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-rw-r--r--src/crepe/facade/SDLContext.cpp36
-rw-r--r--src/crepe/facade/SDLContext.h8
-rw-r--r--src/crepe/system/RenderSystem.cpp16
-rw-r--r--src/example/rendering_particle.cpp6
4 files changed, 45 insertions, 21 deletions
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index a5ccdae..27f2cb3 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -22,6 +22,7 @@
#include "../api/Sprite.h"
#include "../util/Log.h"
#include "api/Text.h"
+#include "api/Transform.h"
#include "facade/Font.h"
#include "manager/Mediator.h"
@@ -286,27 +287,40 @@ void SDLContext::draw(const RenderContext & ctx) {
angle, NULL, render_flip);
}
+void SDLContext::draw_text(const RenderText & data) {
-void SDLContext::draw_text(const Text & text, const Font & font){
- SDL_Color color {
+ const Text & text = data.text;
+ const Font & font = data.font;
+ const Transform & transform = data.transform;
+
+ SDL_Color color{
.r = text.data.text_color.r,
.g = text.data.text_color.g,
.b = text.data.text_color.b,
.a = text.data.text_color.a,
};
- SDL_Surface * font_surface = TTF_RenderText_Solid(font.get_font(), text.text.c_str(), color);
- SDL_Texture * font_texture = SDL_CreateTextureFromSurface(this->game_renderer.get(), font_surface);
+ SDL_Surface * font_surface
+ = TTF_RenderText_Solid(font.get_font(), text.text.c_str(), color);
+ SDL_Texture * font_texture
+ = SDL_CreateTextureFromSurface(this->game_renderer.get(), font_surface);
SDL_FreeSurface(font_surface);
- SDL_Rect dstrect {
- .x = (int)text.offset.x,
- .y = (int)text.offset.y,
- .w = (int)text.dimensions.x,
- .h = (int)text.dimensions.y,
+ vec2 size = text.dimensions * cam_aux_data.render_scale;
+ vec2 screen_pos = (transform.position + text.offset - cam_aux_data.cam_pos
+ + (cam_aux_data.zoomed_viewport) / 2)
+ * cam_aux_data.render_scale
+ - size / 2 + cam_aux_data.bar_size;
+
+
+ SDL_FRect dstrect{
+ .x = screen_pos.x,
+ .y = screen_pos.y,
+ .w = size.x,
+ .h = size.y,
};
- SDL_RenderCopy(this->game_renderer.get(), font_texture, NULL, NULL);
- SDL_RenderCopyExF(this->game_renderer.get(), font_texture, NULL, NULL, 0 , NULL, SDL_FLIP_NONE);
+ SDL_RenderCopyExF(this->game_renderer.get(), font_texture, NULL, &dstrect, 0, NULL,
+ SDL_FLIP_NONE);
SDL_DestroyTexture(font_texture);
}
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index 33a4ff9..066a881 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -71,6 +71,12 @@ public:
const double & scale;
};
+ struct RenderText {
+ const Text & text;
+ const Font & font;
+ const Transform & transform;
+ };
+
public:
//! EventType enum for passing eventType
enum EventType {
@@ -187,7 +193,7 @@ public:
*/
void draw(const RenderContext & ctx);
- void draw_text(const Text & text, const Font & font);
+ void draw_text(const RenderText & data);
//! Clears the screen, preparing for a new frame.
void clear_screen();
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp
index 872ba29..2641435 100644
--- a/src/crepe/system/RenderSystem.cpp
+++ b/src/crepe/system/RenderSystem.cpp
@@ -76,20 +76,24 @@ void RenderSystem::update() {
this->present_screen();
}
-
-void RenderSystem::render_text(){
+void RenderSystem::render_text() {
SDLContext & ctx = this->mediator.sdl_context;
ComponentManager & mgr = this->mediator.component_manager;
ResourceManager & resource_manager = this->mediator.resource_manager;
RefVector<Text> texts = mgr.get_components_by_type<Text>();
- for (const Text & text : texts) {
+ for (const Text & text : texts) {
if (!text.active) continue;
- const Font & res = resource_manager.get<Font>(text.font.value());
- ctx.draw_text(text, res);
+ const Font & font = resource_manager.get<Font>(text.font.value());
+ const auto & transform
+ = mgr.get_components_by_id<Transform>(text.game_object_id).front().get();
+ ctx.draw_text(SDLContext::RenderText{
+ .text = text,
+ .font = font,
+ .transform = transform,
+ });
}
-
}
bool RenderSystem::render_particle(const Sprite & sprite, const double & scale) {
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
index b261f52..aa71dd0 100644
--- a/src/example/rendering_particle.cpp
+++ b/src/example/rendering_particle.cpp
@@ -62,12 +62,12 @@ public:
.position_offset = {0, 0},
});
- auto & cam = game_object.add_component<Camera>(ivec2{400, 400}, vec2{400, 400},
+ auto & cam = game_object.add_component<Camera>(ivec2{1280, 720}, vec2{400, 400},
Camera::Data{
.bg_color = Color::WHITE,
});
- game_object.add_component<Text>(vec2{200, 200}, vec2{0, 0}, "test test", "Ariel.ttf",
- Text::Data{});
+ game_object.add_component<Text>(vec2{400, 400}, vec2{0, 0}, "ComicSansMS",
+ Text::Data{.text_color = Color::RED}, "TEST test");
}
string get_name() const { return "TestScene"; };