote-tracking branch 'origin/master' into max/gameobject | max-001 | 2024-11-05 |
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| * | create facade folder | Loek Le Blansch | 2024-11-05 |
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| * | move systems + update contributing.md | Loek Le Blansch | 2024-11-05 |
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* | | Added Matadata component | max-001 | 2024-11-05 |
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* | rename SdlContext -> SDLContext | Loek Le Blansch | 2024-10-23 |
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* | initial nitpicking | Loek Le Blansch | 2024-10-23 |
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* | merge with niels/rendering | jaroWMR | 2024-10-23 |
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| * | rendering and assetmanager | heavydemon21 | 2024-10-23 |
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| * | Merge branch 'jaro/poc-physics' into niels/rendering | heavydemon21 | 2024-10-23 |
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| * \ | Merge branch 'master' into niels/rendering | heavydemon21 | 2024-10-23 |
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* | | | | merge with niels/rendering | jaroWMR | 2024-10-23 |
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| * | | | fixed everything and can now work with new compiler, example rendering and ↵ | heavydemon21 | 2024-10-22 |
| | | | | | | | | | | | | | | | | made it work with component manager | ||
* | | | | moved transform | jaroWMR | 2024-10-23 |
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* | | | | moved particleEmitter | jaroWMR | 2024-10-23 |
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* | | | | merge with master | jaroWMR | 2024-10-23 |
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| * | | move user-facing classes to api namespace | Loek Le Blansch | 2024-10-23 |
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| * | fix user script implementation | Loek Le Blansch | 2024-10-16 |
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* | | merged Cmakelist | jaroWMR | 2024-10-23 |
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* | | added collision system and circlecollider | jaroWMR | 2024-10-20 |
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* | | updated components to have an ID | jaroWMR | 2024-10-20 |
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* | | Renamed files and Emitter is a component | jaroWMR | 2024-10-10 |
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* | | fix for build | jaroWMR | 2024-10-10 |
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* | | merge with master | jaroWMR | 2024-10-10 |
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| * | WIP ScriptSystem | Loek Le Blansch | 2024-10-06 |
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| * | move components to separate files | Loek Le Blansch | 2024-10-06 |
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| * | copy homemade ECS to crepe + correct code style | Loek Le Blansch | 2024-10-06 |
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* | | merge with master | jaroWMR | 2024-10-09 |
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| * | move Asset from crepe::api to crepe | Loek Le Blansch | 2024-10-05 |
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| * | rename SoundSystem to SoundContext (2/2) | Loek Le Blansch | 2024-10-01 |
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| * | implement debug logging functions and fix sound system segfault | Loek Le Blansch | 2024-09-29 |
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| * | more WIP audio facade | Loek Le Blansch | 2024-09-28 |
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| * | WIP Audio API + facade | Loek Le Blansch | 2024-09-25 |
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* | | created a particel system | jaroWMR | 2024-10-07 |
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* | | particle direction is random | jaroWMR | 2024-10-07 |
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* | | particle POC | jaroWMR | 2024-10-01 |
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* | shuffle files | Loek Le Blansch | 2024-09-03 |
Moving all code into src/crepe allows you to add the src folder as SYSTEM INTERFACE, resulting in includes that look like `<crepe/xyz.h>`. |