Commit message (Collapse) | Author | Age | |
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* | merge `master` | Loek Le Blansch | 2024-11-28 |
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| * | `make format` | Loek Le Blansch | 2024-11-28 |
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| * | implemented loek feedback | heavydemon21 | 2024-11-28 |
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| * | sprite had include wrong order | heavydemon21 | 2024-11-28 |
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| * | make format | heavydemon21 | 2024-11-28 |
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| * | adjusted more it should now be finsished | heavydemon21 | 2024-11-28 |
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| * | removed animator rectangle | heavydemon21 | 2024-11-28 |
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| * | implemented feedback to have draw struct | heavydemon21 | 2024-11-28 |
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| * | making test work again | heavydemon21 | 2024-11-28 |
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| * | Merge branch 'master' into niels/decoupling_pixel_and_pos | heavydemon21 | 2024-11-28 |
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| * | | adjusted texture and sprite to hold a texture, instead of reference | heavydemon21 | 2024-11-28 |
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| * | | make format | heavydemon21 | 2024-11-28 |
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| * | | feedback implemented | heavydemon21 | 2024-11-28 |
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| * | | implemented feedback. biggest changes are teh camera_ref removed | heavydemon21 | 2024-11-27 |
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| * | | make format and offset for the cameara relative from the transform gameobject | heavydemon21 | 2024-11-27 |
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| * | | removed shared_ptr from sprite | heavydemon21 | 2024-11-27 |
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| * | | implemented feedback, removed width so that user only can set height. | heavydemon21 | 2024-11-27 |
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| * | | removed most static cast because of camera sizes vec2 -> ivec2 | heavydemon21 | 2024-11-27 |
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| * | | implemented feedback on PR40 and made camera sizes ivec2 | heavydemon21 | 2024-11-27 |
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| * | | implemented all the feedback | heavydemon21 | 2024-11-26 |
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| * | | make format | heavydemon21 | 2024-11-26 |
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| * | | added window default config settings | heavydemon21 | 2024-11-26 |
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| * | | adjusted vector2 to vec2 | heavydemon21 | 2024-11-26 |
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| * | | Merge branch 'master' into niels/decoupling_pixel_and_pos | heavydemon21 | 2024-11-26 |
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| * | | | fixed a rezing and camera origin is now middlepoint | heavydemon21 | 2024-11-25 |
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| * | | | added doxygen comments | heavydemon21 | 2024-11-22 |
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| * | | | make format | heavydemon21 | 2024-11-22 |
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| * | | | working moving camera, flip animations, resizing with animations, and black bars | heavydemon21 | 2024-11-22 |
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| * | | | working scaling image with scaling world to screen | heavydemon21 | 2024-11-22 |
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| * | | | working aspect ratio in world units. and add pillarboxing/letterboxing ↵ | heavydemon21 | 2024-11-22 |
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| * | | | Merge branch 'master' into niels/decoupling_pixel_and_pos | heavydemon21 | 2024-11-21 |
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| * | | | | adjusted branch based on feedback | heavydemon21 | 2024-11-20 |
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| * | | | | rendering based on world unites instead of pixels | heavydemon21 | 2024-11-18 |
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| * | | | | first version world postions with camera | heavydemon21 | 2024-11-18 |
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* | | | | | add test for Script::set_next_scene | Loek Le Blansch | 2024-11-28 |
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* | | | | | split up script tests | Loek Le Blansch | 2024-11-28 |
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* | | | | | manager mediator refactor | Loek Le Blansch | 2024-11-28 |
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* | | | | Merge branch 'max/ecs' of github.com:lonkaars/crepe | Loek Le Blansch | 2024-11-27 |
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| * | | | Improved test | max-001 | 2024-11-26 |
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| * | | | Added test | max-001 | 2024-11-26 |
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| * | | | Renamed componentArray to component_array | max-001 | 2024-11-26 |
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| * | | | Improved delete_all_components() | max-001 | 2024-11-26 |
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| * | | | It is now possible to reset the persistent flag | max-001 | 2024-11-26 |
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| * | | | Replaced vector by unordered_map | max-001 | 2024-11-26 |
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| * | | | Make format | max-001 | 2024-11-24 |
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| * | | | Corrected include | max-001 | 2024-11-24 |
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| * | | | Merge remote-tracking branch 'origin/master' into max/ecs | max-001 | 2024-11-24 |
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| * | | | | Extended test | max-001 | 2024-11-22 |
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| * | | | | Implemented persistent objects | max-001 | 2024-11-22 |
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* | | | | | nitpick #50 | Loek Le Blansch | 2024-11-24 |
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