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* Implemeted seek behaviormax-0012024-12-04
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* Increased gameloop timemax-0012024-12-04
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* Extended Vector2max-0012024-12-04
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* Setup some behaviorsmax-0012024-12-04
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* Added AI componentmax-0012024-12-04
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* Modified test and setup of AISystemmax-0012024-12-04
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* Setup test for AImax-0012024-12-04
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* update feature listingLoek Le Blansch2024-12-03
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* wrap linesLoek Le Blansch2024-12-03
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* `make format`Loek Le Blansch2024-12-03
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* implemented feedback removed get_width and height --> get_size for both ↵heavydemon212024-12-03
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* make formatheavydemon212024-12-02
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* rendering color workingheavydemon212024-12-02
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* fixed the color functionalityheavydemon212024-12-02
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* Merge branch 'master' into niels/rendering_colorheavydemon212024-12-02
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| * update contributing.mdLoek Le Blansch2024-11-29
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| * `make format`Loek Le Blansch2024-11-28
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| * implemented loek feedbackheavydemon212024-11-28
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| * sprite had include wrong orderheavydemon212024-11-28
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| * make formatheavydemon212024-11-28
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| * adjusted more it should now be finsishedheavydemon212024-11-28
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| * removed animator rectangleheavydemon212024-11-28
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| * implemented feedback to have draw structheavydemon212024-11-28
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| * making test work againheavydemon212024-11-28
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| * Merge branch 'master' into niels/decoupling_pixel_and_posheavydemon212024-11-28
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| | * Merge branch 'max/ecs' of github.com:lonkaars/crepeLoek Le Blansch2024-11-27
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| | | * Improved testmax-0012024-11-26
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| | | * Added testmax-0012024-11-26
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| | | * Renamed componentArray to component_arraymax-0012024-11-26
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| | | * Improved delete_all_components()max-0012024-11-26
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| | | * It is now possible to reset the persistent flagmax-0012024-11-26
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| | | * Replaced vector by unordered_mapmax-0012024-11-26
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| | | * Make formatmax-0012024-11-24
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| | | * Corrected includemax-0012024-11-24
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| | | * Merge remote-tracking branch 'origin/master' into max/ecsmax-0012024-11-24
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| | | * | Extended testmax-0012024-11-22
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| | | * | Implemented persistent objectsmax-0012024-11-22
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| * | | | adjusted texture and sprite to hold a texture, instead of referenceheavydemon212024-11-28
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| * | | | make formatheavydemon212024-11-28
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| * | | | feedback implementedheavydemon212024-11-28
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| * | | | implemented feedback. biggest changes are teh camera_ref removedheavydemon212024-11-27
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| * | | | make format and offset for the cameara relative from the transform gameobjectheavydemon212024-11-27
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| * | | | removed shared_ptr from spriteheavydemon212024-11-27
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| * | | | implemented feedback, removed width so that user only can set height.heavydemon212024-11-27
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| * | | | removed most static cast because of camera sizes vec2 -> ivec2heavydemon212024-11-27
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| * | | | implemented feedback on PR40 and made camera sizes ivec2heavydemon212024-11-27
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| * | | | implemented all the feedbackheavydemon212024-11-26
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| * | | | make formatheavydemon212024-11-26
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| * | | | added window default config settingsheavydemon212024-11-26
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| * | | | adjusted vector2 to vec2heavydemon212024-11-26
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