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* rendering and facadeheavydemon212024-10-22
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* rendering systemheavydemon212024-10-08
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* changed sound backheavydemon212024-10-03
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* working resource manager and textures and sprite to new standardheavydemon212024-10-02
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* removed submoduleheavydemon212024-10-02
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* need to switch submodule image to branch sdl2heavydemon212024-10-01
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* removed submodule and updating resource_managerheavydemon212024-10-01
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* Merge branch 'loek/audio' into niels/resource-managerheavydemon212024-10-01
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| * `make format`Loek Le Blansch2024-10-01
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| * rename SoundSystem to SoundContext (2/2)Loek Le Blansch2024-10-01
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| * rename SoundSystem to SoundContext (1/2)Loek Le Blansch2024-10-01
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| * implement remaining Sound functionsLoek Le Blansch2024-10-01
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| * fix audio segfaultLoek Le Blansch2024-10-01
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| * WIP cleanup (broken, but more like the class diagram)Loek Le Blansch2024-09-29
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| * implement audio poc using facade classesLoek Le Blansch2024-09-29
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| * implement debug logging functions and fix sound system segfaultLoek Le Blansch2024-09-29
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| * more WIP audio facadeLoek Le Blansch2024-09-28
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| * WIP ExternalProject testLoek Le Blansch2024-09-28
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| * WIP Audio API + facadeLoek Le Blansch2024-09-25
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* | Added resources to crepeheavydemon212024-10-01
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* | Merge branch 'master' into niels/resource-managerheavydemon212024-10-01
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| * update gitmodulesLoek Le Blansch2024-09-22
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| * add soloud audio POCpoc/audio-soloudLoek Le Blansch2024-09-22
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| * remove lazy.mk and update readmeLoek Le Blansch2024-09-21
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| * `make format`Loek Le Blansch2024-09-21
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| * move gameloop poc to mweLoek Le Blansch2024-09-21
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| * gameloop poc working with variable and constant updateWBoerenkamps2024-09-18
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| * gameloop saveWBoerenkamps2024-09-18
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| * trying out engine controlled game loopsWBoerenkamps2024-09-16
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* | changed resource manager to singletonheavydemon212024-10-01
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* | changed resource manager based on feedbackheavydemon212024-09-30
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* | fully working map,textures and spritesheets togheterheavydemon212024-09-25
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* | testing map implementationheavydemon212024-09-25
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* | spritesheet and image changedheavydemon212024-09-25
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* | spritesheet werktheavydemon212024-09-22
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* | added ignore cmakeheavydemon212024-09-16
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* | Merge branch 'master' into niels/resource-managerheavydemon212024-09-16
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| * add editorconfig to recommended vscode extension listLoek Le Blansch2024-09-05
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| * add vscode cmake tools configurationLoek Le Blansch2024-09-04
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* | loading images work through resource manager, however needs return fixing. ↵heavydemon212024-09-16
| | | | | | | | cause right now static cast needs to be done outside
* | adjusted contributing after reviewed by loekheavydemon212024-09-09
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* | added another example to contributing.mdheavydemon212024-09-06
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* | updated the contributing.mdheavydemon212024-09-06
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* | style code example added and added more examples in contributing.mdheavydemon212024-09-06
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* | included different cpp coding styles and a latex standford styleheavydemon212024-09-04
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* update readmeLoek Le Blansch2024-09-04
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* add dynamic linking test (tested on linux)Loek Le Blansch2024-09-04
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* update readme + contributing.md with new git rulesLoek Le Blansch2024-09-03
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* update readmeLoek Le Blansch2024-09-03
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* add googletest unit testing setupLoek Le Blansch2024-09-03
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