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| * | | | | Improved testMax-0012024-10-05
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| * | | | | Added some time testing for comparisonMax-0012024-10-05
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| * | | | Replace push_back with emplace_backMax-0012024-10-03
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| * | | | Modified testMax-0012024-10-02
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| * | | | Added DeleteAllComponentsOfId methodeMax-0012024-10-02
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| * | | | Added DeleteComponentsById<> methodMax-0012024-10-02
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| * | | | DeleteComponents<> method createdMax-0012024-10-02
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| * | | | DeleteAllComponents createdMax-0012024-10-02
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| * | | | Added Colider componentMax-0012024-10-02
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| * | | | Improved testsMax-0012024-10-02
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| * | | | Refactored componentManager (it now uses smart pointer, does not return raw ↵Max-0012024-10-02
| | | | | | | | | | | | | | | | | | | | pointers (it only returns references) and it is now possible to store multiple components of the same type for the same entity)
| * | | | Changed componentsManager to allow mutliple componts of the same type for ↵Max-0012024-10-02
| | | | | | | | | | | | | | | | | | | | one entity (id)
| * | | | Little fix in CMakeLists.txt and forced output to type debugMax-0012024-10-02
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| * | | | Made a homemade ECSMax-0012024-09-25
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| * | | | Setup CMakeMax-0012024-09-25
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* | | | custom commit poc workingWBoerenkamps2024-10-23
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* | | | created event classes and start of eventManagerWBoerenkamps2024-10-02
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* | | | first try at eventsWBoerenkamps2024-10-01
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* | / add soloud audio POCpoc/audio-soloudLoek Le Blansch2024-09-22
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* | remove lazy.mk and update readmeLoek Le Blansch2024-09-21
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* | `make format`Loek Le Blansch2024-09-21
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* | move gameloop poc to mweLoek Le Blansch2024-09-21
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* add dynamic linking test (tested on linux)Loek Le Blansch2024-09-04