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* make formatWBoerenkamps2024-12-04
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* loeks feedback changesWBoerenkamps2024-12-04
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* last changesWBoerenkamps2024-12-04
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* last changeWBoerenkamps2024-12-04
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* make formatWBoerenkamps2024-12-04
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* feedback changesWBoerenkamps2024-12-04
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* example changeWBoerenkamps2024-12-04
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* removed iostream headerWBoerenkamps2024-12-04
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* check if camera position change button still worksWBoerenkamps2024-12-04
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* make formatWBoerenkamps2024-12-04
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* if button outside viewport fixWBoerenkamps2024-12-04
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* removed asset from git ignoreWBoerenkamps2024-12-03
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* button exampleWBoerenkamps2024-12-03
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* make formatWBoerenkamps2024-12-03
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* changed test for changesWBoerenkamps2024-12-03
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* world units for clickWBoerenkamps2024-12-03
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* Merge branch 'jaro/collision-system' into wouter/exampleGameWBoerenkamps2024-12-03
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| * `make format`Loek Le Blansch2024-12-03
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| * implemented feedback removed get_width and height --> get_size for both ↵heavydemon212024-12-03
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| * make formatheavydemon212024-12-02
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| * rendering color workingheavydemon212024-12-02
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| * fixed the color functionalityheavydemon212024-12-02
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| * Merge branch 'master' into niels/rendering_colorheavydemon212024-12-02
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| | * update contributing.mdLoek Le Blansch2024-11-29
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| | * `make format`Loek Le Blansch2024-11-28
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| | * implemented loek feedbackheavydemon212024-11-28
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| | * sprite had include wrong orderheavydemon212024-11-28
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| | * make formatheavydemon212024-11-28
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| | * adjusted more it should now be finsishedheavydemon212024-11-28
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| | * removed animator rectangleheavydemon212024-11-28
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| | * implemented feedback to have draw structheavydemon212024-11-28
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| | * making test work againheavydemon212024-11-28
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| | * Merge branch 'master' into niels/decoupling_pixel_and_posheavydemon212024-11-28
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| | * | adjusted texture and sprite to hold a texture, instead of referenceheavydemon212024-11-28
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| | * | make formatheavydemon212024-11-28
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| | * | feedback implementedheavydemon212024-11-28
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| | * | implemented feedback. biggest changes are teh camera_ref removedheavydemon212024-11-27
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| | * | make format and offset for the cameara relative from the transform gameobjectheavydemon212024-11-27
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| | * | removed shared_ptr from spriteheavydemon212024-11-27
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| | * | implemented feedback, removed width so that user only can set height.heavydemon212024-11-27
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| | * | removed most static cast because of camera sizes vec2 -> ivec2heavydemon212024-11-27
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| | * | implemented feedback on PR40 and made camera sizes ivec2heavydemon212024-11-27
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| | * | implemented all the feedbackheavydemon212024-11-26
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| | * | make formatheavydemon212024-11-26
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| | * | added window default config settingsheavydemon212024-11-26
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| | * | adjusted vector2 to vec2heavydemon212024-11-26
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| | * | Merge branch 'master' into niels/decoupling_pixel_and_posheavydemon212024-11-26
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| | * | | fixed a rezing and camera origin is now middlepointheavydemon212024-11-25
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| | * | | added doxygen commentsheavydemon212024-11-22
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| | * | | make formatheavydemon212024-11-22
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