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* | | | | | | Merge branch 'master' into niels/gameheavydemon2111 days
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* | | | | | added camera stop boss fightheavydemon2111 days
* | | | | | added boss fight, did not workheavydemon2111 days
* | | | | | Merge remote-tracking branch 'origin/wouter/enemyAI' into niels/gameheavydemon2111 days
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| * | | | | | start of extra features and restored player functionsWBoerenkamps11 days
| * | | | | | removed iostreamWBoerenkamps11 days
| * | | | | | make formatWBoerenkamps11 days
| * | | | | | pooling fixWBoerenkamps11 days
| * | | | | | removed unwanted / removed linesWBoerenkamps11 days
| * | | | | | random better implementedWBoerenkamps11 days
| * | | | | | battlescript battle won workingWBoerenkamps11 days
| * | | | | | enemy sequence workingWBoerenkamps11 days
| * | | | | | Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/enemyAIWBoerenkamps11 days
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| * | | | | | | enemy death workingWBoerenkamps11 days
| * | | | | | | Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/enemyAIWBoerenkamps11 days
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| * \ \ \ \ \ \ \ Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/enemyAIWBoerenkamps11 days
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| * | | | | | | | | player bullet workingWBoerenkamps11 days
| * | | | | | | | | enemy spawn working + enemy shootingWBoerenkamps11 days
| * | | | | | | | | Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/enemyAIWBoerenkamps13 days
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| * | | | | | | | | | enemy poolingWBoerenkamps13 days
| * | | | | | | | | | start of enemypool and creationWBoerenkamps13 days
* | | | | | | | | | | Merge branch 'master' into niels/gameheavydemon2111 days
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* | | | | | | | | | | | working zapper, missilies with schedulerheavydemon2111 days
* | | | | | | | | | | | Merge remote-tracking branch 'origin/loek/game' into niels/gameheavydemon2111 days
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| * | | | | | | | | | | WIPLoek Le Blansch11 days
| * | | | | | | | | | | WIPLoek Le Blansch11 days
| * | | | | | | | | | | pooling workingLoek Le Blansch11 days
| * | | | | | | | | | | WIPLoek Le Blansch11 days
| * | | | | | | | | | | another merge + WIPLoek Le Blansch12 days
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| * \ \ \ \ \ \ \ \ \ \ \ merge + more WIPLoek Le Blansch12 days
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| * | | | | | | | | | | | | more WIP zapperpoolLoek Le Blansch12 days
| * | | | | | | | | | | | | revert signalcatchLoek Le Blansch12 days
| * | | | | | | | | | | | | `make format`Loek Le Blansch12 days
| * | | | | | | | | | | | | cleanupLoek Le Blansch12 days
| * | | | | | | | | | | | | merge masterLoek Le Blansch12 days
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| * | | | | | | | | | | | | more revertLoek Le Blansch12 days
| * | | | | | | | | | | | | partially revert engineLoek Le Blansch12 days
| * | | | | | | | | | | | | `make format`Loek Le Blansch12 days
| * | | | | | | | | | | | | add collider to zapperLoek Le Blansch12 days
| * | | | | | | | | | | | | roll back player controllerLoek Le Blansch12 days
| * | | | | | | | | | | | | place zapper methodLoek Le Blansch13 days
| * | | | | | | | | | | | | WIPLoek Le Blansch13 days
| * | | | | | | | | | | | | revert AnimatorLoek Le Blansch13 days
| * | | | | | | | | | | | | `make format`Loek Le Blansch2024-12-22
| * | | | | | | | | | | | | more WIP zapperLoek Le Blansch2024-12-22
| * | | | | | | | | | | | | reset BehaviorScript to masterLoek Le Blansch2024-12-22
| * | | | | | | | | | | | | fix Player prefabLoek Le Blansch2024-12-22
| * | | | | | | | | | | | | big WIPLoek Le Blansch2024-12-22
* | | | | | | | | | | | | | made my code work by adding it to the gamescene,main and configheavydemon2111 days
* | | | | | | | | | | | | | missile/preview/schedular/PreviewSceneheavydemon2111 days
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