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path: root/game/enemy
Commit message (Collapse)AuthorAge
* balance changesWBoerenkamps5 days
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* make formatWBoerenkamps6 days
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* removed iostreamWBoerenkamps6 days
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* animation working + removed bullet colliding with dead enemiesWBoerenkamps6 days
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* added to config enemy_pool_maxWBoerenkamps6 days
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* balance changesWBoerenkamps6 days
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* changed bullet colorWBoerenkamps6 days
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* decreased bulletWBoerenkamps6 days
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* make formatWBoerenkamps6 days
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* cleanupWBoerenkamps6 days
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* enemy death workingWBoerenkamps6 days
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* make formatWBoerenkamps6 days
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* removed iostreamWBoerenkamps6 days
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* workers during normal sequence workingWBoerenkamps6 days
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* `make format`Loek Le Blansch7 days
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* Merge branch 'niels/game' of github.com:lonkaars/crepe into niels/gameheavydemon217 days
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| * queue addedWBoerenkamps7 days
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* | working scheduler and enemies and restheavydemon217 days
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* start of extra features and restored player functionsWBoerenkamps7 days
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* make formatWBoerenkamps7 days
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* pooling fixWBoerenkamps7 days
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* removed unwanted / removed linesWBoerenkamps8 days
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* random better implementedWBoerenkamps8 days
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* battlescript battle won workingWBoerenkamps8 days
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* enemy sequence workingWBoerenkamps8 days
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* enemy death workingWBoerenkamps8 days
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* enemy spawn working + enemy shootingWBoerenkamps8 days
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* enemy poolingWBoerenkamps9 days
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* start of enemypool and creationWBoerenkamps10 days