index
:
project-spc
demo
jaro/game
loek/audio
loek/bounce-vel-bug
loek/cleanup
loek/collision-system
loek/config
loek/doxygen
loek/game
loek/hotfix
loek/leak-fix
loek/random
loek/replay
loek/savemgr
loek/scripts
loek/tests
loek/util
loek/wrap
master
max/game
poc/audio-miniaudio
poc/audio-soloud
poc/profiling
wouter/gameloop
24-25 b13 spc: minor project engine
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path:
root
/
game
/
enemy
/
EnemyScript.cpp
Commit message (
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)
Author
Age
*
balance changes
WBoerenkamps
5 days
*
make format
WBoerenkamps
5 days
*
removed iostream
WBoerenkamps
5 days
*
animation working + removed bullet colliding with dead enemies
WBoerenkamps
5 days
*
balance changes
WBoerenkamps
5 days
*
make format
WBoerenkamps
6 days
*
cleanup
WBoerenkamps
6 days
*
enemy death working
WBoerenkamps
6 days
*
make format
WBoerenkamps
6 days
*
removed iostream
WBoerenkamps
6 days
*
workers during normal sequence working
WBoerenkamps
6 days
*
`make format`
Loek Le Blansch
7 days
*
Merge branch 'niels/game' of github.com:lonkaars/crepe into niels/game
heavydemon21
7 days
|
\
|
*
queue added
WBoerenkamps
7 days
*
|
working scheduler and enemies and rest
heavydemon21
7 days
|
/
*
start of extra features and restored player functions
WBoerenkamps
7 days
*
make format
WBoerenkamps
7 days
*
pooling fix
WBoerenkamps
7 days
*
random better implemented
WBoerenkamps
7 days
*
battlescript battle won working
WBoerenkamps
7 days
*
enemy sequence working
WBoerenkamps
7 days
*
enemy death working
WBoerenkamps
7 days
*
enemy spawn working + enemy shooting
WBoerenkamps
7 days
*
enemy pooling
WBoerenkamps
9 days