| Commit message (Expand) | Author | Age |
* | Merge remote-tracking branch 'origin/master' into max/preview | Max-001 | 2025-01-11 |
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| * | Merge branch 'niels/game' of github.com:lonkaars/crepe | Loek Le Blansch | 2025-01-11 |
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| | * | improved missile spawn location | heavydemon21 | 2025-01-11 |
| * | | fix zapper spawn range | Loek Le Blansch | 2025-01-11 |
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* | | Merge remote-tracking branch 'origin/master' into max/preview | Max-001 | 2025-01-11 |
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| * | calm down player | Loek Le Blansch | 2025-01-11 |
* | | Fix: Added audio track | Max-001 | 2025-01-11 |
* | | Fix: removed button Q and E | Max-001 | 2025-01-11 |
* | | Fix: Made player much more responsive | Max-001 | 2025-01-11 |
* | | Fix: Player and NPS do not collide anymore | Max-001 | 2025-01-11 |
* | | Fix: Invert both body and head of NPC sprite | Max-001 | 2025-01-11 |
* | | Fix: Set camera background to black | Max-001 | 2025-01-11 |
* | | Fix: Set fixed background | Max-001 | 2025-01-11 |
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* | Bug fix: Back button not vissible | Max-001 | 2025-01-11 |
* | Fixed bug: Sprites less pixely | Max-001 | 2025-01-11 |
* | Fixed bug Wouter | Max-001 | 2025-01-11 |
* | Merge remote-tracking branch 'origin/master' into niels/game | heavydemon21 | 2025-01-10 |
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| * | Spawn more enemies when game is further | Max-001 | 2025-01-10 |
| * | Merge remote-tracking branch 'origin/wouter/game-improvements' into max/game2 | Max-001 | 2025-01-10 |
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| | * | Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/game-i... | WBoerenkamps | 2025-01-10 |
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| | * | | balance changes | WBoerenkamps | 2025-01-10 |
| | * | | make format | WBoerenkamps | 2025-01-10 |
| | * | | removed iostream | WBoerenkamps | 2025-01-10 |
| | * | | animation working + removed bullet colliding with dead enemies | WBoerenkamps | 2025-01-10 |
| | * | | Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/game-i... | WBoerenkamps | 2025-01-10 |
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| | * | | | added to config enemy_pool_max | WBoerenkamps | 2025-01-10 |
| | * | | | balance changes | WBoerenkamps | 2025-01-10 |
| | * | | | changed bullet color | WBoerenkamps | 2025-01-09 |
| | * | | | decreased bullet | WBoerenkamps | 2025-01-09 |
| | * | | | make format | WBoerenkamps | 2025-01-09 |
| | * | | | cleanup | WBoerenkamps | 2025-01-09 |
| | * | | | enemy death working | WBoerenkamps | 2025-01-09 |
| | * | | | make format | WBoerenkamps | 2025-01-09 |
| | * | | | fixed some player features | WBoerenkamps | 2025-01-09 |
| | * | | | removed player spawn battle | WBoerenkamps | 2025-01-09 |
| | * | | | removed iostream | WBoerenkamps | 2025-01-09 |
| | * | | | removed unnecesary config option | WBoerenkamps | 2025-01-09 |
| | * | | | workers during normal sequence working | WBoerenkamps | 2025-01-09 |
* | | | | | make format | heavydemon21 | 2025-01-10 |
* | | | | | tiny adjustments for preview scene | heavydemon21 | 2025-01-10 |
* | | | | | Merge branch 'master' into niels/game | heavydemon21 | 2025-01-10 |
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| * | | | | Bug fixes | Max-001 | 2025-01-10 |
| * | | | | Implemented Shop | Max-001 | 2025-01-10 |
| * | | | | Fixed Paralax | Max-001 | 2025-01-10 |
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* | | | | added boundaries to preview scene | heavydemon21 | 2025-01-10 |
* | | | | moved if statement | heavydemon21 | 2025-01-10 |
* | | | | missile solution, cannot find @max issue | heavydemon21 | 2025-01-10 |
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* | | | Merge remote-tracking branch 'origin/master' into max/game2 | Max-001 | 2025-01-10 |
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| * | | | make format | heavydemon21 | 2025-01-10 |
| * | | | adjsuted includes so that it has <> and not | heavydemon21 | 2025-01-10 |