Commit message (Collapse) | Author | Age | |
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* | fix valuebroker/proxy system | Loek Le Blansch | 2024-10-27 |
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* | WIP save manager | Loek Le Blansch | 2024-10-26 |
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* | disable C/C++ autoAddFileAssociations in vscode settings.json | Loek Le Blansch | 2024-10-25 |
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* | `make format` | Loek Le Blansch | 2024-10-25 |
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* | third time's a charm | WBoerenkamps | 2024-10-25 |
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* | merge conflicts fixed | WBoerenkamps | 2024-10-25 |
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* | merge conficts fixed | WBoerenkamps | 2024-10-25 |
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| * | `make format` | Loek Le Blansch | 2024-10-25 |
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| * | implement get_component for scripts | Loek Le Blansch | 2024-10-25 |
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| * | `make format` | Loek Le Blansch | 2024-10-24 |
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| * | remove user-specific vscode config | Loek Le Blansch | 2024-10-24 |
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| * | Merge branch 'wouter/events-poc' of github.com:lonkaars/crepe | Loek Le Blansch | 2024-10-24 |
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| * \ | merge master into loek/config | Loek Le Blansch | 2024-10-24 |
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| | * | | add PR #9 comments as code comments | Loek Le Blansch | 2024-10-24 |
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| | * | | move template function definition to hpp | Loek Le Blansch | 2024-10-23 |
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| | * | | rename SdlContext -> SDLContext | Loek Le Blansch | 2024-10-23 |
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| | * | | more nitpicking | Loek Le Blansch | 2024-10-23 |
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| | * | | `clang-format` | Loek Le Blansch | 2024-10-23 |
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| | * | | initial nitpicking | Loek Le Blansch | 2024-10-23 |
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| | * | | fixed merge issue | jaroWMR | 2024-10-23 |
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| | * | | merge with niels/rendering | jaroWMR | 2024-10-23 |
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| | | * | | rendering and assetmanager | heavydemon21 | 2024-10-23 |
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| | | * | | Merge branch 'jaro/poc-physics' into niels/rendering | heavydemon21 | 2024-10-23 |
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| | | * \ \ | Merge branch 'master' into niels/rendering | heavydemon21 | 2024-10-23 |
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| | * | | | | | merge with niels/rendering | jaroWMR | 2024-10-23 |
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| | | * | | | | rendering and asset_manager poc | heavydemon21 | 2024-10-23 |
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| | | * | | | | fixed everything and can now work with new compiler, example rendering and ↵ | heavydemon21 | 2024-10-22 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | made it work with component manager | ||
| | | * | | | | sound | heavydemon21 | 2024-10-22 |
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| | | * | | | | Merge branch 'master' into niels/rendering | heavydemon21 | 2024-10-22 |
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| | | * | | | | | merged further and changed to standard | heavydemon21 | 2024-10-22 |
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| | | * | | | | | Merge branch 'master' into niels/rendering | heavydemon21 | 2024-10-22 |
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| | | * | | | | | | rendering and facade | heavydemon21 | 2024-10-22 |
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| | | * | | | | | | rendering system | heavydemon21 | 2024-10-08 |
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| | | * | | | | | | changed sound back | heavydemon21 | 2024-10-03 |
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| | | * | | | | | | working resource manager and textures and sprite to new standard | heavydemon21 | 2024-10-02 |
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| | | * | | | | | | removed submodule | heavydemon21 | 2024-10-02 |
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| | | * | | | | | | need to switch submodule image to branch sdl2 | heavydemon21 | 2024-10-01 |
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| | | * | | | | | | removed submodule and updating resource_manager | heavydemon21 | 2024-10-01 |
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| | | * | | | | | | Merge branch 'loek/audio' into niels/resource-manager | heavydemon21 | 2024-10-01 |
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| | | * | | | | | | | Added resources to crepe | heavydemon21 | 2024-10-01 |
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| | | * | | | | | | | Merge branch 'master' into niels/resource-manager | heavydemon21 | 2024-10-01 |
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| | | * | | | | | | | | changed resource manager to singleton | heavydemon21 | 2024-10-01 |
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| | | * | | | | | | | | changed resource manager based on feedback | heavydemon21 | 2024-09-30 |
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| | | * | | | | | | | | fully working map,textures and spritesheets togheter | heavydemon21 | 2024-09-25 |
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| | | * | | | | | | | | testing map implementation | heavydemon21 | 2024-09-25 |
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| | | * | | | | | | | | spritesheet and image changed | heavydemon21 | 2024-09-25 |
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| | | * | | | | | | | | spritesheet werkt | heavydemon21 | 2024-09-22 |
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| | | * | | | | | | | | added ignore cmake | heavydemon21 | 2024-09-16 |
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| | | * | | | | | | | | Merge branch 'master' into niels/resource-manager | heavydemon21 | 2024-09-16 |
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| | | * | | | | | | | | | loading images work through resource manager, however needs return fixing. ↵ | heavydemon21 | 2024-09-16 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | cause right now static cast needs to be done outside |