Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | Merge remote-tracking branch 'origin/master' into max/game2 | Max-001 | 3 days |
|\ | |||
| * | make format | heavydemon21 | 3 days |
| | | |||
| * | adjsuted includes so that it has <> and not | heavydemon21 | 3 days |
| | | |||
| * | Merge branch 'master' into niels/game | heavydemon21 | 3 days |
| |\ | |||
| * | | alers scripts and quitscript with ESC key | heavydemon21 | 3 days |
| | | | |||
* | | | Make format | Max-001 | 3 days |
| | | | |||
* | | | Fixed issue that Player is lifted up when any key is pressed | Max-001 | 3 days |
| |/ |/| | |||
* | | Merge branch 'master' of github.com:lonkaars/crepe into jaro/game | JAROWMR | 3 days |
|\| | |||
| * | Modified wall fragments velocity of StartSubScene | Max-001 | 3 days |
| | | |||
| * | improve player responsiveness | Loek Le Blansch | 4 days |
| | | |||
* | | added optional replay and added black background | JAROWMR | 3 days |
| | | |||
* | | Merge branch 'master' of github.com:lonkaars/crepe into jaro/game | JAROWMR | 3 days |
|\| | |||
| * | Merge remote-tracking branch 'origin/master' into max/game2 | Max-001 | 4 days |
| |\ | |||
| * | | Increased missile sound | Max-001 | 4 days |
| | | | |||
| * | | Disabled move camera manually script | Max-001 | 4 days |
| | | | |||
| * | | Added check to not walk if velocity is 0 | Max-001 | 4 days |
| | | | |||
| * | | Do not move player if x velocity is 0 | Max-001 | 4 days |
| | | | |||
| * | | Background paralax fix at boss fight | Max-001 | 5 days |
| | | | |||
* | | | added shop functionality | JAROWMR | 3 days |
| | | | |||
* | | | endgame show score | JAROWMR | 4 days |
| | | | |||
* | | | added color to button | JAROWMR | 4 days |
| | | | |||
* | | | replay in preview scene | JAROWMR | 4 days |
| | | | |||
* | | | Merge branch 'master' of github.com:lonkaars/crepe into jaro/game | JAROWMR | 5 days |
|\ \ \ | | |/ | |/| | |||
| * | | fixed angular dt | WBoerenkamps | 5 days |
| |/ | |||
| * | make format | heavydemon21 | 5 days |
| | | |||
| * | added preset with nothing | heavydemon21 | 5 days |
| | | |||
| * | Merge branch 'master' into niels/game | heavydemon21 | 5 days |
| |\ | |||
| | * | `make format` | Loek Le Blansch | 5 days |
| | | | |||
| * | | removed debug | heavydemon21 | 5 days |
| | | | |||
| * | | Merge remote-tracking branch 'origin/loek/game' into niels/game | heavydemon21 | 5 days |
| |\ \ | |||
| | * \ | merge w/ master | Loek Le Blansch | 5 days |
| | |\ \ | |||
| | * | | | `make format` | Loek Le Blansch | 5 days |
| | | | | | |||
| | * | | | tweak zapper spawning logic | Loek Le Blansch | 5 days |
| | | | | | |||
| | * | | | merge w/ master | Loek Le Blansch | 5 days |
| | |\ \ \ | |||
| * | \ \ \ | Merge branch 'niels/game' of github.com:lonkaars/crepe into niels/game | heavydemon21 | 5 days |
| |\ \ \ \ \ | |||
| | * | | | | | removed p | WBoerenkamps | 5 days |
| | | | | | | | |||
| | * | | | | | queue added | WBoerenkamps | 5 days |
| | | | | | | | |||
| * | | | | | | working scheduler and enemies and rest | heavydemon21 | 5 days |
| | | | | | | | |||
| * | | | | | | Merge branch 'master' into niels/game | heavydemon21 | 5 days |
| |\ \ \ \ \ \ | | |/ / / / / | |/| | | / / | | | |_|/ / | | |/| | | | |||
| * | | | | | added camera stop boss fight | heavydemon21 | 5 days |
| | | | | | | |||
| * | | | | | added boss fight, did not work | heavydemon21 | 5 days |
| | | | | | | |||
| * | | | | | Merge remote-tracking branch 'origin/wouter/enemyAI' into niels/game | heavydemon21 | 5 days |
| |\ \ \ \ \ | |||
| | * | | | | | start of extra features and restored player functions | WBoerenkamps | 5 days |
| | | | | | | | |||
| | * | | | | | removed iostream | WBoerenkamps | 5 days |
| | | | | | | | |||
| | * | | | | | make format | WBoerenkamps | 5 days |
| | | | | | | | |||
| | * | | | | | pooling fix | WBoerenkamps | 5 days |
| | | | | | | | |||
| | * | | | | | removed unwanted / removed lines | WBoerenkamps | 5 days |
| | | | | | | | |||
| | * | | | | | random better implemented | WBoerenkamps | 5 days |
| | | | | | | | |||
| | * | | | | | battlescript battle won working | WBoerenkamps | 5 days |
| | | | | | | | |||
| | * | | | | | enemy sequence working | WBoerenkamps | 5 days |
| | | | | | | |