Commit message (Collapse) | Author | Age | |
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* | merge master into loek/scripts | Loek Le Blansch | 2024-10-06 |
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| * | `make format` | Loek Le Blansch | 2024-10-01 |
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| * | fixed merge conflict | WBoerenkamps | 2024-09-27 |
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| * | | update | WBoerenkamps | 2024-09-26 |
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* | | | Removed the std::pair to improve test | Max-001 | 2024-10-05 |
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* | | | Improved test | Max-001 | 2024-10-05 |
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* | | | Added some time testing for comparison | Max-001 | 2024-10-05 |
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* | | | Replace push_back with emplace_back | Max-001 | 2024-10-03 |
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* | | | Modified test | Max-001 | 2024-10-02 |
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* | | | Added DeleteAllComponentsOfId methode | Max-001 | 2024-10-02 |
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* | | | Added DeleteComponentsById<> method | Max-001 | 2024-10-02 |
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* | | | DeleteComponents<> method created | Max-001 | 2024-10-02 |
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* | | | DeleteAllComponents created | Max-001 | 2024-10-02 |
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* | | | Added Colider component | Max-001 | 2024-10-02 |
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* | | | Improved tests | Max-001 | 2024-10-02 |
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* | | | Refactored componentManager (it now uses smart pointer, does not return raw ↵ | Max-001 | 2024-10-02 |
| | | | | | | | | | | | | pointers (it only returns references) and it is now possible to store multiple components of the same type for the same entity) | ||
* | | | Changed componentsManager to allow mutliple componts of the same type for ↵ | Max-001 | 2024-10-02 |
| | | | | | | | | | | | | one entity (id) | ||
* | | | Little fix in CMakeLists.txt and forced output to type debug | Max-001 | 2024-10-02 |
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* | | | Added tasks to quickly build POC, added launch to quickly debug POC | Max-001 | 2024-10-02 |
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* | | | Made a homemade ECS | Max-001 | 2024-09-25 |
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* | | | Setup CMake | Max-001 | 2024-09-25 |
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* | | update gitmodules | Loek Le Blansch | 2024-09-22 |
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* | | add soloud audio POCpoc/audio-soloud | Loek Le Blansch | 2024-09-22 |
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* | | remove lazy.mk and update readme | Loek Le Blansch | 2024-09-21 |
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* | | `make format` | Loek Le Blansch | 2024-09-21 |
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* | | move gameloop poc to mwe | Loek Le Blansch | 2024-09-21 |
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* | gameloop poc working with variable and constant update | WBoerenkamps | 2024-09-18 |
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* | gameloop save | WBoerenkamps | 2024-09-18 |
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* | trying out engine controlled game loops | WBoerenkamps | 2024-09-16 |
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* | add editorconfig to recommended vscode extension list | Loek Le Blansch | 2024-09-05 |
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* | add vscode cmake tools configuration | Loek Le Blansch | 2024-09-04 |
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* | update readme | Loek Le Blansch | 2024-09-04 |
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* | add dynamic linking test (tested on linux) | Loek Le Blansch | 2024-09-04 |
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* | update readme + contributing.md with new git rules | Loek Le Blansch | 2024-09-03 |
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* | update readme | Loek Le Blansch | 2024-09-03 |
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* | add googletest unit testing setup | Loek Le Blansch | 2024-09-03 |
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* | shuffle files | Loek Le Blansch | 2024-09-03 |
| | | | | | Moving all code into src/crepe allows you to add the src folder as SYSTEM INTERFACE, resulting in includes that look like `<crepe/xyz.h>`. | ||
* | add Doxyfile | Loek Le Blansch | 2024-09-03 |
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* | downgrade cmake version | Loek Le Blansch | 2024-09-03 |
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* | more scaffolding | Loek Le Blansch | 2024-09-03 |
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* | initial commit | Loek Le Blansch | 2024-09-02 |