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-rw-r--r--src/example/GameScene.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/example/GameScene.cpp b/src/example/GameScene.cpp
index 76e5284..10cc4cb 100644
--- a/src/example/GameScene.cpp
+++ b/src/example/GameScene.cpp
@@ -45,6 +45,7 @@ public:
Transform & player_transform
= this->get_components_by_name<Transform>("player").front();
+ // Create hole in wall and activate panic lamp
if (player_transform.position.x == -310) {
Sprite & lamp_sprite = this->get_components_by_name<Sprite>("start_end").back();
lamp_sprite.active = true;
@@ -52,6 +53,7 @@ public:
hole_sprite.active = true;
}
+ // Take jetpack from jetpack stand
if (player_transform.position.x == -100) {
Animator & jetpack_stand_anim
= this->get_components_by_name<Animator>("start_begin").back();
@@ -60,6 +62,7 @@ public:
jetpack_sprite.active = true;
}
+ // Start camera movement
if (player_transform.position.x == 150) {
Rigidbody & rb = this->get_components_by_name<Rigidbody>("camera").front();
rb.data.linear_velocity = vec2(100, 0);