| Commit message (Collapse) | Author | Age | |
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| * | code standard v3 | Loek Le Blansch | 2024-10-06 |
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| * | WIP more code style enforcements | Loek Le Blansch | 2024-10-06 |
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| * | copy homemade ECS to crepe + correct code style | Loek Le Blansch | 2024-10-06 |
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| * | Merge branch 'loek/cleanup' into loek/scripts | Loek Le Blansch | 2024-10-06 |
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| | * | update code style | Loek Le Blansch | 2024-10-05 |
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| | * | `make format` + clang-tidy | Loek Le Blansch | 2024-10-05 |
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| | * | add doxygen comments to Asset class | Loek Le Blansch | 2024-10-05 |
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| | * | move Asset from crepe::api to crepe | Loek Le Blansch | 2024-10-05 |
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| | * | rename Resource to Asset | Loek Le Blansch | 2024-10-05 |
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| | * | restructure unit tests and dummies | Loek Le Blansch | 2024-10-05 |
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| | * | `make format` | Loek Le Blansch | 2024-10-01 |
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| | * | rename SoundSystem to SoundContext (2/2) | Loek Le Blansch | 2024-10-01 |
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| | * | rename SoundSystem to SoundContext (1/2) | Loek Le Blansch | 2024-10-01 |
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| | * | implement remaining Sound functions | Loek Le Blansch | 2024-10-01 |
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| | * | fix audio segfault | Loek Le Blansch | 2024-10-01 |
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| | * | WIP cleanup (broken, but more like the class diagram) | Loek Le Blansch | 2024-09-29 |
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| | * | implement audio poc using facade classes | Loek Le Blansch | 2024-09-29 |
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| | * | implement debug logging functions and fix sound system segfault | Loek Le Blansch | 2024-09-29 |
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| | * | more WIP audio facade | Loek Le Blansch | 2024-09-28 |
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| | * | WIP ExternalProject test | Loek Le Blansch | 2024-09-28 |
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| | * | WIP Audio API + facade | Loek Le Blansch | 2024-09-25 |
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| * | | merge master into loek/scripts | Loek Le Blansch | 2024-10-06 |
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| | * | | `make format` | Loek Le Blansch | 2024-10-01 |
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| | * | | fixed merge conflict | WBoerenkamps | 2024-09-27 |
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| | * | | update | WBoerenkamps | 2024-09-26 |
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| * | | | Removed the std::pair to improve test | Max-001 | 2024-10-05 |
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| * | | | Improved test | Max-001 | 2024-10-05 |
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| * | | | Added some time testing for comparison | Max-001 | 2024-10-05 |
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| * | | | Replace push_back with emplace_back | Max-001 | 2024-10-03 |
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| * | | | Modified test | Max-001 | 2024-10-02 |
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| * | | | Added DeleteAllComponentsOfId methode | Max-001 | 2024-10-02 |
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| * | | | Added DeleteComponentsById<> method | Max-001 | 2024-10-02 |
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| * | | | DeleteComponents<> method created | Max-001 | 2024-10-02 |
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| * | | | DeleteAllComponents created | Max-001 | 2024-10-02 |
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| * | | | Added Colider component | Max-001 | 2024-10-02 |
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| * | | | Improved tests | Max-001 | 2024-10-02 |
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| * | | | Refactored componentManager (it now uses smart pointer, does not return raw ↵ | Max-001 | 2024-10-02 |
| | | | | | | | | | | | | | pointers (it only returns references) and it is now possible to store multiple components of the same type for the same entity) | ||
| * | | | Changed componentsManager to allow mutliple componts of the same type for ↵ | Max-001 | 2024-10-02 |
| | | | | | | | | | | | | | one entity (id) | ||
| * | | | Little fix in CMakeLists.txt and forced output to type debug | Max-001 | 2024-10-02 |
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| * | | | Added tasks to quickly build POC, added launch to quickly debug POC | Max-001 | 2024-10-02 |
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| * | | | Made a homemade ECS | Max-001 | 2024-09-25 |
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| * | | | Setup CMake | Max-001 | 2024-09-25 |
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| * | | update gitmodules | Loek Le Blansch | 2024-09-22 |
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| * | | add soloud audio POCpoc/audio-soloud | Loek Le Blansch | 2024-09-22 |
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| * | | remove lazy.mk and update readme | Loek Le Blansch | 2024-09-21 |
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| * | | `make format` | Loek Le Blansch | 2024-09-21 |
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| * | | move gameloop poc to mwe | Loek Le Blansch | 2024-09-21 |
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| * | gameloop poc working with variable and constant update | WBoerenkamps | 2024-09-18 |
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| * | gameloop save | WBoerenkamps | 2024-09-18 |
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| * | trying out engine controlled game loops | WBoerenkamps | 2024-09-16 |
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