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-rw-r--r--src/crepe/manager/EventManager.cpp2
-rw-r--r--src/crepe/manager/SceneManager.cpp3
-rw-r--r--src/crepe/system/ScriptSystem.cpp2
-rw-r--r--src/test/CMakeLists.txt2
-rw-r--r--src/test/Profiling.cpp16
5 files changed, 8 insertions, 17 deletions
diff --git a/src/crepe/manager/EventManager.cpp b/src/crepe/manager/EventManager.cpp
index 17fe528..20f0dd3 100644
--- a/src/crepe/manager/EventManager.cpp
+++ b/src/crepe/manager/EventManager.cpp
@@ -1,11 +1,9 @@
#include "EventManager.h"
-#include "util/Log.h"
using namespace crepe;
using namespace std;
EventManager & EventManager::get_instance() {
- dbg_trace();
static EventManager instance;
return instance;
}
diff --git a/src/crepe/manager/SceneManager.cpp b/src/crepe/manager/SceneManager.cpp
index a788c51..50a9fbb 100644
--- a/src/crepe/manager/SceneManager.cpp
+++ b/src/crepe/manager/SceneManager.cpp
@@ -4,13 +4,10 @@
#include "ComponentManager.h"
#include "SceneManager.h"
-#include "util/Log.h"
-
using namespace crepe;
using namespace std;
SceneManager::SceneManager(Mediator & mediator) : Manager(mediator) {
- dbg_trace();
mediator.scene_manager = *this;
}
diff --git a/src/crepe/system/ScriptSystem.cpp b/src/crepe/system/ScriptSystem.cpp
index df358e6..d6b2ca1 100644
--- a/src/crepe/system/ScriptSystem.cpp
+++ b/src/crepe/system/ScriptSystem.cpp
@@ -8,7 +8,7 @@ using namespace std;
using namespace crepe;
void ScriptSystem::update() {
- //dbg_trace();
+ dbg_trace();
ComponentManager & mgr = this->mediator.component_manager;
RefVector<BehaviorScript> behavior_scripts = mgr.get_components_by_type<BehaviorScript>();
diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt
index 15937af..7196404 100644
--- a/src/test/CMakeLists.txt
+++ b/src/test/CMakeLists.txt
@@ -15,7 +15,7 @@ target_sources(test_main PUBLIC
ValueBrokerTest.cpp
DBTest.cpp
Vector2Test.cpp
- #InputTest.cpp
+ InputTest.cpp
ScriptEventTest.cpp
ScriptSceneTest.cpp
Profiling.cpp
diff --git a/src/test/Profiling.cpp b/src/test/Profiling.cpp
index 46da378..c753bca 100644
--- a/src/test/Profiling.cpp
+++ b/src/test/Profiling.cpp
@@ -1,6 +1,4 @@
-#include "facade/SDLContext.h"
#include "manager/Mediator.h"
-#include "manager/ResourceManager.h"
#include "system/ParticleSystem.h"
#include "system/PhysicsSystem.h"
#include "system/RenderSystem.h"
@@ -43,7 +41,7 @@ class TestScript : public Script {
}
};
-class ProfilingTest : public Test {
+class DISABLED_ProfilingTest : public Test {
public:
// Config for test
// Minimum amount to let test pass
@@ -63,8 +61,6 @@ public:
ParticleSystem particle_sys{m};
RenderSystem render_sys{m};
ScriptSystem script_sys{m};
- SDLContext ctx{m};
- ResourceManager resource_manager{m};
// Test data
std::map<std::string, std::chrono::microseconds> timings;
@@ -134,7 +130,7 @@ public:
}
};
-TEST_F(ProfilingTest, Profiling_1) {
+TEST_F(DISABLED_ProfilingTest, Profiling_1) {
while (this->total_time / this->average < this->duration) {
{
@@ -157,7 +153,7 @@ TEST_F(ProfilingTest, Profiling_1) {
EXPECT_GE(this->game_object_count, this->min_gameobject_count);
}
-TEST_F(ProfilingTest, Profiling_2) {
+TEST_F(DISABLED_ProfilingTest, Profiling_2) {
while (this->total_time / this->average < this->duration) {
{
@@ -171,7 +167,7 @@ TEST_F(ProfilingTest, Profiling_2) {
gameobject.add_component<BoxCollider>(vec2{0, 0}, vec2{1, 1});
gameobject.add_component<BehaviorScript>().set_script<TestScript>();
- auto img = Asset("asset/texture/square.png");
+ auto img = Texture("asset/texture/square.png");
Sprite & test_sprite = gameobject.add_component<Sprite>(
img, Sprite::Data{
.color = {0, 0, 0, 0},
@@ -196,7 +192,7 @@ TEST_F(ProfilingTest, Profiling_2) {
EXPECT_GE(this->game_object_count, this->min_gameobject_count);
}
-TEST_F(ProfilingTest, Profiling_3) {
+TEST_F(DISABLED_ProfilingTest, Profiling_3) {
while (this->total_time / this->average < this->duration) {
{
@@ -209,7 +205,7 @@ TEST_F(ProfilingTest, Profiling_3) {
});
gameobject.add_component<BoxCollider>(vec2{0, 0}, vec2{1, 1});
gameobject.add_component<BehaviorScript>().set_script<TestScript>();
- auto img = Asset("asset/texture/square.png");
+ auto img = Texture("asset/texture/square.png");
Sprite & test_sprite = gameobject.add_component<Sprite>(
img, Sprite::Data{
.color = {0, 0, 0, 0},