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* Merge branch 'loek/cleanup' into loek/scriptsLoek Le Blansch2024-10-06
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| * update code styleLoek Le Blansch2024-10-05
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| * `make format` + clang-tidyLoek Le Blansch2024-10-05
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| * add doxygen comments to Asset classLoek Le Blansch2024-10-05
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| * move Asset from crepe::api to crepeLoek Le Blansch2024-10-05
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| * rename Resource to AssetLoek Le Blansch2024-10-05
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| * restructure unit tests and dummiesLoek Le Blansch2024-10-05
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| * `make format`Loek Le Blansch2024-10-01
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| * rename SoundSystem to SoundContext (2/2)Loek Le Blansch2024-10-01
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| * rename SoundSystem to SoundContext (1/2)Loek Le Blansch2024-10-01
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| * implement remaining Sound functionsLoek Le Blansch2024-10-01
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| * fix audio segfaultLoek Le Blansch2024-10-01
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| * WIP cleanup (broken, but more like the class diagram)Loek Le Blansch2024-09-29
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| * implement audio poc using facade classesLoek Le Blansch2024-09-29
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| * implement debug logging functions and fix sound system segfaultLoek Le Blansch2024-09-29
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| * more WIP audio facadeLoek Le Blansch2024-09-28
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| * WIP ExternalProject testLoek Le Blansch2024-09-28
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| * WIP Audio API + facadeLoek Le Blansch2024-09-25
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* | merge master into loek/scriptsLoek Le Blansch2024-10-06
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| * | `make format`Loek Le Blansch2024-10-01
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| * | fixed merge conflictWBoerenkamps2024-09-27
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| * | updateWBoerenkamps2024-09-26
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* | | Removed the std::pair to improve testMax-0012024-10-05
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* | | Improved testMax-0012024-10-05
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* | | Added some time testing for comparisonMax-0012024-10-05
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* | | Replace push_back with emplace_backMax-0012024-10-03
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* | | Modified testMax-0012024-10-02
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* | | Added DeleteAllComponentsOfId methodeMax-0012024-10-02
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* | | Added DeleteComponentsById<> methodMax-0012024-10-02
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* | | DeleteComponents<> method createdMax-0012024-10-02
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* | | DeleteAllComponents createdMax-0012024-10-02
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* | | Added Colider componentMax-0012024-10-02
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* | | Improved testsMax-0012024-10-02
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* | | Refactored componentManager (it now uses smart pointer, does not return raw ↵Max-0012024-10-02
| | | | | | | | | | | | pointers (it only returns references) and it is now possible to store multiple components of the same type for the same entity)
* | | Changed componentsManager to allow mutliple componts of the same type for ↵Max-0012024-10-02
| | | | | | | | | | | | one entity (id)
* | | Little fix in CMakeLists.txt and forced output to type debugMax-0012024-10-02
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* | | Added tasks to quickly build POC, added launch to quickly debug POCMax-0012024-10-02
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* | | Made a homemade ECSMax-0012024-09-25
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* | | Setup CMakeMax-0012024-09-25
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* | update gitmodulesLoek Le Blansch2024-09-22
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* | add soloud audio POCpoc/audio-soloudLoek Le Blansch2024-09-22
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* | remove lazy.mk and update readmeLoek Le Blansch2024-09-21
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* | `make format`Loek Le Blansch2024-09-21
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* | move gameloop poc to mweLoek Le Blansch2024-09-21
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* gameloop poc working with variable and constant updateWBoerenkamps2024-09-18
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* gameloop saveWBoerenkamps2024-09-18
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* trying out engine controlled game loopsWBoerenkamps2024-09-16
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* add editorconfig to recommended vscode extension listLoek Le Blansch2024-09-05
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* add vscode cmake tools configurationLoek Le Blansch2024-09-04
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* update readmeLoek Le Blansch2024-09-04
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