diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/crepe/Particle.cpp | 29 | ||||
-rw-r--r-- | src/crepe/Particle.h | 65 | ||||
-rw-r--r-- | src/crepe/api/ParticleEmitter.cpp | 39 | ||||
-rw-r--r-- | src/crepe/api/ParticleEmitter.h | 99 | ||||
-rw-r--r-- | src/crepe/api/Texture.cpp | 2 | ||||
-rw-r--r-- | src/crepe/api/Vector2.cpp | 6 | ||||
-rw-r--r-- | src/crepe/api/Vector2.h | 10 | ||||
-rw-r--r-- | src/crepe/facade/SDLContext.cpp | 4 | ||||
-rw-r--r-- | src/crepe/facade/SDLContext.h | 7 | ||||
-rw-r--r-- | src/crepe/system/ParticleSystem.cpp | 157 | ||||
-rw-r--r-- | src/crepe/system/ParticleSystem.h | 64 | ||||
-rw-r--r-- | src/crepe/system/RenderSystem.cpp | 56 | ||||
-rw-r--r-- | src/crepe/system/RenderSystem.h | 18 | ||||
-rw-r--r-- | src/example/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/example/particles.cpp | 43 | ||||
-rw-r--r-- | src/example/rendering.cpp | 1 | ||||
-rw-r--r-- | src/example/rendering_particle.cpp | 61 | ||||
-rw-r--r-- | src/test/CMakeLists.txt | 3 | ||||
-rw-r--r-- | src/test/ParticleTest.cpp | 206 |
19 files changed, 731 insertions, 141 deletions
diff --git a/src/crepe/Particle.cpp b/src/crepe/Particle.cpp index 4810e80..ab55f37 100644 --- a/src/crepe/Particle.cpp +++ b/src/crepe/Particle.cpp @@ -2,19 +2,32 @@ using namespace crepe; -Particle::Particle() { this->active = false; } - -void Particle::reset(float lifespan, Position position, Position velocity) { +void Particle::reset(uint32_t lifespan, Vector2 position, Vector2 velocity, + double angle) { + // Initialize the particle state this->time_in_life = 0; this->lifespan = lifespan; this->position = position; this->velocity = velocity; + this->angle = angle; this->active = true; + // Reset force accumulation + this->force_over_time = {0, 0}; +} + +void Particle::update() { + // Deactivate particle if it has exceeded its lifespan + if (++time_in_life >= lifespan) { + this->active = false; + return; + } + + // Update velocity based on accumulated force and update position + this->velocity += force_over_time; + this->position += velocity; } -void Particle::update(float deltaTime) { - time_in_life += deltaTime; - position.x += velocity.x * deltaTime; - position.y += velocity.y * deltaTime; - if (time_in_life >= lifespan) this->active = false; +void Particle::stop_movement() { + // Reset velocity to halt movement + this->velocity = {0, 0}; } diff --git a/src/crepe/Particle.h b/src/crepe/Particle.h index 21e691d..06431bb 100644 --- a/src/crepe/Particle.h +++ b/src/crepe/Particle.h @@ -1,22 +1,65 @@ #pragma once -#include "Position.h" +#include <cstdint> + +#include "api/Vector2.h" namespace crepe { +/** + * \brief Represents a particle in the particle emitter. + * + * This class stores information about a single particle, including its position, + * velocity, lifespan, and other properties. Particles can be updated over time + * to simulate movement and can also be reset or stopped. + */ class Particle { + // TODO: add friend particleSsytem and rendersystem. Unit test will fail. + public: - Position position; - // FIXME: `Position` is an awkward name for a 2D vector. See FIXME comment in - // api/Transform.h for fix proposal. - Position velocity; - float lifespan; - bool active; + //! Position of the particle in 2D space. + Vector2 position; + //! Velocity vector indicating the speed and direction of the particle. + Vector2 velocity; + //! Accumulated force affecting the particle over time. + Vector2 force_over_time; + //! Total lifespan of the particle in milliseconds. + uint32_t lifespan; + //! Active state of the particle; true if it is in use, false otherwise. + bool active = false; + //! The time the particle has been alive, in milliseconds. + uint32_t time_in_life = 0; + //! The angle at which the particle is oriented or moving. + double angle; - Particle(); - void reset(float lifespan, Position position, Position velocity); - void update(float deltaTime); - float time_in_life; + Particle() = default; + /** + * \brief Resets the particle with new properties. + * + * This method initializes the particle with a specific lifespan, position, + * velocity, and angle, marking it as active and resetting its life counter. + * + * \param lifespan The lifespan of the particle in amount of updates. + * \param position The starting position of the particle. + * \param velocity The initial velocity of the particle. + * \param angle The angle of the particle's trajectory or orientation. + */ + void reset(uint32_t lifespan, Vector2 position, Vector2 velocity, + double angle); + /** + * \brief Updates the particle's state. + * + * Advances the particle's position based on its velocity and applies accumulated forces. + * Deactivates the particle if its lifespan has expired. + */ + void update(); + /** + * \brief Stops the particle's movement. + * + * Sets the particle's velocity to zero, effectively halting any further + * movement. + */ + void stop_movement(); }; } // namespace crepe diff --git a/src/crepe/api/ParticleEmitter.cpp b/src/crepe/api/ParticleEmitter.cpp index 0bc2197..e7f298c 100644 --- a/src/crepe/api/ParticleEmitter.cpp +++ b/src/crepe/api/ParticleEmitter.cpp @@ -1,41 +1,18 @@ -#include <ctime> -#include <iostream> - -#include "Particle.h" #include "ParticleEmitter.h" +#include "Particle.h" using namespace crepe; -ParticleEmitter::ParticleEmitter(game_object_id_t id, uint32_t max_particles, - uint32_t emission_rate, uint32_t speed, - uint32_t speed_offset, uint32_t angle, - uint32_t angleOffset, float begin_lifespan, - float end_lifespan) - : Component(id), - max_particles(max_particles), - emission_rate(emission_rate), - speed(speed), - speed_offset(speed_offset), - position{0, 0}, - begin_lifespan(begin_lifespan), - end_lifespan(end_lifespan) { - std::srand( - static_cast<uint32_t>(std::time(nullptr))); // initialize random seed - std::cout << "Create emitter" << std::endl; - // FIXME: Why do these expressions start with `360 +`, only to be `% 360`'d - // right after? This does not make any sense to me. - min_angle = (360 + angle - (angleOffset % 360)) % 360; - max_angle = (360 + angle + (angleOffset % 360)) % 360; - position.x = 400; // FIXME: what are these magic values? - position.y = 400; - for (size_t i = 0; i < max_particles; i++) { - this->particles.emplace_back(); +ParticleEmitter::ParticleEmitter(uint32_t game_object_id, const Data & data) + : Component(game_object_id), data(data) { + for (size_t i = 0; i < this->data.max_particles; i++) { + this->data.particles.emplace_back(); } } ParticleEmitter::~ParticleEmitter() { - std::vector<Particle>::iterator it = this->particles.begin(); - while (it != this->particles.end()) { - it = this->particles.erase(it); + std::vector<Particle>::iterator it = this->data.particles.begin(); + while (it != this->data.particles.end()) { + it = this->data.particles.erase(it); } } diff --git a/src/crepe/api/ParticleEmitter.h b/src/crepe/api/ParticleEmitter.h index 5939723..83a1588 100644 --- a/src/crepe/api/ParticleEmitter.h +++ b/src/crepe/api/ParticleEmitter.h @@ -5,38 +5,87 @@ #include "Component.h" #include "Particle.h" +#include "Sprite.h" +#include "Vector2.h" + +// class Sprite; namespace crepe { +/** + * \brief Data holder for particle emission parameters. + * + * The ParticleEmitter class stores configuration data for particle properties, + * defining the characteristics and boundaries of particle emissions. + */ + class ParticleEmitter : public Component { public: - ParticleEmitter(game_object_id_t id, uint32_t max_particles, - uint32_t emission_rate, uint32_t speed, - uint32_t speed_offset, uint32_t angle, uint32_t angleOffset, - float begin_lifespan, float end_lifespan); + /** + * \brief Defines the boundary within which particles are constrained. + * + * This structure specifies the boundary's size and offset, as well as the + * behavior of particles upon reaching the boundary limits. + */ + struct Boundary { + //! boundary width (midpoint is emitter location) + double width = 0.0; + //! boundary height (midpoint is emitter location) + double height = 0.0; + //! boundary offset from particle emitter location + Vector2 offset; + //! reset on exit or stop velocity and set max postion + bool reset_on_exit = false; + }; + + /** + * \brief Holds parameters that control particle emission. + * + * Contains settings for the emitter’s position, particle speed, angle, lifespan, + * boundary, and the sprite used for rendering particles. + */ + struct Data { + //! position of the emitter + Vector2 position; + //! maximum number of particles + const uint32_t max_particles = 0; + //! rate of particle emission per update (Lowest value = 0.001 any lower is ignored) + double emission_rate = 0; + //! min speed of the particles + double min_speed = 0; + //! min speed of the particles + double max_speed = 0; + //! min angle of particle emission + double min_angle = 0; + //! max angle of particle emission + double max_angle = 0; + //! begin Lifespan of particle (only visual) + double begin_lifespan = 0.0; + //! end Lifespan of particle + double end_lifespan = 0.0; + //! force over time (physics) + Vector2 force_over_time; + //! particle boundary + Boundary boundary; + //! collection of particles + std::vector<Particle> particles; + //! sprite reference + const Sprite & sprite; + }; + +public: + /** + * \brief Constructs a ParticleEmitter data holder with specified settings. + * + * \param game_object_id Identifier for the game object using this emitter. + * \param data Configuration data defining particle properties. + */ + ParticleEmitter(uint32_t game_object_id, const Data & data); ~ParticleEmitter(); - //! position of the emitter - Position position; - //! maximum number of particles - uint32_t max_particles; - //! rate of particle emission - uint32_t emission_rate; - //! base speed of the particles - uint32_t speed; - //! offset for random speed variation - uint32_t speed_offset; - //! min angle of particle emission - uint32_t min_angle; - //! max angle of particle emission - uint32_t max_angle; - //! begin Lifespan of particle (only visual) - float begin_lifespan; - //! begin Lifespan of particle - float end_lifespan; - - //! collection of particles - std::vector<Particle> particles; +public: + //! Configuration data for particle emission settings. + Data data; }; } // namespace crepe diff --git a/src/crepe/api/Texture.cpp b/src/crepe/api/Texture.cpp index 5ebd23d..8ce65c2 100644 --- a/src/crepe/api/Texture.cpp +++ b/src/crepe/api/Texture.cpp @@ -35,5 +35,5 @@ int Texture::get_width() const { } int Texture::get_height() const { if (this->texture == nullptr) return 0; - return SDLContext::get_instance().get_width(*this); + return SDLContext::get_instance().get_height(*this); } diff --git a/src/crepe/api/Vector2.cpp b/src/crepe/api/Vector2.cpp index 09bb59b..09b3fa3 100644 --- a/src/crepe/api/Vector2.cpp +++ b/src/crepe/api/Vector2.cpp @@ -3,7 +3,7 @@ namespace crepe { // Constructor with initial values -Vector2::Vector2(float x, float y) : x(x), y(y) {} +Vector2::Vector2(double x, double y) : x(x), y(y) {} // Subtracts another vector from this vector and returns the result. Vector2 Vector2::operator-(const Vector2 & other) const { @@ -16,7 +16,7 @@ Vector2 Vector2::operator+(const Vector2 & other) const { } // Multiplies this vector by a scalar and returns the result. -Vector2 Vector2::operator*(float scalar) const { +Vector2 Vector2::operator*(double scalar) const { return {x * scalar, y * scalar}; } @@ -35,7 +35,7 @@ Vector2 & Vector2::operator+=(const Vector2 & other) { } // Adds a scalar value to both components of this vector and updates this vector. -Vector2 & Vector2::operator+=(float other) { +Vector2 & Vector2::operator+=(double other) { x += other; y += other; return *this; diff --git a/src/crepe/api/Vector2.h b/src/crepe/api/Vector2.h index 741951b..5a57484 100644 --- a/src/crepe/api/Vector2.h +++ b/src/crepe/api/Vector2.h @@ -6,15 +6,15 @@ namespace crepe { class Vector2 { public: //! X component of the vector - float x; + double x; //! Y component of the vector - float y; + double y; //! Default constructor Vector2() = default; //! Constructor with initial values - Vector2(float x, float y); + Vector2(double x, double y); //! Subtracts another vector from this vector and returns the result. Vector2 operator-(const Vector2 & other) const; @@ -23,7 +23,7 @@ public: Vector2 operator+(const Vector2 & other) const; //! Multiplies this vector by a scalar and returns the result. - Vector2 operator*(float scalar) const; + Vector2 operator*(double scalar) const; //! Multiplies this vector by another vector element-wise and updates this vector. Vector2 & operator*=(const Vector2 & other); @@ -32,7 +32,7 @@ public: Vector2 & operator+=(const Vector2 & other); //! Adds a scalar value to both components of this vector and updates this vector. - Vector2 & operator+=(float other); + Vector2 & operator+=(double other); //! Returns the negation of this vector. Vector2 operator-() const; diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index 46230b4..378ccee 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -181,12 +181,12 @@ SDLContext::texture_from_path(const std::string & path) { return img_texture; } -int SDLContext::get_width(const Texture & ctx) const { +int SDLContext::get_width(const Texture & ctx) { int w; SDL_QueryTexture(ctx.texture.get(), NULL, NULL, &w, NULL); return w; } -int SDLContext::get_height(const Texture & ctx) const { +int SDLContext::get_height(const Texture & ctx) { int h; SDL_QueryTexture(ctx.texture.get(), NULL, NULL, NULL, &h); return h; diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index 536dec5..c4392bd 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -10,6 +10,7 @@ #include "../api/Sprite.h" #include "../api/Transform.h" #include "api/Camera.h" +#include "api/Vector2.h" // FIXME: this needs to be removed const int SCREEN_WIDTH = 640; @@ -108,14 +109,14 @@ private: * \param texture Reference to the Texture object. * \return Width of the texture as an integer. */ - int get_width(const Texture &) const; + int get_width(const Texture &) ; /** * \brief Gets the height of a texture. * \param texture Reference to the Texture object. * \return Height of the texture as an integer. */ - int get_height(const Texture &) const; + int get_height(const Texture &) ; private: //! Will use draw,clear_screen, present_screen, camera. @@ -130,6 +131,8 @@ private: void draw(const Sprite & sprite, const Transform & transform, const Camera & camera); + void draw_particle(const Vector2 & pos, const Camera & camera); + //! Clears the screen, preparing for a new frame. void clear_screen(); diff --git a/src/crepe/system/ParticleSystem.cpp b/src/crepe/system/ParticleSystem.cpp index 397b586..4a25b47 100644 --- a/src/crepe/system/ParticleSystem.cpp +++ b/src/crepe/system/ParticleSystem.cpp @@ -1,62 +1,143 @@ #include <cmath> +#include <cstdlib> #include <ctime> -#include "../ComponentManager.h" -#include "../api/ParticleEmitter.h" +#include "api/ParticleEmitter.h" +#include "api/Transform.h" +#include "api/Vector2.h" +#include "ComponentManager.h" #include "ParticleSystem.h" using namespace crepe; -ParticleSystem::ParticleSystem() : elapsed_time(0.0f) {} +ParticleSystem::ParticleSystem() {} void ParticleSystem::update() { + // Get all emitters ComponentManager & mgr = ComponentManager::get_instance(); std::vector<std::reference_wrapper<ParticleEmitter>> emitters = mgr.get_components_by_type<ParticleEmitter>(); - float delta_time = 0.10; + for (ParticleEmitter & emitter : emitters) { - float update_amount = 1 / static_cast<float>(emitter.emission_rate); - for (float i = 0; i < delta_time; i += update_amount) { - emit_particle(emitter); + // Get transform linked to emitter + const Transform & transform + = mgr.get_components_by_id<Transform>(emitter.game_object_id) + .front() + .get(); + + // Emit particles based on emission_rate + int updates + = calculate_update(this->update_count, emitter.data.emission_rate); + for (size_t i = 0; i < updates; i++) { + emit_particle(emitter, transform); } - for (size_t j = 0; j < emitter.particles.size(); j++) { - if (emitter.particles[j].active) { - emitter.particles[j].update(delta_time); + + // Update all particles + for (Particle & particle : emitter.data.particles) { + if (particle.active) { + particle.update(); } } + + // Check if within boundary + check_bounds(emitter, transform); } + + this->update_count = (this->update_count + 1) % this->MAX_UPDATE_COUNT; } -void ParticleSystem::emit_particle(ParticleEmitter & emitter) { - Position initial_position = {emitter.position.x, emitter.position.y}; - float random_angle = 0.0f; - if (emitter.max_angle < emitter.min_angle) { - random_angle = ((emitter.min_angle - + (std::rand() - % (static_cast<uint32_t>(emitter.max_angle + 360 - - emitter.min_angle + 1)))) - % 360); - } else { - random_angle = emitter.min_angle - + (std::rand() - % (static_cast<uint32_t>(emitter.max_angle - - emitter.min_angle + 1))); - } - float angle_in_radians = random_angle * (M_PI / 180.0f); - float random_speed_offset = (static_cast<float>(std::rand()) / RAND_MAX) - * (2 * emitter.speed_offset) - - emitter.speed_offset; - float velocity_x - = (emitter.speed + random_speed_offset) * std::cos(angle_in_radians); - float velocity_y - = (emitter.speed + random_speed_offset) * std::sin(angle_in_radians); - Position initial_velocity = {velocity_x, velocity_y}; - for (size_t i = 0; i < emitter.particles.size(); i++) { - if (!emitter.particles[i].active) { - emitter.particles[i].reset(emitter.end_lifespan, initial_position, - initial_velocity); +void ParticleSystem::emit_particle(ParticleEmitter & emitter, + const Transform & transform) { + constexpr double DEG_TO_RAD = M_PI / 180.0; + + Vector2 initial_position = emitter.data.position + transform.position; + double random_angle + = generate_random_angle(emitter.data.min_angle, emitter.data.max_angle); + + double random_speed + = generate_random_speed(emitter.data.min_speed, emitter.data.max_speed); + double angle_radians = random_angle * DEG_TO_RAD; + + Vector2 velocity = {random_speed * std::cos(angle_radians), + random_speed * std::sin(angle_radians)}; + + for (Particle & particle : emitter.data.particles) { + if (!particle.active) { + particle.reset(emitter.data.end_lifespan, initial_position, + velocity, random_angle); break; } } } + +int ParticleSystem::calculate_update(int count, double emission) const { + double integer_part = std::floor(emission); + double fractional_part = emission - integer_part; + + if (fractional_part > 0) { + int denominator = static_cast<int>(1.0 / fractional_part); + return (count % denominator == 0) ? 1 : 0; + } + + return static_cast<int>(emission); +} + +void ParticleSystem::check_bounds(ParticleEmitter & emitter, + const Transform & transform) { + Vector2 offset = emitter.data.boundary.offset + transform.position + + emitter.data.position; + double half_width = emitter.data.boundary.width / 2.0; + double half_height = emitter.data.boundary.height / 2.0; + + const double LEFT = offset.x - half_width; + const double RIGHT = offset.x + half_width; + const double TOP = offset.y - half_height; + const double BOTTOM = offset.y + half_height; + + for (Particle & particle : emitter.data.particles) { + const Vector2 & position = particle.position; + bool within_bounds = (position.x >= LEFT && position.x <= RIGHT + && position.y >= TOP && position.y <= BOTTOM); + + if (!within_bounds) { + if (emitter.data.boundary.reset_on_exit) { + particle.active = false; + } else { + particle.velocity = {0, 0}; + if (position.x < LEFT) particle.position.x = LEFT; + else if (position.x > RIGHT) particle.position.x = RIGHT; + if (position.y < TOP) particle.position.y = TOP; + else if (position.y > BOTTOM) particle.position.y = BOTTOM; + } + } + } +} + +double ParticleSystem::generate_random_angle(double min_angle, + double max_angle) const { + if (min_angle == max_angle) { + return min_angle; + } else if (min_angle < max_angle) { + return min_angle + + static_cast<double>(std::rand() + % static_cast<int>(max_angle - min_angle)); + } else { + double angle_offset = (360 - min_angle) + max_angle; + double random_angle = min_angle + + static_cast<double>( + std::rand() % static_cast<int>(angle_offset)); + return (random_angle >= 360) ? random_angle - 360 : random_angle; + } +} + +double ParticleSystem::generate_random_speed(double min_speed, + double max_speed) const { + if (min_speed == max_speed) { + return min_speed; + } else { + return min_speed + + static_cast<double>(std::rand() + % static_cast<int>(max_speed - min_speed)); + } +} diff --git a/src/crepe/system/ParticleSystem.h b/src/crepe/system/ParticleSystem.h index 3ac1d3f..3155df1 100644 --- a/src/crepe/system/ParticleSystem.h +++ b/src/crepe/system/ParticleSystem.h @@ -1,18 +1,74 @@ #pragma once -#include "../api/ParticleEmitter.h" +#include <cstdint> namespace crepe { - +class ParticleEmitter; +class Transform; +/** + * \brief ParticleSystem class responsible for managing particle emission, updates, and bounds checking. + */ class ParticleSystem { public: + /** + * \brief Default constructor. + */ ParticleSystem(); + + /** + * \brief Updates all particle emitters by emitting particles, updating particle states, and checking bounds. + */ void update(); private: - void emit_particle(ParticleEmitter & emitter); //emits a new particle + /** + * \brief Emits a particle from the specified emitter based on its emission properties. + * + * \param emitter Reference to the ParticleEmitter. + * \param transform Const reference to the Transform component associated with the emitter. + */ + void emit_particle(ParticleEmitter & emitter, const Transform & transform); + + /** + * \brief Calculates the number of times particles should be emitted based on emission rate and update count. + * + * \param count Current update count. + * \param emission Emission rate. + * \return The number of particles to emit. + */ + int calculate_update(int count, double emission) const; + + /** + * \brief Checks whether particles are within the emitter’s boundary, resets or stops particles if they exit. + * + * \param emitter Reference to the ParticleEmitter. + * \param transform Const reference to the Transform component associated with the emitter. + */ + void check_bounds(ParticleEmitter & emitter, const Transform & transform); - float elapsed_time; //elapsed time since the last emission + /** + * \brief Generates a random angle for particle emission within the specified range. + * + * \param min_angle Minimum emission angle in degrees. + * \param max_angle Maximum emission angle in degrees. + * \return Random angle in degrees. + */ + double generate_random_angle(double min_angle, double max_angle) const; + + /** + * \brief Generates a random speed for particle emission within the specified range. + * + * \param min_speed Minimum emission speed. + * \param max_speed Maximum emission speed. + * \return Random speed. + */ + double generate_random_speed(double min_speed, double max_speed) const; + +private: + //! Counter to count updates to determine how many times emit_particle is called. + uint32_t update_count = 0; + //! Determines the lowest amount of emission rate (1000 = 0.001 = 1 particle per 1000 updates). + static constexpr uint32_t MAX_UPDATE_COUNT = 100; }; } // namespace crepe diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index 10211a3..17a2337 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -1,3 +1,4 @@ +#include <cmath> #include <functional> #include <vector> @@ -6,7 +7,10 @@ #include "../api/Transform.h" #include "../facade/SDLContext.h" #include "../util/log.h" +#include "../api/ParticleEmitter.h" +#include "../api/Vector2.h" +#include "Particle.h" #include "RenderSystem.h" using namespace crepe; @@ -38,24 +42,62 @@ void RenderSystem::update_camera() { this->curr_cam = &cam; } } -void RenderSystem::render_sprites() const { + +bool RenderSystem::render_particle(const Sprite & sprite, + const Transform & tm) { ComponentManager & mgr = ComponentManager::get_instance(); + SDLContext & render = SDLContext::get_instance(); + + auto emitters = mgr.get_components_by_id<ParticleEmitter>(sprite.game_object_id); + + bool rendering_particles = false; + + Transform tmp(0, Vector2{0, 0}, 0, 0); + tmp.scale = tm.scale; + for (const ParticleEmitter & em : emitters) { + if (!em.active) continue; + if (!(em.data.sprite.game_object_id == sprite.game_object_id)) continue; - std::vector<std::reference_wrapper<Sprite>> sprites - = mgr.get_components_by_type<Sprite>(); + rendering_particles = true; + for (const Particle & p : em.data.particles) { + if (!p.active) continue; + tmp.position = p.position; + tmp.rotation = p.angle; + render.draw(em.data.sprite, tmp, *curr_cam); + } + } + return rendering_particles; +} +void RenderSystem::render_normal(const Sprite & sprite, const Transform & tm) { + + ComponentManager & mgr = ComponentManager::get_instance(); SDLContext & render = SDLContext::get_instance(); + + render.draw(sprite, tm, *curr_cam); +} + +void RenderSystem::render() { + + ComponentManager & mgr = ComponentManager::get_instance(); + + auto sprites = mgr.get_components_by_type<Sprite>(); for (const Sprite & sprite : sprites) { - auto transforms - = mgr.get_components_by_id<Transform>(sprite.game_object_id); - render.draw(sprite, transforms[0], *curr_cam); + if (!sprite.active) continue; + auto transform = mgr.get_components_by_id<Transform>(sprite.game_object_id); + + bool rendered_particles = this->render_particle(sprite, transform[0].get()); + + if (rendered_particles) continue; + + this->render_normal(sprite, transform[0].get()); } } void RenderSystem::update() { this->clear_screen(); this->update_camera(); - this->render_sprites(); + this->render(); this->present_screen(); } diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index 70db21a..468f79b 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -1,6 +1,8 @@ #pragma once #include "api/Camera.h" +#include "api/Sprite.h" +#include "api/Transform.h" #include "System.h" @@ -43,12 +45,22 @@ private: //! Updates the active camera used for rendering. void update_camera(); - //! Renders all active sprites to the screen. - void render_sprites() const; + //! Renders the whole screen + void render(); + + /** + * \brief Renders all the particles on the screen from a given sprite. + * + * \param sprite renders the particles with given texture + * \param tm the Transform component for scale + * \return true if particles have been rendered + */ + bool render_particle(const Sprite &, const Transform & tm); + + void render_normal(const Sprite &, const Transform & tm); /** * \todo Include color handling for sprites. - * \todo Implement particle emitter rendering with sprites. * \todo Add text rendering using SDL_ttf for text components. * \todo Implement a text component and a button component. * \todo Ensure each sprite is checked for active status before rendering. diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt index c8a4b85..ec08c08 100644 --- a/src/example/CMakeLists.txt +++ b/src/example/CMakeLists.txt @@ -28,5 +28,7 @@ add_example(proxy) add_example(db) add_example(ecs) add_example(scene_manager) +add_example(particles) +add_example(rendering_particle) add_example(gameloop) diff --git a/src/example/particles.cpp b/src/example/particles.cpp new file mode 100644 index 0000000..6eab046 --- /dev/null +++ b/src/example/particles.cpp @@ -0,0 +1,43 @@ +#include <crepe/ComponentManager.h> +#include <crepe/api/AssetManager.h> + +#include <crepe/Component.h> +#include <crepe/api/Color.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/ParticleEmitter.h> +#include <crepe/api/Rigidbody.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/Texture.h> +#include <crepe/api/Transform.h> + +using namespace crepe; +using namespace std; + +int main(int argc, char * argv[]) { + GameObject game_object(0, "", "", Vector2{0, 0}, 0, 0); + Color color(0, 0, 0, 0); + Sprite test_sprite = game_object.add_component<Sprite>( + make_shared<Texture>("../asset/texture/img.png"), color, + FlipSettings{true, true}); + game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ + .position = {0, 0}, + .max_particles = 100, + .emission_rate = 0, + .min_speed = 0, + .max_speed = 0, + .min_angle = 0, + .max_angle = 0, + .begin_lifespan = 0, + .end_lifespan = 0, + .force_over_time = Vector2{0, 0}, + .boundary{ + .width = 0, + .height = 0, + .offset = Vector2{0, 0}, + .reset_on_exit = false, + }, + .sprite = test_sprite, + }); + + return 0; +} diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp index e02f6a3..a7cb5d6 100644 --- a/src/example/rendering.cpp +++ b/src/example/rendering.cpp @@ -35,6 +35,7 @@ int main() { { Color color(0, 0, 0, 0); obj1.add_component<Sprite>(make_shared<Texture>("../asset/texture/second.png"), color, FlipSettings{true, true}); + obj1.add_component<Sprite>(make_shared<Texture>("../asset/texture/second.png"), color, FlipSettings{true, true}); } /* diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp new file mode 100644 index 0000000..dd08354 --- /dev/null +++ b/src/example/rendering_particle.cpp @@ -0,0 +1,61 @@ +#include "api/Camera.h" +#include "system/ParticleSystem.h" +#include <SDL2/SDL_timer.h> +#include <crepe/ComponentManager.h> + +#include <crepe/Component.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/ParticleEmitter.h> +#include <crepe/api/Rigidbody.h> +#include <crepe/api/Texture.h> +#include <crepe/api/Transform.h> +#include <crepe/system/RenderSystem.h> +#include <crepe/util/log.h> +#include <crepe/api/Color.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/Vector2.h> + +#include <chrono> + +using namespace crepe; +using namespace std; + +int main(int argc, char * argv[]) { + GameObject game_object(0, "", "", Vector2{100, 100}, 0, 0.1); + Color color(0, 0, 0, 0); + Sprite test_sprite = game_object.add_component<Sprite>( + make_shared<Texture>("../asset/texture/img.png"), color, + FlipSettings{false, false}); + game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ + .position = {0, 0}, + .max_particles = 10, + .emission_rate = 0.5, + .min_speed = 6, + .max_speed = 20, + .min_angle = -20, + .max_angle = 20, + .begin_lifespan = 0, + .end_lifespan = 60, + .force_over_time = Vector2{0, 0}, + .boundary{ + .width = 1000, + .height = 1000, + .offset = Vector2{0, 0}, + .reset_on_exit = false, + }, + .sprite = test_sprite, + }); + game_object.add_component<Camera>(Color::get_white()); + + auto & sys = crepe::RenderSystem::get_instance(); + auto sys_part = crepe::ParticleSystem(); + auto start = std::chrono::steady_clock::now(); + while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { + sys_part.update(); + sys.update(); + SDL_Delay(10 ); + } + + return 0; +} + diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt index 0e4eaed..acab388 100644 --- a/src/test/CMakeLists.txt +++ b/src/test/CMakeLists.txt @@ -1,6 +1,7 @@ target_sources(test_main PUBLIC dummy.cpp # audio.cpp - PhysicsTest.cpp + # PhysicsTest.cpp + ParticleTest.cpp ) diff --git a/src/test/ParticleTest.cpp b/src/test/ParticleTest.cpp new file mode 100644 index 0000000..6fe3133 --- /dev/null +++ b/src/test/ParticleTest.cpp @@ -0,0 +1,206 @@ +#include "api/Vector2.h" +#include <crepe/ComponentManager.h> +#include <crepe/Particle.h> +#include <crepe/api/Config.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/ParticleEmitter.h> +#include <crepe/api/Rigidbody.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/Transform.h> +#include <crepe/system/ParticleSystem.h> +#include <gtest/gtest.h> +#include <math.h> + +using namespace std; +using namespace std::chrono_literals; +using namespace crepe; + +class ParticlesTest : public ::testing::Test { +protected: + ParticleSystem particle_system; + void SetUp() override { + ComponentManager & mgr = ComponentManager::get_instance(); + std::vector<std::reference_wrapper<Transform>> transforms + = mgr.get_components_by_id<Transform>(0); + if (transforms.empty()) { + + GameObject game_object(0, "", "", Vector2{0, 0}, 0, 0); + + Color color(0, 0, 0, 0); + Sprite test_sprite = game_object.add_component<Sprite>( + make_shared<Texture>("../asset/texture/img.png"), color, + FlipSettings{true, true}); + + game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ + .position = {0, 0}, + .max_particles = 100, + .emission_rate = 0, + .min_speed = 0, + .max_speed = 0, + .min_angle = 0, + .max_angle = 0, + .begin_lifespan = 0, + .end_lifespan = 0, + .force_over_time = Vector2{0, 0}, + .boundary{ + .width = 0, + .height = 0, + .offset = Vector2{0, 0}, + .reset_on_exit = false, + }, + .sprite = test_sprite, + }); + } + transforms = mgr.get_components_by_id<Transform>(0); + Transform & transform = transforms.front().get(); + transform.position.x = 0.0; + transform.position.y = 0.0; + transform.rotation = 0.0; + std::vector<std::reference_wrapper<ParticleEmitter>> rigidbodies + = mgr.get_components_by_id<ParticleEmitter>(0); + ParticleEmitter & emitter = rigidbodies.front().get(); + emitter.data.position = {0, 0}; + emitter.data.emission_rate = 0; + emitter.data.min_speed = 0; + emitter.data.max_speed = 0; + emitter.data.min_angle = 0; + emitter.data.max_angle = 0; + emitter.data.begin_lifespan = 0; + emitter.data.end_lifespan = 0; + emitter.data.force_over_time = Vector2{0, 0}; + emitter.data.boundary = {0, 0, Vector2{0, 0}, false}; + for (auto & particle : emitter.data.particles) { + particle.active = false; + } + } +}; + +TEST_F(ParticlesTest, spawnParticle) { + Config::get_instance().physics.gravity = 1; + ComponentManager & mgr = ComponentManager::get_instance(); + ParticleEmitter & emitter + = mgr.get_components_by_id<ParticleEmitter>(0).front().get(); + emitter.data.end_lifespan = 5; + emitter.data.boundary.height = 100; + emitter.data.boundary.width = 100; + emitter.data.max_speed = 0.1; + emitter.data.max_angle = 0.1; + emitter.data.max_speed = 10; + emitter.data.max_angle = 10; + particle_system.update(); + //check if nothing happend + EXPECT_EQ(emitter.data.particles[0].active, false); + emitter.data.emission_rate = 1; + //check particle spawnes + particle_system.update(); + EXPECT_EQ(emitter.data.particles[0].active, true); + particle_system.update(); + EXPECT_EQ(emitter.data.particles[1].active, true); + particle_system.update(); + EXPECT_EQ(emitter.data.particles[2].active, true); + particle_system.update(); + EXPECT_EQ(emitter.data.particles[3].active, true); + + for (auto & particle : emitter.data.particles) { + // Check velocity range + EXPECT_GE(particle.velocity.x, emitter.data.min_speed); + // Speed should be greater than or equal to min_speed + EXPECT_LE(particle.velocity.x, emitter.data.max_speed); + // Speed should be less than or equal to max_speed + EXPECT_GE(particle.velocity.y, emitter.data.min_speed); + // Speed should be greater than or equal to min_speed + EXPECT_LE(particle.velocity.y, emitter.data.max_speed); + // Speed should be less than or equal to max_speed + + // Check angle range + EXPECT_GE(particle.angle, emitter.data.min_angle); + // Angle should be greater than or equal to min_angle + EXPECT_LE(particle.angle, emitter.data.max_angle); + // Angle should be less than or equal to max_angle + } +} + +TEST_F(ParticlesTest, moveParticleHorizontal) { + Config::get_instance().physics.gravity = 1; + ComponentManager & mgr = ComponentManager::get_instance(); + ParticleEmitter & emitter + = mgr.get_components_by_id<ParticleEmitter>(0).front().get(); + emitter.data.end_lifespan = 100; + emitter.data.boundary.height = 100; + emitter.data.boundary.width = 100; + emitter.data.min_speed = 1; + emitter.data.max_speed = 1; + emitter.data.max_angle = 0; + emitter.data.emission_rate = 1; + for (int a = 1; a < emitter.data.boundary.width / 2; a++) { + particle_system.update(); + EXPECT_EQ(emitter.data.particles[0].position.x, a); + } +} + +TEST_F(ParticlesTest, moveParticleVertical) { + Config::get_instance().physics.gravity = 1; + ComponentManager & mgr = ComponentManager::get_instance(); + ParticleEmitter & emitter + = mgr.get_components_by_id<ParticleEmitter>(0).front().get(); + emitter.data.end_lifespan = 100; + emitter.data.boundary.height = 100; + emitter.data.boundary.width = 100; + emitter.data.min_speed = 1; + emitter.data.max_speed = 1; + emitter.data.min_angle = 90; + emitter.data.max_angle = 90; + emitter.data.emission_rate = 1; + for (int a = 1; a < emitter.data.boundary.width / 2; a++) { + particle_system.update(); + EXPECT_EQ(emitter.data.particles[0].position.y, a); + } +} + +TEST_F(ParticlesTest, boundaryParticleReset) { + Config::get_instance().physics.gravity = 1; + ComponentManager & mgr = ComponentManager::get_instance(); + ParticleEmitter & emitter + = mgr.get_components_by_id<ParticleEmitter>(0).front().get(); + emitter.data.end_lifespan = 100; + emitter.data.boundary.height = 10; + emitter.data.boundary.width = 10; + emitter.data.boundary.reset_on_exit = true; + emitter.data.min_speed = 1; + emitter.data.max_speed = 1; + emitter.data.min_angle = 90; + emitter.data.max_angle = 90; + emitter.data.emission_rate = 1; + for (int a = 0; a < emitter.data.boundary.width / 2 + 1; a++) { + particle_system.update(); + } + EXPECT_EQ(emitter.data.particles[0].active, false); +} + +TEST_F(ParticlesTest, boundaryParticleStop) { + Config::get_instance().physics.gravity = 1; + ComponentManager & mgr = ComponentManager::get_instance(); + ParticleEmitter & emitter + = mgr.get_components_by_id<ParticleEmitter>(0).front().get(); + emitter.data.end_lifespan = 100; + emitter.data.boundary.height = 10; + emitter.data.boundary.width = 10; + emitter.data.boundary.reset_on_exit = false; + emitter.data.min_speed = 1; + emitter.data.max_speed = 1; + emitter.data.min_angle = 90; + emitter.data.max_angle = 90; + emitter.data.emission_rate = 1; + for (int a = 0; a < emitter.data.boundary.width / 2 + 1; a++) { + particle_system.update(); + } + const double TOLERANCE = 0.01; + EXPECT_NEAR(emitter.data.particles[0].velocity.x, 0, TOLERANCE); + EXPECT_NEAR(emitter.data.particles[0].velocity.y, 0, TOLERANCE); + if (emitter.data.particles[0].velocity.x != 0) + EXPECT_NEAR(std::abs(emitter.data.particles[0].position.x), + emitter.data.boundary.height / 2, TOLERANCE); + if (emitter.data.particles[0].velocity.y != 0) + EXPECT_NEAR(std::abs(emitter.data.particles[0].position.y), + emitter.data.boundary.width / 2, TOLERANCE); +} |