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| * | | | | DeleteComponents<> method createdMax-0012024-10-02
| * | | | | DeleteAllComponents createdMax-0012024-10-02
| * | | | | Added Colider componentMax-0012024-10-02
| * | | | | Improved testsMax-0012024-10-02
| * | | | | Refactored componentManager (it now uses smart pointer, does not return raw p...Max-0012024-10-02
| * | | | | Changed componentsManager to allow mutliple componts of the same type for one...Max-0012024-10-02
| * | | | | Little fix in CMakeLists.txt and forced output to type debugMax-0012024-10-02
| * | | | | Added tasks to quickly build POC, added launch to quickly debug POCMax-0012024-10-02
| * | | | | Made a homemade ECSMax-0012024-09-25
| * | | | | Setup CMakeMax-0012024-09-25
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* | | | | rendering and facadeheavydemon212024-10-22
* | | | | rendering systemheavydemon212024-10-08
* | | | | changed sound backheavydemon212024-10-03
* | | | | working resource manager and textures and sprite to new standardheavydemon212024-10-02
* | | | | removed submoduleheavydemon212024-10-02
* | | | | need to switch submodule image to branch sdl2heavydemon212024-10-01
* | | | | removed submodule and updating resource_managerheavydemon212024-10-01
* | | | | Merge branch 'loek/audio' into niels/resource-managerheavydemon212024-10-01
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| * | | | `make format`Loek Le Blansch2024-10-01
| * | | | rename SoundSystem to SoundContext (2/2)Loek Le Blansch2024-10-01
| * | | | rename SoundSystem to SoundContext (1/2)Loek Le Blansch2024-10-01
| * | | | implement remaining Sound functionsLoek Le Blansch2024-10-01
| * | | | fix audio segfaultLoek Le Blansch2024-10-01
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| * | | WIP cleanup (broken, but more like the class diagram)Loek Le Blansch2024-09-29
| * | | implement audio poc using facade classesLoek Le Blansch2024-09-29
| * | | implement debug logging functions and fix sound system segfaultLoek Le Blansch2024-09-29
| * | | more WIP audio facadeLoek Le Blansch2024-09-28
| * | | WIP ExternalProject testLoek Le Blansch2024-09-28
| * | | WIP Audio API + facadeLoek Le Blansch2024-09-25
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* | | Added resources to crepeheavydemon212024-10-01
* | | Merge branch 'master' into niels/resource-managerheavydemon212024-10-01
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| * | update gitmodulesLoek Le Blansch2024-09-22
| * | add soloud audio POCpoc/audio-soloudLoek Le Blansch2024-09-22
| * | remove lazy.mk and update readmeLoek Le Blansch2024-09-21
| * | `make format`Loek Le Blansch2024-09-21
| * | move gameloop poc to mweLoek Le Blansch2024-09-21
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| * gameloop poc working with variable and constant updateWBoerenkamps2024-09-18
| * gameloop saveWBoerenkamps2024-09-18
| * trying out engine controlled game loopsWBoerenkamps2024-09-16
* | changed resource manager to singletonheavydemon212024-10-01
* | changed resource manager based on feedbackheavydemon212024-09-30
* | fully working map,textures and spritesheets togheterheavydemon212024-09-25
* | testing map implementationheavydemon212024-09-25
* | spritesheet and image changedheavydemon212024-09-25
* | spritesheet werktheavydemon212024-09-22
* | added ignore cmakeheavydemon212024-09-16
* | Merge branch 'master' into niels/resource-managerheavydemon212024-09-16
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| * add editorconfig to recommended vscode extension listLoek Le Blansch2024-09-05
| * add vscode cmake tools configurationLoek Le Blansch2024-09-04
* | loading images work through resource manager, however needs return fixing. ca...heavydemon212024-09-16