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* implemented feedback wouter, improved animator. however if spritesheet aspect...heavydemon212024-12-10
* fixed the aspect ratio and removed the ratio from sprite and give it to textu...heavydemon212024-12-09
* made sdlcontext not a singleton anymoreheavydemon212024-12-08
* removed singleton from SDLContext, problem now is cannot call functionalities...heavydemon212024-12-08
* merge masterLoek Le Blansch2024-12-07
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| * nitpick #59Loek Le Blansch2024-12-06
| * Merge branch 'niels/decoupling_pixel_and_pos' of github.com:lonkaars/crepeLoek Le Blansch2024-12-06
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| | * fixed testsheavydemon212024-12-06
| * | Merge branch 'niels/decoupling_pixel_and_pos' of github.com:lonkaars/crepeLoek Le Blansch2024-12-06
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| | * make formatheavydemon212024-12-06
| | * implemented feedbackheavydemon212024-12-06
| | * make formatheavydemon212024-12-06
| | * implemented final max feedbackheavydemon212024-12-06
| | * added animatorsystem updateheavydemon212024-12-06
| | * make formatheavydemon212024-12-06
| | * merged masterheavydemon212024-12-06
| | * Merge branch 'master' into decouplingheavydemon212024-12-06
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| | * | make formatheavydemon212024-12-04
| | * | implemented feedback, cameraValues need better name?heavydemon212024-12-04
| | * | fixed the one cycle aimatorsystem where it did not do the last frame_for the ...heavydemon212024-12-03
| | * | made the test work with the adjustmentsheavydemon212024-12-02
| | * | make formatheavydemon212024-12-02
| | * | added all the contructor strutcts for animator,sprite and cameraheavydemon212024-12-02
| | * | making struct constructorsheavydemon212024-12-02
| | * | tmp commitheavydemon212024-12-02
| | * | comments i animator and sprite. added sprite indepentdent scale and angleheavydemon212024-12-02
| | * | make formatheavydemon212024-11-30
| | * | improved animatorheavydemon212024-11-30
| | * | cleaner camera implementationheavydemon212024-11-30
| | * | zoomed viewportheavydemon212024-11-30
| | * | first version of new viewport floats without the use of sdl functionsheavydemon212024-11-30
| | * | working floating point black barsheavydemon212024-11-29
| * | | merge #53Loek Le Blansch2024-12-06
| * | | Merge branch 'jaro/collision-system' of github.com:lonkaars/crepeLoek Le Blansch2024-12-06
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| | * | | make formatJAROWMR2024-12-06
| | * | | enabled all test expect profilingJAROWMR2024-12-06
| | * | | review feedbackJAROWMR2024-12-06
| | * | | removed roundJAROWMR2024-12-06
| | * | | fixed float round issueJAROWMR2024-12-06
| | * | | removed minus one from calculationJAROWMR2024-12-06
| | * | | bug foxJAROWMR2024-12-06
| | * | | dynamic and static bug fixesJAROWMR2024-12-05
| | * | | merge with master and keypressed added to gameJAROWMR2024-12-05
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| | * | | make formatJAROWMR2024-12-04
| | * | | added collision layers to example and unit testJAROWMR2024-12-04
| | * | | added collision layersJAROWMR2024-12-04
| | * | | make formatJAROWMR2024-12-04
| | * | | improved commentsJAROWMR2024-12-03
| | * | | Merge branch 'master' of github.com:lonkaars/crepe into jaro/collision-systemJAROWMR2024-12-03
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| | * | | | removed part of ifJAROWMR2024-12-03