index
:
project-spc
demo
loek/audio
loek/bounce-vel-bug
loek/cleanup
loek/collision-system
loek/config
loek/doxygen
loek/game
loek/hotfix
loek/leak-fix
loek/replay
loek/savemgr
loek/scripts
loek/tests
loek/util
loek/wrap
master
max/game
poc/audio-miniaudio
poc/audio-soloud
poc/profiling
wouter/gameloop
24-25 b13 spc: minor project engine
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Author
Age
*
Setup ecs-memory-efficient
Max-001
2024-10-05
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Replace push_back with emplace_back
Max-001
2024-10-03
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Modified test
Max-001
2024-10-02
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Added DeleteAllComponentsOfId methode
Max-001
2024-10-02
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Added DeleteComponentsById<> method
Max-001
2024-10-02
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DeleteComponents<> method created
Max-001
2024-10-02
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DeleteAllComponents created
Max-001
2024-10-02
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Added Colider component
Max-001
2024-10-02
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*
Improved tests
Max-001
2024-10-02
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Refactored componentManager (it now uses smart pointer, does not return raw ↵
Max-001
2024-10-02
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pointers (it only returns references) and it is now possible to store multiple components of the same type for the same entity)
*
Changed componentsManager to allow mutliple componts of the same type for ↵
Max-001
2024-10-02
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one entity (id)
*
Little fix in CMakeLists.txt and forced output to type debug
Max-001
2024-10-02
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Made a homemade ECS
Max-001
2024-09-25
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*
Setup CMake
Max-001
2024-09-25
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*
add soloud audio POC
poc/audio-soloud
Loek Le Blansch
2024-09-22
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*
remove lazy.mk and update readme
Loek Le Blansch
2024-09-21
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*
`make format`
Loek Le Blansch
2024-09-21
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move gameloop poc to mwe
Loek Le Blansch
2024-09-21
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add dynamic linking test (tested on linux)
Loek Le Blansch
2024-09-04