Commit message (Collapse) | Author | Age | ||
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| * | | | | | Improved test | Max-001 | 2024-10-05 | |
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| * | | | | | Added some time testing for comparison | Max-001 | 2024-10-05 | |
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| * | | | | Replace push_back with emplace_back | Max-001 | 2024-10-03 | |
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| * | | | | Modified test | Max-001 | 2024-10-02 | |
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| * | | | | Added DeleteAllComponentsOfId methode | Max-001 | 2024-10-02 | |
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| * | | | | Added DeleteComponentsById<> method | Max-001 | 2024-10-02 | |
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| * | | | | DeleteComponents<> method created | Max-001 | 2024-10-02 | |
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| * | | | | DeleteAllComponents created | Max-001 | 2024-10-02 | |
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| * | | | | Added Colider component | Max-001 | 2024-10-02 | |
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| * | | | | Improved tests | Max-001 | 2024-10-02 | |
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| * | | | | Refactored componentManager (it now uses smart pointer, does not return raw ↵ | Max-001 | 2024-10-02 | |
| | | | | | | | | | | | | | | | | | | | | pointers (it only returns references) and it is now possible to store multiple components of the same type for the same entity) | |||
| * | | | | Changed componentsManager to allow mutliple componts of the same type for ↵ | Max-001 | 2024-10-02 | |
| | | | | | | | | | | | | | | | | | | | | one entity (id) | |||
| * | | | | Little fix in CMakeLists.txt and forced output to type debug | Max-001 | 2024-10-02 | |
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| * | | | | Made a homemade ECS | Max-001 | 2024-09-25 | |
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| * | | | | Setup CMake | Max-001 | 2024-09-25 | |
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* | | | | custom commit poc working | WBoerenkamps | 2024-10-23 | |
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* | | | | created event classes and start of eventManager | WBoerenkamps | 2024-10-02 | |
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* | | | | first try at events | WBoerenkamps | 2024-10-01 | |
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* | / | add soloud audio POCpoc/audio-soloud | Loek Le Blansch | 2024-09-22 | |
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* | | remove lazy.mk and update readme | Loek Le Blansch | 2024-09-21 | |
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* | | `make format` | Loek Le Blansch | 2024-09-21 | |
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* | | move gameloop poc to mwe | Loek Le Blansch | 2024-09-21 | |
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* | add dynamic linking test (tested on linux) | Loek Le Blansch | 2024-09-04 | |