index
:
project-spc
demo
loek/audio
loek/bounce-vel-bug
loek/cleanup
loek/collision-system
loek/config
loek/doxygen
loek/game
loek/hotfix
loek/leak-fix
loek/replay
loek/savemgr
loek/scripts
loek/tests
loek/util
loek/wrap
master
max/game
poc/audio-miniaudio
poc/audio-soloud
poc/profiling
wouter/gameloop
24-25 b13 spc: minor project engine
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Make format
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2024-11-05
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Replaced crepe::api to crepe
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2024-11-05
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Merge
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2024-11-05
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Merge remote-tracking branch 'origin/max/gameobject' into max/scenes
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2024-11-05
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Added examples for the SceneManager
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2024-11-05
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Added SceneManager
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2024-11-05
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Added abstract Scene class
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2024-11-05
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Improved RAII
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2024-11-07
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Added this->
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2024-11-07
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Fixed includes in example folder
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2024-11-07
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Merge remote-tracking branch 'origin/master' into max/big-cleanup
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2024-11-06
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update contributing.md
Loek Le Blansch
2024-11-06
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update contributing.md
Loek Le Blansch
2024-11-06
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fix code style
Loek Le Blansch
2024-11-06
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`make format`
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2024-11-06
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Moved Matadata to api folder (because it may be used by the game programmer)
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2024-11-06
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Made the destructor public and non-virtual (because virtual is not necesary)
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2024-11-06
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Made std::string const reference (instead of copy by value)
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2024-11-06
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Make format
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2024-11-06
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Added a missing include
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2024-11-06
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Removed two unnecessary includes
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2024-11-06
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Changed include to incomplete decleration
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2024-11-06
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Include order
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2024-11-06
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Added comments and replaced some auto with concrete types
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2024-11-06
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Added Doxygen comments
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2024-11-06
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Added public
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2024-11-06
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Default value defined in class instead of constructor
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2024-11-06
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Make format
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2024-11-06
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Big cleanup setup
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2024-11-06
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start cleanup
Loek Le Blansch
2024-11-05
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merge #18
Loek Le Blansch
2024-11-05
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Merge remote-tracking branch 'origin/master' into max/gameobject
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2024-11-05
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`make format`
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2024-11-05
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Merge remote-tracking branch 'origin/master' into max/gameobject
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2024-11-05
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Made add_component() exception save
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2024-11-05
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Implemented -1 case
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2024-11-05
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Merge remote-tracking branch 'origin/master' into max/gameobject
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2024-11-05
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Improved test by adding one Transform component too much
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2024-11-05
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Implemented get_instances_max() at add_component()
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2024-11-05
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Make format
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2024-11-05
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Implemented get_instances_max() at Transform component
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2024-11-05
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Improved test
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2024-11-05
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Improved test
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2024-11-05
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Added example
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2024-11-05
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Replaced auto with concrete type
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2024-11-05
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Changed examples a bit to work with new GameObject class
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2024-11-05
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Modified GameObject according to class diagram (design document)
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2024-11-05
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Replaced Point references with Point copy by value
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2024-11-05
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Added Matadata component
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2024-11-05
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Added get_instances_max() method
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2024-11-05
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