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* Setup ecs-memory-efficientMax-0012024-10-05
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* Replace push_back with emplace_backMax-0012024-10-03
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* Modified testMax-0012024-10-02
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* Added DeleteAllComponentsOfId methodeMax-0012024-10-02
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* Added DeleteComponentsById<> methodMax-0012024-10-02
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* DeleteComponents<> method createdMax-0012024-10-02
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* DeleteAllComponents createdMax-0012024-10-02
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* Added Colider componentMax-0012024-10-02
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* Improved testsMax-0012024-10-02
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* Refactored componentManager (it now uses smart pointer, does not return raw ↵Max-0012024-10-02
| | | | pointers (it only returns references) and it is now possible to store multiple components of the same type for the same entity)
* Changed componentsManager to allow mutliple componts of the same type for ↵Max-0012024-10-02
| | | | one entity (id)
* Little fix in CMakeLists.txt and forced output to type debugMax-0012024-10-02
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* Made a homemade ECSMax-0012024-09-25
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* Setup CMakeMax-0012024-09-25
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* add soloud audio POCpoc/audio-soloudLoek Le Blansch2024-09-22
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* remove lazy.mk and update readmeLoek Le Blansch2024-09-21
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* `make format`Loek Le Blansch2024-09-21
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* move gameloop poc to mweLoek Le Blansch2024-09-21
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* add dynamic linking test (tested on linux)Loek Le Blansch2024-09-04