Commit message (Expand) | Author | Age | ||
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| * | | | | | removed unwanted / removed lines | WBoerenkamps | 3 days | |
| * | | | | | random better implemented | WBoerenkamps | 3 days | |
| * | | | | | battlescript battle won working | WBoerenkamps | 3 days | |
| * | | | | | enemy sequence working | WBoerenkamps | 3 days | |
| * | | | | | Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/enemyAI | WBoerenkamps | 3 days | |
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| * | | | | | enemy death working | WBoerenkamps | 3 days | |
| * | | | | | Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/enemyAI | WBoerenkamps | 3 days | |
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| * \ \ \ \ \ | Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/enemyAI | WBoerenkamps | 3 days | |
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| * | | | | | | | player bullet working | WBoerenkamps | 3 days | |
| * | | | | | | | enemy spawn working + enemy shooting | WBoerenkamps | 3 days | |
| * | | | | | | | Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/enemyAI | WBoerenkamps | 5 days | |
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| * | | | | | | | | enemy pooling | WBoerenkamps | 5 days | |
| * | | | | | | | | start of enemypool and creation | WBoerenkamps | 5 days | |
* | | | | | | | | | Merge branch 'master' into niels/game | heavydemon21 | 3 days | |
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| * | | | | | | | | Merge pull request #112 from lonkaars/max/game2 | Jaro | 3 days | |
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| | * | | | | | | Background black | Max-001 | 3 days | |
| | * | | | | | | Added bubbles | Max-001 | 3 days | |
| | * | | | | | | Added coin animation | Max-001 | 3 days | |
| | * | | | | | | Merge remote-tracking branch 'origin/master' into max/game2 | Max-001 | 3 days | |
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| | * | | | | | | Added coin pickup sound | Max-001 | 3 days | |
* | | | | | | | | working zapper, missilies with scheduler | heavydemon21 | 3 days | |
* | | | | | | | | Merge remote-tracking branch 'origin/loek/game' into niels/game | heavydemon21 | 3 days | |
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| * | | | | | | | WIP | Loek Le Blansch | 3 days | |
| * | | | | | | | WIP | Loek Le Blansch | 3 days | |
| * | | | | | | | pooling working | Loek Le Blansch | 3 days | |
| * | | | | | | | WIP | Loek Le Blansch | 3 days | |
| * | | | | | | | another merge + WIP | Loek Le Blansch | 4 days | |
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| * \ \ \ \ \ \ \ | merge + more WIP | Loek Le Blansch | 4 days | |
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| * | | | | | | | | | more WIP zapperpool | Loek Le Blansch | 4 days | |
| * | | | | | | | | | revert signalcatch | Loek Le Blansch | 4 days | |
| * | | | | | | | | | `make format` | Loek Le Blansch | 4 days | |
| * | | | | | | | | | cleanup | Loek Le Blansch | 4 days | |
| * | | | | | | | | | merge master | Loek Le Blansch | 4 days | |
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| * | | | | | | | | | more revert | Loek Le Blansch | 4 days | |
| * | | | | | | | | | partially revert engine | Loek Le Blansch | 4 days | |
| * | | | | | | | | | `make format` | Loek Le Blansch | 4 days | |
| * | | | | | | | | | add collider to zapper | Loek Le Blansch | 4 days | |
| * | | | | | | | | | roll back player controller | Loek Le Blansch | 4 days | |
| * | | | | | | | | | place zapper method | Loek Le Blansch | 5 days | |
| * | | | | | | | | | WIP | Loek Le Blansch | 5 days | |
| * | | | | | | | | | revert Animator | Loek Le Blansch | 5 days | |
| * | | | | | | | | | `make format` | Loek Le Blansch | 2024-12-22 | |
| * | | | | | | | | | more WIP zapper | Loek Le Blansch | 2024-12-22 | |
| * | | | | | | | | | reset BehaviorScript to master | Loek Le Blansch | 2024-12-22 | |
| * | | | | | | | | | fix Player prefab | Loek Le Blansch | 2024-12-22 | |
| * | | | | | | | | | big WIP | Loek Le Blansch | 2024-12-22 | |
* | | | | | | | | | | made my code work by adding it to the gamescene,main and config | heavydemon21 | 3 days | |
* | | | | | | | | | | missile/preview/schedular/PreviewScene | heavydemon21 | 3 days | |
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* | | | | | | | | | Merge branch 'max/game2' of github.com:lonkaars/crepe | Loek Le Blansch | 3 days | |
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| * | | | | | | | Fixes | Max-001 | 3 days |