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* First setupMax-0012024-10-05
* Setup ecs-memory-efficientMax-0012024-10-05
* Replace push_back with emplace_backMax-0012024-10-03
* Modified testMax-0012024-10-02
* Added DeleteAllComponentsOfId methodeMax-0012024-10-02
* Added DeleteComponentsById<> methodMax-0012024-10-02
* DeleteComponents<> method createdMax-0012024-10-02
* DeleteAllComponents createdMax-0012024-10-02
* Added Colider componentMax-0012024-10-02
* Improved testsMax-0012024-10-02
* Refactored componentManager (it now uses smart pointer, does not return raw p...Max-0012024-10-02
* Changed componentsManager to allow mutliple componts of the same type for one...Max-0012024-10-02
* Little fix in CMakeLists.txt and forced output to type debugMax-0012024-10-02
* Added tasks to quickly build POC, added launch to quickly debug POCMax-0012024-10-02
* Made a homemade ECSMax-0012024-09-25
* Setup CMakeMax-0012024-09-25
* update gitmodulesLoek Le Blansch2024-09-22
* add soloud audio POCpoc/audio-soloudLoek Le Blansch2024-09-22
* remove lazy.mk and update readmeLoek Le Blansch2024-09-21
* `make format`Loek Le Blansch2024-09-21
* move gameloop poc to mweLoek Le Blansch2024-09-21
* gameloop poc working with variable and constant updateWBoerenkamps2024-09-18
* gameloop saveWBoerenkamps2024-09-18
* trying out engine controlled game loopsWBoerenkamps2024-09-16
* add editorconfig to recommended vscode extension listLoek Le Blansch2024-09-05
* add vscode cmake tools configurationLoek Le Blansch2024-09-04
* update readmeLoek Le Blansch2024-09-04
* add dynamic linking test (tested on linux)Loek Le Blansch2024-09-04
* update readme + contributing.md with new git rulesLoek Le Blansch2024-09-03
* update readmeLoek Le Blansch2024-09-03
* add googletest unit testing setupLoek Le Blansch2024-09-03
* shuffle filesLoek Le Blansch2024-09-03
* add DoxyfileLoek Le Blansch2024-09-03
* downgrade cmake versionLoek Le Blansch2024-09-03
* more scaffoldingLoek Le Blansch2024-09-03
* initial commitLoek Le Blansch2024-09-02