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path: root/src/crepe/CMakeLists.txt
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* move utilities from loek/audioLoek Le Blansch2024-11-18
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* process feedback on #26Loek Le Blansch2024-11-15
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* update logging to use C++20 format and classesLoek Le Blansch2024-11-13
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* check code standardLoek Le Blansch2024-11-07
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* merge `master` into `loek/savemgr`Loek Le Blansch2024-11-05
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| * create facade folderLoek Le Blansch2024-11-05
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| * move systems + update contributing.mdLoek Le Blansch2024-11-05
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* | WIP db facadeLoek Le Blansch2024-10-27
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* | fix valuebroker/proxy systemLoek Le Blansch2024-10-27
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* | WIP save managerLoek Le Blansch2024-10-26
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* rename SdlContext -> SDLContextLoek Le Blansch2024-10-23
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* initial nitpickingLoek Le Blansch2024-10-23
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* merge with niels/renderingjaroWMR2024-10-23
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| * rendering and assetmanagerheavydemon212024-10-23
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| * Merge branch 'jaro/poc-physics' into niels/renderingheavydemon212024-10-23
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| * \ Merge branch 'master' into niels/renderingheavydemon212024-10-23
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* | | | merge with niels/renderingjaroWMR2024-10-23
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| * | | fixed everything and can now work with new compiler, example rendering and ↵heavydemon212024-10-22
| | | | | | | | | | | | | | | | made it work with component manager
* | | | moved transformjaroWMR2024-10-23
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* | | | moved particleEmitterjaroWMR2024-10-23
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* | | | merge with masterjaroWMR2024-10-23
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| * | move user-facing classes to api namespaceLoek Le Blansch2024-10-23
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| * fix user script implementationLoek Le Blansch2024-10-16
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* | merged CmakelistjaroWMR2024-10-23
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* | added collision system and circlecolliderjaroWMR2024-10-20
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* | updated components to have an IDjaroWMR2024-10-20
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* | Renamed files and Emitter is a componentjaroWMR2024-10-10
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* | fix for buildjaroWMR2024-10-10
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* | merge with masterjaroWMR2024-10-10
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| * WIP ScriptSystemLoek Le Blansch2024-10-06
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| * move components to separate filesLoek Le Blansch2024-10-06
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| * copy homemade ECS to crepe + correct code styleLoek Le Blansch2024-10-06
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* | merge with masterjaroWMR2024-10-09
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| * move Asset from crepe::api to crepeLoek Le Blansch2024-10-05
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| * rename SoundSystem to SoundContext (2/2)Loek Le Blansch2024-10-01
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| * implement debug logging functions and fix sound system segfaultLoek Le Blansch2024-09-29
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| * more WIP audio facadeLoek Le Blansch2024-09-28
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| * WIP Audio API + facadeLoek Le Blansch2024-09-25
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* | created a particel systemjaroWMR2024-10-07
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* | particle direction is randomjaroWMR2024-10-07
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* | particle POCjaroWMR2024-10-01
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* shuffle filesLoek Le Blansch2024-09-03
Moving all code into src/crepe allows you to add the src folder as SYSTEM INTERFACE, resulting in includes that look like `<crepe/xyz.h>`.