diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/example/AquariumSubScene.cpp (renamed from src/example/Aquarium.cpp) | 6 | ||||
-rw-r--r-- | src/example/AquariumSubScene.h (renamed from src/example/Aquarium.h) | 2 | ||||
-rw-r--r-- | src/example/Background.h | 10 | ||||
-rw-r--r-- | src/example/BackgroundSubScene.cpp (renamed from src/example/Background.cpp) | 20 | ||||
-rw-r--r-- | src/example/BackgroundSubScene.h | 10 | ||||
-rw-r--r-- | src/example/CMakeLists.txt | 24 | ||||
-rw-r--r-- | src/example/ForestSubScene.cpp (renamed from src/example/Forest.cpp) | 6 | ||||
-rw-r--r-- | src/example/ForestSubScene.h (renamed from src/example/Forest.h) | 2 | ||||
-rw-r--r-- | src/example/GameScene.cpp | 10 | ||||
-rw-r--r-- | src/example/HallwaySubScene.cpp (renamed from src/example/Hallway.cpp) | 12 | ||||
-rw-r--r-- | src/example/HallwaySubScene.h (renamed from src/example/Hallway.h) | 2 | ||||
-rw-r--r-- | src/example/Player.h | 10 | ||||
-rw-r--r-- | src/example/PlayerSubScene.cpp (renamed from src/example/Player.cpp) | 4 | ||||
-rw-r--r-- | src/example/PlayerSubScene.h | 10 | ||||
-rw-r--r-- | src/example/StartSubScene.cpp (renamed from src/example/Start.cpp) | 22 | ||||
-rw-r--r-- | src/example/StartSubScene.h (renamed from src/example/Start.h) | 2 |
16 files changed, 75 insertions, 77 deletions
diff --git a/src/example/Aquarium.cpp b/src/example/AquariumSubScene.cpp index df44483..4f13acf 100644 --- a/src/example/Aquarium.cpp +++ b/src/example/AquariumSubScene.cpp @@ -1,4 +1,4 @@ -#include "Aquarium.h" +#include "AquariumSubScene.h" #include <crepe/api/Animator.h> #include <crepe/api/GameObject.h> @@ -9,7 +9,7 @@ using namespace crepe; using namespace std; -float Aquarium::create(Scene & scn, float begin_x) { +float AquariumSubScene::create(Scene & scn, float begin_x) { this->add_background(scn, begin_x); GameObject aquarium_begin @@ -86,7 +86,7 @@ float Aquarium::create(Scene & scn, float begin_x) { return begin_x; } -void Aquarium::add_background(Scene & scn, float begin_x) { +void AquariumSubScene::add_background(Scene & scn, float begin_x) { GameObject bg_1 = scn.new_object("aquarium_bg_1", "aquarium_background", vec2(begin_x, 0)); Asset bg_1_1_asset{"asset/jetpack_joyride/background/aquarium/AquariumBG1_1_TVOS.png"}; bg_1.add_component<Sprite>(bg_1_1_asset, Sprite::Data{ diff --git a/src/example/Aquarium.h b/src/example/AquariumSubScene.h index 8815e9c..2a188bc 100644 --- a/src/example/Aquarium.h +++ b/src/example/AquariumSubScene.h @@ -4,7 +4,7 @@ namespace crepe { class Scene; } -class Aquarium { +class AquariumSubScene { public: float create(crepe::Scene & scn, float begin_x); diff --git a/src/example/Background.h b/src/example/Background.h deleted file mode 100644 index 7c5a2bb..0000000 --- a/src/example/Background.h +++ /dev/null @@ -1,10 +0,0 @@ -#pragma once - -namespace crepe { -class Scene; -} - -class Background { -public: - Background(crepe::Scene & scn); -}; diff --git a/src/example/Background.cpp b/src/example/BackgroundSubScene.cpp index 0ad2c0c..6fdc598 100644 --- a/src/example/Background.cpp +++ b/src/example/BackgroundSubScene.cpp @@ -1,19 +1,19 @@ -#include "Background.h" -#include "Aquarium.h" -#include "Forest.h" -#include "Hallway.h" -#include "Start.h" +#include "BackgroundSubScene.h" +#include "AquariumSubScene.h" +#include "ForestSubScene.h" +#include "HallwaySubScene.h" +#include "StartSubScene.h" #include <crepe/api/Color.h> using namespace crepe; using namespace std; -Background::Background(Scene & scn) { - Start start; - Hallway hallway; - Forest forest; - Aquarium aquarium; +BackgroundSubScene::BackgroundSubScene(Scene & scn) { + StartSubScene start; + HallwaySubScene hallway; + ForestSubScene forest; + AquariumSubScene aquarium; float begin_x = 400; diff --git a/src/example/BackgroundSubScene.h b/src/example/BackgroundSubScene.h new file mode 100644 index 0000000..06bdac4 --- /dev/null +++ b/src/example/BackgroundSubScene.h @@ -0,0 +1,10 @@ +#pragma once + +namespace crepe { +class Scene; +} + +class BackgroundSubScene { +public: + BackgroundSubScene(crepe::Scene & scn); +}; diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt index ef2595f..c1ccdec 100644 --- a/src/example/CMakeLists.txt +++ b/src/example/CMakeLists.txt @@ -1,22 +1,22 @@ set(GAME_HEADERS - Aquarium.h - Background.h - Forest.h - Hallway.h - Start.h + AquariumSubScene.h + BackgroundSubScene.h + ForestSubScene.h + HallwaySubScene.h + StartSubScene.h GameScene.h - Player.h + PlayerSubScene.h ) set(GAME_SOURCES game.cpp - Aquarium.cpp - Background.cpp - Forest.cpp - Hallway.cpp - Start.cpp + AquariumSubScene.cpp + BackgroundSubScene.cpp + ForestSubScene.cpp + HallwaySubScene.cpp + StartSubScene.cpp GameScene.cpp - Player.cpp + PlayerSubScene.cpp ) add_executable(game ${GAME_SOURCES} ${GAME_HEADERS}) diff --git a/src/example/Forest.cpp b/src/example/ForestSubScene.cpp index 3c45e09..d472ab4 100644 --- a/src/example/Forest.cpp +++ b/src/example/ForestSubScene.cpp @@ -1,4 +1,4 @@ -#include "Forest.h" +#include "ForestSubScene.h" #include <crepe/api/Animator.h> #include <crepe/api/BehaviorScript.h> @@ -42,7 +42,7 @@ private: const std::string name; }; -float Forest::create(Scene & scn, float begin_x, std::string unique_bg_name) { +float ForestSubScene::create(Scene & scn, float begin_x, std::string unique_bg_name) { GameObject script = scn.new_object("forest_script", "background"); script.add_component<BehaviorScript>().set_script<ParallaxScript>( begin_x - 400, begin_x + 3000 + 400, unique_bg_name); @@ -96,7 +96,7 @@ float Forest::create(Scene & scn, float begin_x, std::string unique_bg_name) { return begin_x; } -void Forest::add_background(Scene & scn, float begin_x, std::string name) { +void ForestSubScene::add_background(Scene & scn, float begin_x, std::string name) { GameObject bg_1 = scn.new_object("forest_bg_1_" + name, "forest_background", vec2(begin_x, 0)); Asset bg_1_asset{"asset/jetpack_joyride/background/forest/forestBG1_1_TVOS.png"}; diff --git a/src/example/Forest.h b/src/example/ForestSubScene.h index f612c91..0a04001 100644 --- a/src/example/Forest.h +++ b/src/example/ForestSubScene.h @@ -6,7 +6,7 @@ namespace crepe { class Scene; } -class Forest { +class ForestSubScene { public: float create(crepe::Scene & scn, float begin_x, std::string unique_bg_name); diff --git a/src/example/GameScene.cpp b/src/example/GameScene.cpp index 5f252e6..faa08fe 100644 --- a/src/example/GameScene.cpp +++ b/src/example/GameScene.cpp @@ -1,7 +1,6 @@ #include "GameScene.h" -#include "Background.h" -#include "Player.h" -#include "api/ParticleEmitter.h" +#include "BackgroundSubScene.h" +#include "PlayerSubScene.h" #include <cmath> #include <crepe/api/Animator.h> @@ -12,6 +11,7 @@ #include <crepe/api/Color.h> #include <crepe/api/Event.h> #include <crepe/api/GameObject.h> +#include <crepe/api/ParticleEmitter.h> #include <crepe/api/Rigidbody.h> #include <crepe/api/Script.h> #include <crepe/api/Sprite.h> @@ -107,7 +107,7 @@ private: }; void GameScene::load_scene() { - Background background(*this); + BackgroundSubScene background(*this); GameObject camera = new_object("camera", "camera", vec2(650, 0)); camera.add_component<Camera>(ivec2(990, 720), vec2(1100, 800), @@ -117,7 +117,7 @@ void GameScene::load_scene() { camera.add_component<BehaviorScript>().set_script<MoveCameraScript>(); camera.add_component<Rigidbody>(Rigidbody::Data{}); - Player player(*this); + PlayerSubScene player(*this); GameObject floor = new_object("floor", "game_world", vec2(0, 325)); floor.add_component<Rigidbody>(Rigidbody::Data{ diff --git a/src/example/Hallway.cpp b/src/example/HallwaySubScene.cpp index 59d200f..4fe2267 100644 --- a/src/example/Hallway.cpp +++ b/src/example/HallwaySubScene.cpp @@ -1,4 +1,4 @@ -#include "Hallway.h" +#include "HallwaySubScene.h" #include <crepe/api/Animator.h> #include <crepe/api/Color.h> @@ -9,8 +9,8 @@ using namespace crepe; using namespace std; -float Hallway::create(Scene & scn, float begin_x, unsigned int sector_num, - Color sector_color) { +float HallwaySubScene::create(Scene & scn, float begin_x, unsigned int sector_num, + Color sector_color) { GameObject begin = scn.new_object("hallway_begin", "background", vec2(begin_x, 0)); Asset begin_asset{"asset/jetpack_joyride/background/hallway/hallway1FG_1_TVOS.png"}; begin.add_component<Sprite>(begin_asset, Sprite::Data{ @@ -74,7 +74,7 @@ float Hallway::create(Scene & scn, float begin_x, unsigned int sector_num, return begin_x; } -void Hallway::add_lamp(GameObject & obj, vec2 offset, unsigned int fps) { +void HallwaySubScene::add_lamp(GameObject & obj, vec2 offset, unsigned int fps) { Asset lamp_asset{"asset/jetpack_joyride/background/hallway/alarmLight_TVOS.png"}; obj.add_component<Sprite>(lamp_asset, Sprite::Data{ .sorting_in_layer = 5, @@ -97,8 +97,8 @@ void Hallway::add_lamp(GameObject & obj, vec2 offset, unsigned int fps) { }); } -void Hallway::add_sector_number(GameObject & obj, vec2 offset, unsigned int sector_num, - Color sector_color) { +void HallwaySubScene::add_sector_number(GameObject & obj, vec2 offset, unsigned int sector_num, + Color sector_color) { Asset sector_text_asset{"asset/jetpack_joyride/background/hallway/sectorText_TVOS.png"}; obj.add_component<Sprite>(sector_text_asset, Sprite::Data{ .color = sector_color, diff --git a/src/example/Hallway.h b/src/example/HallwaySubScene.h index f173313..acc9329 100644 --- a/src/example/Hallway.h +++ b/src/example/HallwaySubScene.h @@ -8,7 +8,7 @@ class GameObject; class Color; } // namespace crepe -class Hallway { +class HallwaySubScene { public: float create(crepe::Scene & scn, float begin_x, unsigned int sector_num, crepe::Color sector_color); diff --git a/src/example/Player.h b/src/example/Player.h deleted file mode 100644 index 139f6e4..0000000 --- a/src/example/Player.h +++ /dev/null @@ -1,10 +0,0 @@ -#pragma once - -namespace crepe { -class Scene; -} - -class Player { -public: - Player(crepe::Scene & scn); -}; diff --git a/src/example/Player.cpp b/src/example/PlayerSubScene.cpp index 49dfa2d..180ca17 100644 --- a/src/example/Player.cpp +++ b/src/example/PlayerSubScene.cpp @@ -1,4 +1,4 @@ -#include "Player.h" +#include "PlayerSubScene.h" #include <crepe/api/Animator.h> #include <crepe/api/GameObject.h> @@ -17,7 +17,7 @@ public: } }; -Player::Player(Scene & scn) { +PlayerSubScene::PlayerSubScene(Scene & scn) { GameObject player = scn.new_object("player", "player", vec2(-100, 200)); Asset player_body_asset{"asset/jetpack_joyride/barry/defaultBody.png"}; Sprite & player_body_sprite diff --git a/src/example/PlayerSubScene.h b/src/example/PlayerSubScene.h new file mode 100644 index 0000000..bf94c32 --- /dev/null +++ b/src/example/PlayerSubScene.h @@ -0,0 +1,10 @@ +#pragma once + +namespace crepe { +class Scene; +} + +class PlayerSubScene { +public: + PlayerSubScene(crepe::Scene & scn); +}; diff --git a/src/example/Start.cpp b/src/example/StartSubScene.cpp index 356adf1..9006dc7 100644 --- a/src/example/Start.cpp +++ b/src/example/StartSubScene.cpp @@ -1,20 +1,18 @@ -#include "Start.h" -#include "api/Asset.h" -#include "api/CircleCollider.h" -#include "api/Color.h" -#include "api/Rigidbody.h" -#include "types.h" +#include "StartSubScene.h" #include <crepe/api/Animator.h> +#include <crepe/api/CircleCollider.h> +#include <crepe/api/Color.h> #include <crepe/api/GameObject.h> #include <crepe/api/ParticleEmitter.h> +#include <crepe/api/Rigidbody.h> #include <crepe/api/Scene.h> #include <crepe/api/Sprite.h> using namespace crepe; using namespace std; -float Start::create(Scene & scn, float begin_x) { +float StartSubScene::create(Scene & scn, float begin_x) { this->create_wall_fragments(scn, begin_x - 300); GameObject begin = scn.new_object("start_begin", "background", vec2(begin_x, 0)); @@ -52,7 +50,7 @@ float Start::create(Scene & scn, float begin_x) { return begin_x; } -void Start::add_lamp(GameObject & obj, vec2 offset, unsigned int fps) { +void StartSubScene::add_lamp(GameObject & obj, vec2 offset, unsigned int fps) { Asset lamp_asset{"asset/jetpack_joyride/background/start/alarmLight_TVOS.png"}; obj.add_component<Sprite>(lamp_asset, Sprite::Data{ .sorting_in_layer = 5, @@ -76,7 +74,7 @@ void Start::add_lamp(GameObject & obj, vec2 offset, unsigned int fps) { }); } -void Start::add_table(GameObject & obj, vec2 offset) { +void StartSubScene::add_table(GameObject & obj, vec2 offset) { Asset table_asset{"asset/jetpack_joyride/background/start/table.png"}; obj.add_component<Sprite>(table_asset, Sprite::Data{ .sorting_in_layer = 5, @@ -99,7 +97,7 @@ void Start::add_table(GameObject & obj, vec2 offset) { }); } -void Start::add_light(crepe::GameObject & obj, crepe::vec2 offset) { +void StartSubScene::add_light(crepe::GameObject & obj, crepe::vec2 offset) { Asset light_asset{"asset/jetpack_joyride/background/start/title_light_TVOS.png"}; obj.add_component<Sprite>(light_asset, Sprite::Data{ .sorting_in_layer = 5, @@ -123,7 +121,7 @@ void Start::add_light(crepe::GameObject & obj, crepe::vec2 offset) { }); } -void Start::add_jetpack_stand(crepe::GameObject & obj, crepe::vec2 offset) { +void StartSubScene::add_jetpack_stand(crepe::GameObject & obj, crepe::vec2 offset) { Asset jetpack_stand_asset{"asset/jetpack_joyride/background/start/JetpackStand.png"}; Sprite & jetpeck_stand_sprite = obj.add_component<Sprite>(jetpack_stand_asset, Sprite::Data{ @@ -147,7 +145,7 @@ void Start::add_jetpack_stand(crepe::GameObject & obj, crepe::vec2 offset) { }); } -void Start::create_wall_fragments(crepe::Scene & scn, float begin_x) { +void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) { GameObject frag_1 = scn.new_object("frag_1", "wall_fragment", vec2(begin_x, 200)); Asset frag_1_asset{"asset/jetpack_joyride/background/start/StartWall_frag1.png"}; Sprite & frag_1_sprite diff --git a/src/example/Start.h b/src/example/StartSubScene.h index 24e0dbf..c83e3d5 100644 --- a/src/example/Start.h +++ b/src/example/StartSubScene.h @@ -7,7 +7,7 @@ class Scene; class GameObject; } // namespace crepe -class Start { +class StartSubScene { public: float create(crepe::Scene & scn, float begin_x); |