index
:
project-spc
demo
loek/audio
loek/bounce-vel-bug
loek/cleanup
loek/collision-system
loek/config
loek/doxygen
loek/game
loek/hotfix
loek/leak-fix
loek/replay
loek/savemgr
loek/scripts
loek/tests
loek/util
loek/wrap
master
max/game
poc/audio-miniaudio
poc/audio-soloud
poc/profiling
wouter/gameloop
24-25 b13 spc: minor project engine
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wrap lines at column 95 instead of 80
Loek Le Blansch
2024-11-15
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Make format
max-001
2024-10-16
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Added functionality for scripts
max-001
2024-10-16
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WIP more code style enforcements
Loek Le Blansch
2024-10-06
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copy homemade ECS to crepe + correct code style
Loek Le Blansch
2024-10-06
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Removed the std::pair to improve test
Max-001
2024-10-05
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Added some time testing for comparison
Max-001
2024-10-05
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Replace push_back with emplace_back
Max-001
2024-10-03
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Added DeleteComponentsById<> method
Max-001
2024-10-02
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DeleteComponents<> method created
Max-001
2024-10-02
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DeleteAllComponents created
Max-001
2024-10-02
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Improved tests
Max-001
2024-10-02
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Refactored componentManager (it now uses smart pointer, does not return raw ↵
Max-001
2024-10-02
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pointers (it only returns references) and it is now possible to store multiple components of the same type for the same entity)
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Changed componentsManager to allow mutliple componts of the same type for ↵
Max-001
2024-10-02
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one entity (id)
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Made a homemade ECS
Max-001
2024-09-25