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* Fixed issue that Player is lifted up when any key is pressedMax-0012025-01-10
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* Merge branch 'master' of github.com:lonkaars/crepe into jaro/gameJAROWMR2025-01-10
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| * Modified wall fragments velocity of StartSubSceneMax-0012025-01-10
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| * improve player responsivenessLoek Le Blansch2025-01-09
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* | added optional replay and added black backgroundJAROWMR2025-01-10
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* | Merge branch 'master' of github.com:lonkaars/crepe into jaro/gameJAROWMR2025-01-09
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| * Merge remote-tracking branch 'origin/master' into max/game2Max-0012025-01-08
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| * | Increased missile soundMax-0012025-01-08
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| * | Disabled move camera manually scriptMax-0012025-01-08
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| * | Added check to not walk if velocity is 0Max-0012025-01-08
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| * | Do not move player if x velocity is 0Max-0012025-01-08
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| * | Background paralax fix at boss fightMax-0012025-01-08
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* | | added shop functionalityJAROWMR2025-01-09
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* | | endgame show scoreJAROWMR2025-01-08
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* | | added color to buttonJAROWMR2025-01-08
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* | | replay in preview sceneJAROWMR2025-01-08
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* | | Merge branch 'master' of github.com:lonkaars/crepe into jaro/gameJAROWMR2025-01-08
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| * | fixed angular dtWBoerenkamps2025-01-08
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| * make formatheavydemon212025-01-08
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| * added preset with nothingheavydemon212025-01-08
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| * Merge branch 'master' into niels/gameheavydemon212025-01-08
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| | * `make format`Loek Le Blansch2025-01-08
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| * | removed debugheavydemon212025-01-08
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| * | Merge remote-tracking branch 'origin/loek/game' into niels/gameheavydemon212025-01-08
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| | * \ merge w/ masterLoek Le Blansch2025-01-08
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| | * | | `make format`Loek Le Blansch2025-01-08
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| | * | | tweak zapper spawning logicLoek Le Blansch2025-01-08
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| | * | | merge w/ masterLoek Le Blansch2025-01-08
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| * | \ \ \ Merge branch 'niels/game' of github.com:lonkaars/crepe into niels/gameheavydemon212025-01-08
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| | * | | | | removed pWBoerenkamps2025-01-08
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| | * | | | | queue addedWBoerenkamps2025-01-08
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| * | | | | | working scheduler and enemies and restheavydemon212025-01-08
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| * | | | | | Merge branch 'master' into niels/gameheavydemon212025-01-08
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| * | | | | added camera stop boss fightheavydemon212025-01-08
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| * | | | | added boss fight, did not workheavydemon212025-01-08
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| * | | | | Merge remote-tracking branch 'origin/wouter/enemyAI' into niels/gameheavydemon212025-01-08
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| | * | | | | start of extra features and restored player functionsWBoerenkamps2025-01-08
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| | * | | | | removed iostreamWBoerenkamps2025-01-08
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| | * | | | | make formatWBoerenkamps2025-01-08
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| | * | | | | pooling fixWBoerenkamps2025-01-08
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| | * | | | | removed unwanted / removed linesWBoerenkamps2025-01-08
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| | * | | | | random better implementedWBoerenkamps2025-01-08
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| | * | | | | battlescript battle won workingWBoerenkamps2025-01-08
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| | * | | | | enemy sequence workingWBoerenkamps2025-01-08
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| | * | | | | Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/enemyAIWBoerenkamps2025-01-08
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| | * | | | | | enemy death workingWBoerenkamps2025-01-08
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| | * | | | | | Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/enemyAIWBoerenkamps2025-01-08
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| | * \ \ \ \ \ \ Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/enemyAIWBoerenkamps2025-01-08
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| | * | | | | | | | player bullet workingWBoerenkamps2025-01-08
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| | * | | | | | | | enemy spawn working + enemy shootingWBoerenkamps2025-01-08
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