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* Merge pull request #130 from lonkaars/max/game2Max-0012025-01-10
|\ | | | | Max/game2
| * Spawn more enemies when game is furtherMax-0012025-01-10
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| * Merge remote-tracking branch 'origin/wouter/game-improvements' into max/game2Max-0012025-01-10
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* | Merge branch 'master' of https://github.com/lonkaars/crepe into ↵WBoerenkamps2025-01-10
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* | | balance changesWBoerenkamps2025-01-10
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* | | make formatWBoerenkamps2025-01-10
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* | | removed iostreamWBoerenkamps2025-01-10
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* | | animation working + removed bullet colliding with dead enemiesWBoerenkamps2025-01-10
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* | | Merge branch 'master' of https://github.com/lonkaars/crepe into ↵WBoerenkamps2025-01-10
|\ \ \ | | | | | | | | | | | | wouter/game-improvements
* | | | added to config enemy_pool_maxWBoerenkamps2025-01-10
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* | | | balance changesWBoerenkamps2025-01-10
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* | | | changed bullet colorWBoerenkamps2025-01-09
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* | | | decreased bulletWBoerenkamps2025-01-09
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* | | | make formatWBoerenkamps2025-01-09
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* | | | cleanupWBoerenkamps2025-01-09
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* | | | enemy death workingWBoerenkamps2025-01-09
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* | | | make formatWBoerenkamps2025-01-09
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* | | | fixed some player featuresWBoerenkamps2025-01-09
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* | | | removed player spawn battleWBoerenkamps2025-01-09
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* | | | removed iostreamWBoerenkamps2025-01-09
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* | | | removed unnecesary config optionWBoerenkamps2025-01-09
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* | | | workers during normal sequence workingWBoerenkamps2025-01-09
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| | | * Bug fixesMax-0012025-01-10
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| | | * Implemented ShopMax-0012025-01-10
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| | | * Merge pull request #127 from lonkaars/max/game2Wboerenkamps2025-01-10
| | |/| | | | | | | | | Fixed Paralax
| | | * Merge remote-tracking branch 'origin/master' into max/game2Max-0012025-01-10
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| | * | Merge pull request #126 from lonkaars/max/game2heavydemon212025-01-10
| | |\ \ | | | | | | | | | | Bug fix + make format
| | | | * Fixed ParalaxMax-0012025-01-10
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| | | * Merge remote-tracking branch 'origin/master' into max/game2Max-0012025-01-10
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| | * | Merge pull request #125 from lonkaars/niels/gameheavydemon212025-01-10
| | |\ \ | | | | | | | | | | missile alerts
| | | * | make formatheavydemon212025-01-10
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| | | * | adjsuted includes so that it has <> and notheavydemon212025-01-10
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| | | * | Merge branch 'master' into niels/gameheavydemon212025-01-10
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| | | * | alers scripts and quitscript with ESC keyheavydemon212025-01-10
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| | | * Make formatMax-0012025-01-10
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| | | * Fixed issue that Player is lifted up when any key is pressedMax-0012025-01-10
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| | * Merge pull request #122 from lonkaars/jaro/gameMax-0012025-01-10
| |/| | | | | | | Jaro/game
| | * Merge branch 'master' of github.com:lonkaars/crepe into jaro/gameJAROWMR2025-01-10
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| * | Merge pull request #124 from lonkaars/loek/gameloek2025-01-10
|/| | | | | | | | improve player responsiveness
| * | Modified wall fragments velocity of StartSubSceneMax-0012025-01-10
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| * | improve player responsivenessLoek Le Blansch2025-01-09
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| * added optional replay and added black backgroundJAROWMR2025-01-10
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| * Merge branch 'master' of github.com:lonkaars/crepe into jaro/gameJAROWMR2025-01-09
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* | Merge remote-tracking branch 'origin/master' into max/game2Max-0012025-01-08
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* | | Increased missile soundMax-0012025-01-08
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* | | Disabled move camera manually scriptMax-0012025-01-08
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* | | Added check to not walk if velocity is 0Max-0012025-01-08
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* | | Do not move player if x velocity is 0Max-0012025-01-08
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* | | Background paralax fix at boss fightMax-0012025-01-08
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| | * added shop functionalityJAROWMR2025-01-09
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