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| * | | | | | start of extra features and restored player functionsWBoerenkamps7 days
| * | | | | | removed iostreamWBoerenkamps7 days
| * | | | | | make formatWBoerenkamps7 days
| * | | | | | pooling fixWBoerenkamps7 days
| * | | | | | removed unwanted / removed linesWBoerenkamps8 days
| * | | | | | random better implementedWBoerenkamps8 days
| * | | | | | battlescript battle won workingWBoerenkamps8 days
| * | | | | | enemy sequence workingWBoerenkamps8 days
| * | | | | | Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/enemyAIWBoerenkamps8 days
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| * | | | | | | enemy death workingWBoerenkamps8 days
| * | | | | | | Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/enemyAIWBoerenkamps8 days
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| * \ \ \ \ \ \ \ Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/enemyAIWBoerenkamps8 days
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| * | | | | | | | | player bullet workingWBoerenkamps8 days
| * | | | | | | | | enemy spawn working + enemy shootingWBoerenkamps8 days
| * | | | | | | | | Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/enemyAIWBoerenkamps9 days
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| * | | | | | | | | | enemy poolingWBoerenkamps9 days
| * | | | | | | | | | start of enemypool and creationWBoerenkamps10 days
* | | | | | | | | | | Merge branch 'master' into niels/gameheavydemon217 days
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* | | | | | | | | | | | working zapper, missilies with schedulerheavydemon217 days
* | | | | | | | | | | | Merge remote-tracking branch 'origin/loek/game' into niels/gameheavydemon217 days
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| * | | | | | | | | | | WIPLoek Le Blansch8 days
| * | | | | | | | | | | WIPLoek Le Blansch8 days
| * | | | | | | | | | | pooling workingLoek Le Blansch8 days
| * | | | | | | | | | | WIPLoek Le Blansch8 days
| * | | | | | | | | | | another merge + WIPLoek Le Blansch8 days
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| * \ \ \ \ \ \ \ \ \ \ \ merge + more WIPLoek Le Blansch8 days
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| * | | | | | | | | | | | | more WIP zapperpoolLoek Le Blansch8 days
| * | | | | | | | | | | | | revert signalcatchLoek Le Blansch9 days
| * | | | | | | | | | | | | `make format`Loek Le Blansch9 days
| * | | | | | | | | | | | | cleanupLoek Le Blansch9 days
| * | | | | | | | | | | | | merge masterLoek Le Blansch9 days
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| * | | | | | | | | | | | | more revertLoek Le Blansch9 days
| * | | | | | | | | | | | | partially revert engineLoek Le Blansch9 days
| * | | | | | | | | | | | | `make format`Loek Le Blansch9 days
| * | | | | | | | | | | | | add collider to zapperLoek Le Blansch9 days
| * | | | | | | | | | | | | roll back player controllerLoek Le Blansch9 days
| * | | | | | | | | | | | | place zapper methodLoek Le Blansch9 days
| * | | | | | | | | | | | | WIPLoek Le Blansch10 days
| * | | | | | | | | | | | | revert AnimatorLoek Le Blansch10 days
| * | | | | | | | | | | | | `make format`Loek Le Blansch2024-12-22
| * | | | | | | | | | | | | more WIP zapperLoek Le Blansch2024-12-22
| * | | | | | | | | | | | | reset BehaviorScript to masterLoek Le Blansch2024-12-22
| * | | | | | | | | | | | | fix Player prefabLoek Le Blansch2024-12-22
| * | | | | | | | | | | | | big WIPLoek Le Blansch2024-12-22
* | | | | | | | | | | | | | made my code work by adding it to the gamescene,main and configheavydemon217 days
* | | | | | | | | | | | | | missile/preview/schedular/PreviewSceneheavydemon217 days
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| | | | | | | | | | | | * delete replayJAROWMR7 days
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| | | | | | | | | | | * disable time changeJAROWMR7 days
| | | | | | | | | | | * Merge pull request #115 from lonkaars/loek/replayMax-0017 days
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| | | | | | | | | | | | * replay for text componentsloek/replayLoek Le Blansch7 days
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