index
:
project-spc
loek/audio
loek/cleanup
loek/collision-system
loek/config
loek/hotfix
loek/savemgr
loek/scripts
loek/tests
loek/util
loek/wrap
master
poc/audio-miniaudio
poc/audio-soloud
poc/profiling
24-25 b13 spc: minor project engine
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Improved RAII
max-001
2024-11-07
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Added this->
max-001
2024-11-07
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Fixed includes in example folder
max-001
2024-11-07
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Merge remote-tracking branch 'origin/master' into max/big-cleanup
max-001
2024-11-06
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update contributing.md
Loek Le Blansch
2024-11-06
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update contributing.md
Loek Le Blansch
2024-11-06
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fix code style
Loek Le Blansch
2024-11-06
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`make format`
Loek Le Blansch
2024-11-06
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Moved Matadata to api folder (because it may be used by the game programmer)
max-001
2024-11-06
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Made the destructor public and non-virtual (because virtual is not necesary)
max-001
2024-11-06
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Made std::string const reference (instead of copy by value)
max-001
2024-11-06
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Make format
max-001
2024-11-06
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Added a missing include
max-001
2024-11-06
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Removed two unnecessary includes
max-001
2024-11-06
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Changed include to incomplete decleration
max-001
2024-11-06
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Include order
max-001
2024-11-06
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Added comments and replaced some auto with concrete types
max-001
2024-11-06
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Added Doxygen comments
max-001
2024-11-06
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Added public
max-001
2024-11-06
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Default value defined in class instead of constructor
max-001
2024-11-06
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Make format
max-001
2024-11-06
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Big cleanup setup
max-001
2024-11-06
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start cleanup
Loek Le Blansch
2024-11-05
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merge #18
Loek Le Blansch
2024-11-05
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Merge remote-tracking branch 'origin/master' into max/gameobject
max-001
2024-11-05
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`make format`
Loek Le Blansch
2024-11-05
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create facade folder
Loek Le Blansch
2024-11-05
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`make format`
Loek Le Blansch
2024-11-05
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remove util and api namespaces
Loek Le Blansch
2024-11-05
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move systems + update contributing.md
Loek Le Blansch
2024-11-05
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Merge remote-tracking branch 'origin/master' into max/gameobject
max-001
2024-11-05
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update contributing.md
Loek Le Blansch
2024-11-05
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Merge branch 'max/code-style' of github.com:lonkaars/crepe
Loek Le Blansch
2024-11-05
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Improved example
max-001
2024-11-05
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Added examples to the code style
max-001
2024-11-05
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Made add_component() exception save
max-001
2024-11-05
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Implemented -1 case
max-001
2024-11-05
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Merge remote-tracking branch 'origin/master' into max/gameobject
max-001
2024-11-05
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make string format RAII
Loek Le Blansch
2024-11-05
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Improved test by adding one Transform component too much
max-001
2024-11-05
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Implemented get_instances_max() at add_component()
max-001
2024-11-05
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Make format
max-001
2024-11-05
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Implemented get_instances_max() at Transform component
max-001
2024-11-05
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Improved test
max-001
2024-11-05
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Improved test
max-001
2024-11-05
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Added example
max-001
2024-11-05
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Replaced auto with concrete type
max-001
2024-11-05
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Changed examples a bit to work with new GameObject class
max-001
2024-11-05
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Modified GameObject according to class diagram (design document)
max-001
2024-11-05
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Replaced Point references with Point copy by value
max-001
2024-11-05
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