Commit message (Collapse) | Author | Age | |
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* | make format | WBoerenkamps | 2024-12-04 |
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* | if button outside viewport fix | WBoerenkamps | 2024-12-04 |
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* | removed asset from git ignore | WBoerenkamps | 2024-12-03 |
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* | button example | WBoerenkamps | 2024-12-03 |
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* | make format | WBoerenkamps | 2024-12-03 |
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* | changed test for changes | WBoerenkamps | 2024-12-03 |
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* | world units for click | WBoerenkamps | 2024-12-03 |
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* | Merge branch 'jaro/collision-system' into wouter/exampleGame | WBoerenkamps | 2024-12-03 |
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| * | `make format` | Loek Le Blansch | 2024-12-03 |
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| * | implemented feedback removed get_width and height --> get_size for both ↵ | heavydemon21 | 2024-12-03 |
| | | | | | | | | texture and sdlcontext | ||
| * | make format | heavydemon21 | 2024-12-02 |
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| * | rendering color working | heavydemon21 | 2024-12-02 |
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| * | fixed the color functionality | heavydemon21 | 2024-12-02 |
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| * | Merge branch 'master' into niels/rendering_color | heavydemon21 | 2024-12-02 |
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| | * | update contributing.md | Loek Le Blansch | 2024-11-29 |
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| | * | `make format` | Loek Le Blansch | 2024-11-28 |
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| | * | implemented loek feedback | heavydemon21 | 2024-11-28 |
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| | * | sprite had include wrong order | heavydemon21 | 2024-11-28 |
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| | * | make format | heavydemon21 | 2024-11-28 |
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| | * | adjusted more it should now be finsished | heavydemon21 | 2024-11-28 |
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| | * | removed animator rectangle | heavydemon21 | 2024-11-28 |
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| | * | implemented feedback to have draw struct | heavydemon21 | 2024-11-28 |
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| | * | making test work again | heavydemon21 | 2024-11-28 |
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| | * | Merge branch 'master' into niels/decoupling_pixel_and_pos | heavydemon21 | 2024-11-28 |
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| | * | | adjusted texture and sprite to hold a texture, instead of reference | heavydemon21 | 2024-11-28 |
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| | * | | make format | heavydemon21 | 2024-11-28 |
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| | * | | feedback implemented | heavydemon21 | 2024-11-28 |
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| | * | | implemented feedback. biggest changes are teh camera_ref removed | heavydemon21 | 2024-11-27 |
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| | * | | make format and offset for the cameara relative from the transform gameobject | heavydemon21 | 2024-11-27 |
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| | * | | removed shared_ptr from sprite | heavydemon21 | 2024-11-27 |
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| | * | | implemented feedback, removed width so that user only can set height. | heavydemon21 | 2024-11-27 |
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| | * | | removed most static cast because of camera sizes vec2 -> ivec2 | heavydemon21 | 2024-11-27 |
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| | * | | implemented feedback on PR40 and made camera sizes ivec2 | heavydemon21 | 2024-11-27 |
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| | * | | implemented all the feedback | heavydemon21 | 2024-11-26 |
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| | * | | make format | heavydemon21 | 2024-11-26 |
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| | * | | added window default config settings | heavydemon21 | 2024-11-26 |
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| | * | | adjusted vector2 to vec2 | heavydemon21 | 2024-11-26 |
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| | * | | Merge branch 'master' into niels/decoupling_pixel_and_pos | heavydemon21 | 2024-11-26 |
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| | * | | | fixed a rezing and camera origin is now middlepoint | heavydemon21 | 2024-11-25 |
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| | * | | | added doxygen comments | heavydemon21 | 2024-11-22 |
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| | * | | | make format | heavydemon21 | 2024-11-22 |
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| | * | | | working moving camera, flip animations, resizing with animations, and black bars | heavydemon21 | 2024-11-22 |
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| | * | | | working scaling image with scaling world to screen | heavydemon21 | 2024-11-22 |
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| | * | | | working aspect ratio in world units. and add pillarboxing/letterboxing ↵ | heavydemon21 | 2024-11-22 |
| | | | | | | | | | | | | | | | | | | | | depending on ratio | ||
| | * | | | Merge branch 'master' into niels/decoupling_pixel_and_pos | heavydemon21 | 2024-11-21 |
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| | * | | | | adjusted branch based on feedback | heavydemon21 | 2024-11-20 |
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| | * | | | | rendering based on world unites instead of pixels | heavydemon21 | 2024-11-18 |
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| | * | | | | first version world postions with camera | heavydemon21 | 2024-11-18 |
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| * | | | | | implemented PR#35 feedback | heavydemon21 | 2024-11-18 |
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| * | | | | | merged master | heavydemon21 | 2024-11-18 |
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