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* Refactored componentManager (it now uses smart pointer, does not return raw ↵Max-0012024-10-02
| | | | pointers (it only returns references) and it is now possible to store multiple components of the same type for the same entity)
* Changed componentsManager to allow mutliple componts of the same type for ↵Max-0012024-10-02
| | | | one entity (id)
* Little fix in CMakeLists.txt and forced output to type debugMax-0012024-10-02
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* Added tasks to quickly build POC, added launch to quickly debug POCMax-0012024-10-02
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* Made a homemade ECSMax-0012024-09-25
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* Setup CMakeMax-0012024-09-25
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* update gitmodulesLoek Le Blansch2024-09-22
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* add soloud audio POCpoc/audio-soloudLoek Le Blansch2024-09-22
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* remove lazy.mk and update readmeLoek Le Blansch2024-09-21
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* `make format`Loek Le Blansch2024-09-21
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* move gameloop poc to mweLoek Le Blansch2024-09-21
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* gameloop poc working with variable and constant updateWBoerenkamps2024-09-18
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* gameloop saveWBoerenkamps2024-09-18
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* trying out engine controlled game loopsWBoerenkamps2024-09-16
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* add editorconfig to recommended vscode extension listLoek Le Blansch2024-09-05
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* add vscode cmake tools configurationLoek Le Blansch2024-09-04
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* update readmeLoek Le Blansch2024-09-04
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* add dynamic linking test (tested on linux)Loek Le Blansch2024-09-04
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* update readme + contributing.md with new git rulesLoek Le Blansch2024-09-03
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* update readmeLoek Le Blansch2024-09-03
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* add googletest unit testing setupLoek Le Blansch2024-09-03
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* shuffle filesLoek Le Blansch2024-09-03
| | | | | Moving all code into src/crepe allows you to add the src folder as SYSTEM INTERFACE, resulting in includes that look like `<crepe/xyz.h>`.
* add DoxyfileLoek Le Blansch2024-09-03
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* downgrade cmake versionLoek Le Blansch2024-09-03
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* more scaffoldingLoek Le Blansch2024-09-03
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* initial commitLoek Le Blansch2024-09-02