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-rw-r--r--src/CMakeLists.txt1
-rw-r--r--src/crepe/CMakeLists.txt4
-rw-r--r--src/crepe/api/BehaviorScript.cpp6
-rw-r--r--src/crepe/api/BehaviorScript.h9
-rw-r--r--src/crepe/api/BehaviorScript.hpp4
-rw-r--r--src/crepe/api/CMakeLists.txt8
-rw-r--r--src/crepe/api/GameObject.hpp2
-rw-r--r--src/crepe/api/IKeyListener.h3
-rw-r--r--src/crepe/api/IMouseListener.h3
-rw-r--r--src/crepe/api/LoopManager.cpp25
-rw-r--r--src/crepe/api/LoopManager.h19
-rw-r--r--src/crepe/api/LoopManager.hpp7
-rw-r--r--src/crepe/api/Scene.h7
-rw-r--r--src/crepe/api/Script.cpp17
-rw-r--r--src/crepe/api/Script.h16
-rw-r--r--src/crepe/api/Script.hpp8
-rw-r--r--src/crepe/manager/CMakeLists.txt20
-rw-r--r--src/crepe/manager/ComponentManager.cpp (renamed from src/crepe/ComponentManager.cpp)11
-rw-r--r--src/crepe/manager/ComponentManager.h (renamed from src/crepe/ComponentManager.h)10
-rw-r--r--src/crepe/manager/ComponentManager.hpp (renamed from src/crepe/ComponentManager.hpp)0
-rw-r--r--src/crepe/manager/EventManager.cpp (renamed from src/crepe/api/EventManager.cpp)0
-rw-r--r--src/crepe/manager/EventManager.h (renamed from src/crepe/api/EventManager.h)4
-rw-r--r--src/crepe/manager/EventManager.hpp (renamed from src/crepe/api/EventManager.hpp)0
-rw-r--r--src/crepe/manager/Manager.cpp6
-rw-r--r--src/crepe/manager/Manager.h17
-rw-r--r--src/crepe/manager/Mediator.h29
-rw-r--r--src/crepe/manager/SaveManager.cpp (renamed from src/crepe/api/SaveManager.cpp)4
-rw-r--r--src/crepe/manager/SaveManager.h (renamed from src/crepe/api/SaveManager.h)0
-rw-r--r--src/crepe/manager/SceneManager.cpp (renamed from src/crepe/api/SceneManager.cpp)9
-rw-r--r--src/crepe/manager/SceneManager.h (renamed from src/crepe/api/SceneManager.h)11
-rw-r--r--src/crepe/manager/SceneManager.hpp (renamed from src/crepe/api/SceneManager.hpp)2
-rw-r--r--src/crepe/system/AnimatorSystem.cpp6
-rw-r--r--src/crepe/system/ParticleSystem.cpp6
-rw-r--r--src/crepe/system/PhysicsSystem.cpp2
-rw-r--r--src/crepe/system/RenderSystem.cpp2
-rw-r--r--src/crepe/system/ScriptSystem.cpp2
-rw-r--r--src/crepe/system/System.cpp2
-rw-r--r--src/crepe/system/System.h4
-rw-r--r--src/test/CMakeLists.txt2
-rw-r--r--src/test/DBTest.cpp3
-rw-r--r--src/test/ECSTest.cpp5
-rw-r--r--src/test/EventTest.cpp12
-rw-r--r--src/test/ParticleTest.cpp9
-rw-r--r--src/test/PhysicsTest.cpp7
-rw-r--r--src/test/RenderSystemTest.cpp10
-rw-r--r--src/test/SceneManagerTest.cpp23
-rw-r--r--src/test/ScriptEventTest.cpp51
-rw-r--r--src/test/ScriptSceneTest.cpp31
-rw-r--r--src/test/ScriptTest.cpp151
-rw-r--r--src/test/ScriptTest.h29
50 files changed, 400 insertions, 219 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index c3f29da..97b21f0 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -40,5 +40,6 @@ install(
target_link_libraries(test_main
PRIVATE gtest
+ PRIVATE gmock
PUBLIC crepe
)
diff --git a/src/crepe/CMakeLists.txt b/src/crepe/CMakeLists.txt
index 7e176e7..da9d492 100644
--- a/src/crepe/CMakeLists.txt
+++ b/src/crepe/CMakeLists.txt
@@ -1,13 +1,10 @@
target_sources(crepe PUBLIC
Particle.cpp
- ComponentManager.cpp
Component.cpp
Collider.cpp
)
target_sources(crepe PUBLIC FILE_SET HEADERS FILES
- ComponentManager.h
- ComponentManager.hpp
Component.h
Collider.h
ValueBroker.h
@@ -16,6 +13,7 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES
add_subdirectory(api)
add_subdirectory(facade)
+add_subdirectory(manager)
add_subdirectory(system)
add_subdirectory(util)
diff --git a/src/crepe/api/BehaviorScript.cpp b/src/crepe/api/BehaviorScript.cpp
index 7bbace0..d22afdf 100644
--- a/src/crepe/api/BehaviorScript.cpp
+++ b/src/crepe/api/BehaviorScript.cpp
@@ -4,12 +4,12 @@
using namespace crepe;
-BehaviorScript::BehaviorScript(game_object_id_t id, ComponentManager & mgr)
+BehaviorScript::BehaviorScript(game_object_id_t id, Mediator & mediator)
: Component(id),
- component_manager(mgr) {}
+ mediator(mediator) {}
template <>
BehaviorScript & GameObject::add_component<BehaviorScript>() {
ComponentManager & mgr = this->component_manager;
- return mgr.add_component<BehaviorScript>(this->id, mgr);
+ return mgr.add_component<BehaviorScript>(this->id, mgr.mediator);
}
diff --git a/src/crepe/api/BehaviorScript.h b/src/crepe/api/BehaviorScript.h
index d556fe5..3909b96 100644
--- a/src/crepe/api/BehaviorScript.h
+++ b/src/crepe/api/BehaviorScript.h
@@ -23,14 +23,13 @@ class BehaviorScript : public Component {
protected:
/**
* \param id Parent \c GameObject id
- * \param component_manager Reference to component manager (passed through to \c Script
- * instance)
+ * \param mediator Mediator reference
*
* \note Calls to this constructor (should) always pass through \c GameObject::add_component,
* which has an exception for this specific component type. This was done so the user does
* not have to pass references used within \c Script to each \c BehaviorScript instance.
*/
- BehaviorScript(game_object_id_t id, ComponentManager & component_manager);
+ BehaviorScript(game_object_id_t id, Mediator & mediator);
//! Only ComponentManager is allowed to instantiate BehaviorScript
friend class ComponentManager;
@@ -55,8 +54,8 @@ protected:
friend class ScriptSystem;
protected:
- //! Reference to component manager (passed to Script)
- ComponentManager & component_manager;
+ //! Reference mediator
+ Mediator & mediator;
};
/**
diff --git a/src/crepe/api/BehaviorScript.hpp b/src/crepe/api/BehaviorScript.hpp
index bd59337..6de0157 100644
--- a/src/crepe/api/BehaviorScript.hpp
+++ b/src/crepe/api/BehaviorScript.hpp
@@ -14,11 +14,11 @@ BehaviorScript & BehaviorScript::set_script(Args &&... args) {
dbg_trace();
static_assert(std::is_base_of<Script, T>::value);
Script * s = new T(std::forward<Args>(args)...);
+ Mediator & mediator = this->mediator;
s->game_object_id = this->game_object_id;
s->active = this->active;
- s->component_manager = this->component_manager;
- s->event_manager = EventManager::get_instance();
+ s->mediator = mediator;
this->script = std::unique_ptr<Script>(s);
return *this;
diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt
index 50c51ed..7da9dca 100644
--- a/src/crepe/api/CMakeLists.txt
+++ b/src/crepe/api/CMakeLists.txt
@@ -9,13 +9,10 @@ target_sources(crepe PUBLIC
Texture.cpp
AssetManager.cpp
Sprite.cpp
- SaveManager.cpp
Config.cpp
Metadata.cpp
- SceneManager.cpp
Camera.cpp
Animator.cpp
- EventManager.cpp
IKeyListener.cpp
IMouseListener.cpp
LoopManager.cpp
@@ -41,15 +38,10 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES
Texture.h
AssetManager.h
AssetManager.hpp
- SaveManager.h
Scene.h
Metadata.h
- SceneManager.h
- SceneManager.hpp
Camera.h
Animator.h
- EventManager.h
- EventManager.hpp
EventHandler.h
EventHandler.hpp
Event.h
diff --git a/src/crepe/api/GameObject.hpp b/src/crepe/api/GameObject.hpp
index 17b17d7..a6b45b0 100644
--- a/src/crepe/api/GameObject.hpp
+++ b/src/crepe/api/GameObject.hpp
@@ -1,6 +1,6 @@
#pragma once
-#include "../ComponentManager.h"
+#include "../manager/ComponentManager.h"
#include "GameObject.h"
diff --git a/src/crepe/api/IKeyListener.h b/src/crepe/api/IKeyListener.h
index 328a4c2..6ded107 100644
--- a/src/crepe/api/IKeyListener.h
+++ b/src/crepe/api/IKeyListener.h
@@ -1,8 +1,9 @@
#pragma once
+#include "../manager/EventManager.h"
+
#include "Event.h"
#include "EventHandler.h"
-#include "EventManager.h"
namespace crepe {
diff --git a/src/crepe/api/IMouseListener.h b/src/crepe/api/IMouseListener.h
index 15e1619..9e4fdf7 100644
--- a/src/crepe/api/IMouseListener.h
+++ b/src/crepe/api/IMouseListener.h
@@ -1,8 +1,9 @@
#pragma once
+#include "../manager/EventManager.h"
+
#include "Event.h"
#include "EventHandler.h"
-#include "EventManager.h"
namespace crepe {
diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp
index 7edf4d1..b277185 100644
--- a/src/crepe/api/LoopManager.cpp
+++ b/src/crepe/api/LoopManager.cpp
@@ -1,5 +1,3 @@
-#include "../facade/SDLContext.h"
-
#include "../system/AnimatorSystem.h"
#include "../system/CollisionSystem.h"
#include "../system/ParticleSystem.h"
@@ -8,12 +6,14 @@
#include "../system/ScriptSystem.h"
#include "LoopManager.h"
-#include "LoopTimer.h"
using namespace crepe;
using namespace std;
LoopManager::LoopManager() {
+ this->mediator.component_manager = this->component_manager;
+ this->mediator.scene_manager = this->scene_manager;
+
this->load_system<AnimatorSystem>();
this->load_system<CollisionSystem>();
this->load_system<ParticleSystem>();
@@ -23,7 +23,7 @@ LoopManager::LoopManager() {
}
void LoopManager::process_input() {
- SDLContext::get_instance().handle_events(this->game_running);
+ this->sdl_context.handle_events(this->game_running);
}
void LoopManager::start() {
@@ -35,7 +35,7 @@ void LoopManager::set_running(bool running) { this->game_running = running; }
void LoopManager::fixed_update() {}
void LoopManager::loop() {
- LoopTimer & timer = LoopTimer::get_instance();
+ LoopTimer & timer = this->loop_timer;
timer.start();
while (game_running) {
@@ -55,15 +55,18 @@ void LoopManager::loop() {
}
void LoopManager::setup() {
+ LoopTimer & timer = this->loop_timer;
+
this->game_running = true;
- LoopTimer::get_instance().start();
- LoopTimer::get_instance().set_fps(200);
+ timer.start();
+ timer.set_fps(200);
}
void LoopManager::render() {
- if (this->game_running) {
- this->get_system<RenderSystem>().update();
- }
+ if (!this->game_running) return;
+
+ this->get_system<RenderSystem>().update();
}
-void LoopManager::update() { LoopTimer & timer = LoopTimer::get_instance(); }
+void LoopManager::update() {}
+
diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h
index 13e6dac..6ea5ccc 100644
--- a/src/crepe/api/LoopManager.h
+++ b/src/crepe/api/LoopManager.h
@@ -2,9 +2,12 @@
#include <memory>
-#include "../ComponentManager.h"
+#include "../manager/ComponentManager.h"
+#include "../manager/SceneManager.h"
#include "../system/System.h"
-#include "api/SceneManager.h"
+#include "../facade/SDLContext.h"
+
+#include "LoopTimer.h"
namespace crepe {
@@ -85,10 +88,18 @@ private:
bool game_running = false;
private:
+ //! Global context
+ Mediator mediator;
+
//! Component manager instance
- ComponentManager component_manager{};
+ ComponentManager component_manager{mediator};
//! Scene manager instance
- SceneManager scene_manager{component_manager};
+ SceneManager scene_manager{mediator};
+
+ //! SDL context \todo no more singletons!
+ SDLContext & sdl_context = SDLContext::get_instance();
+ //! Loop timer \todo no more singletons!
+ LoopTimer & loop_timer = LoopTimer::get_instance();
private:
/**
diff --git a/src/crepe/api/LoopManager.hpp b/src/crepe/api/LoopManager.hpp
index 9cf470b..cd6bd02 100644
--- a/src/crepe/api/LoopManager.hpp
+++ b/src/crepe/api/LoopManager.hpp
@@ -38,8 +38,11 @@ void LoopManager::load_system() {
static_assert(is_base_of<System, T>::value,
"load_system must recieve a derivative class of System");
- System * system = new T(this->component_manager);
- this->systems[typeid(T)] = unique_ptr<System>(system);
+ System * system = new T(this->mediator);
+ const type_info & type = typeid(T);
+ if (this->systems.contains(type))
+ throw runtime_error(format("LoopManager: {} is already initialized", type.name()));
+ this->systems[type] = unique_ptr<System>(system);
}
} // namespace crepe
diff --git a/src/crepe/api/Scene.h b/src/crepe/api/Scene.h
index f6fdb2a..66dad17 100644
--- a/src/crepe/api/Scene.h
+++ b/src/crepe/api/Scene.h
@@ -3,6 +3,7 @@
#include <string>
#include "../util/OptionalRef.h"
+#include "../manager/Mediator.h"
namespace crepe {
@@ -34,6 +35,8 @@ public:
*/
virtual std::string get_name() const = 0;
+ // TODO: Late references should ALWAYS be private! This is currently kept as-is so unit tests
+ // keep passing, but this reference should not be directly accessible by the user!!!
protected:
/**
* \name Late references
@@ -46,8 +49,8 @@ protected:
*
* \{
*/
- //! Reference to the ComponentManager
- OptionalRef<ComponentManager> component_manager;
+ //! Mediator reference
+ OptionalRef<Mediator> mediator;
//! \}
};
diff --git a/src/crepe/api/Script.cpp b/src/crepe/api/Script.cpp
index fcbe4c7..a27838e 100644
--- a/src/crepe/api/Script.cpp
+++ b/src/crepe/api/Script.cpp
@@ -1,11 +1,17 @@
+#include <string>
+
+#include "../manager/SceneManager.h"
+
#include "Script.h"
using namespace crepe;
+using namespace std;
Script::~Script() {
- EventManager & evmgr = this->event_manager;
+ Mediator & mediator = this->mediator;
+ EventManager & mgr = mediator.event_manager;
for (auto id : this->listeners) {
- evmgr.unsubscribe(id);
+ mgr.unsubscribe(id);
}
}
@@ -13,3 +19,10 @@ template <>
void Script::subscribe(const EventHandler<CollisionEvent> & callback) {
this->subscribe_internal(callback, this->game_object_id);
}
+
+void Script::set_next_scene(const string & name) {
+ Mediator & mediator = this->mediator;
+ SceneManager & mgr = mediator.scene_manager;
+ mgr.set_next_scene(name);
+}
+
diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h
index a0870cb..e1f86b2 100644
--- a/src/crepe/api/Script.h
+++ b/src/crepe/api/Script.h
@@ -4,8 +4,8 @@
#include "../types.h"
#include "../util/OptionalRef.h"
-
-#include "EventManager.h"
+#include "../manager/Mediator.h"
+#include "../manager/EventManager.h"
namespace crepe {
@@ -106,6 +106,12 @@ protected:
template <typename EventType>
void subscribe(const EventHandler<EventType> & callback);
+ /**
+ * \brief Set the next scene using SceneManager
+ * \see SceneManager::set_next_scene
+ */
+ void set_next_scene(const std::string & name);
+
//! \}
private:
@@ -160,10 +166,8 @@ private:
game_object_id_t game_object_id;
//! Reference to parent component
OptionalRef<bool> active;
- //! Reference to component manager instance
- OptionalRef<ComponentManager> component_manager;
- //! Reference to event manager instance
- OptionalRef<EventManager> event_manager;
+ //! Mediator reference
+ OptionalRef<Mediator> mediator;
//! \}
private:
diff --git a/src/crepe/api/Script.hpp b/src/crepe/api/Script.hpp
index a2463bf..45f1ff1 100644
--- a/src/crepe/api/Script.hpp
+++ b/src/crepe/api/Script.hpp
@@ -1,6 +1,6 @@
#pragma once
-#include "../ComponentManager.h"
+#include "../manager/ComponentManager.h"
#include "BehaviorScript.h"
#include "Script.h"
@@ -20,7 +20,8 @@ T & Script::get_component() const {
template <typename T>
RefVector<T> Script::get_components() const {
- ComponentManager & mgr = this->component_manager;
+ Mediator & mediator = this->mediator;
+ ComponentManager & mgr = mediator.component_manager;
return mgr.get_components_by_id<T>(this->game_object_id);
}
@@ -33,7 +34,8 @@ void Script::logf(Args &&... args) {
template <typename EventType>
void Script::subscribe_internal(const EventHandler<EventType> & callback,
event_channel_t channel) {
- EventManager & mgr = this->event_manager;
+ Mediator & mediator = this->mediator;
+ EventManager & mgr = mediator.event_manager;
subscription_t listener = mgr.subscribe<EventType>(
[this, callback](const EventType & data) -> bool {
bool & active = this->active;
diff --git a/src/crepe/manager/CMakeLists.txt b/src/crepe/manager/CMakeLists.txt
new file mode 100644
index 0000000..517b8a2
--- /dev/null
+++ b/src/crepe/manager/CMakeLists.txt
@@ -0,0 +1,20 @@
+target_sources(crepe PUBLIC
+ ComponentManager.cpp
+ EventManager.cpp
+ Manager.cpp
+ SaveManager.cpp
+ SceneManager.cpp
+)
+
+target_sources(crepe PUBLIC FILE_SET HEADERS FILES
+ ComponentManager.h
+ ComponentManager.hpp
+ EventManager.h
+ EventManager.hpp
+ Manager.h
+ Mediator.h
+ SaveManager.h
+ SceneManager.h
+ SceneManager.hpp
+)
+
diff --git a/src/crepe/ComponentManager.cpp b/src/crepe/manager/ComponentManager.cpp
index 5b73009..5a96158 100644
--- a/src/crepe/ComponentManager.cpp
+++ b/src/crepe/manager/ComponentManager.cpp
@@ -1,13 +1,16 @@
-#include "api/GameObject.h"
-#include "util/Log.h"
+#include "../api/GameObject.h"
+#include "../util/Log.h"
+#include "../types.h"
#include "ComponentManager.h"
-#include "types.h"
using namespace crepe;
using namespace std;
-ComponentManager::ComponentManager() { dbg_trace(); }
+ComponentManager::ComponentManager(Mediator & mediator) : Manager(mediator) {
+ mediator.component_manager = *this;
+ dbg_trace();
+}
ComponentManager::~ComponentManager() { dbg_trace(); }
void ComponentManager::delete_all_components_of_id(game_object_id_t id) {
diff --git a/src/crepe/ComponentManager.h b/src/crepe/manager/ComponentManager.h
index 480124f..ad37586 100644
--- a/src/crepe/ComponentManager.h
+++ b/src/crepe/manager/ComponentManager.h
@@ -5,8 +5,10 @@
#include <unordered_map>
#include <vector>
-#include "Component.h"
-#include "types.h"
+#include "../Component.h"
+#include "../types.h"
+
+#include "Manager.h"
namespace crepe {
@@ -17,7 +19,7 @@ class GameObject;
*
* This class manages all components. It provides methods to add, delete and get components.
*/
-class ComponentManager {
+class ComponentManager : public Manager {
// TODO: This relation should be removed! I (loek) believe that the scene manager should
// create/destroy components because the GameObject's are stored in concrete Scene classes,
// which will in turn call GameObject's destructor, which will in turn call
@@ -26,7 +28,7 @@ class ComponentManager {
friend class SceneManager;
public:
- ComponentManager(); // dbg_trace
+ ComponentManager(Mediator & mediator);
~ComponentManager(); // dbg_trace
/**
diff --git a/src/crepe/ComponentManager.hpp b/src/crepe/manager/ComponentManager.hpp
index ffb38ec..ffb38ec 100644
--- a/src/crepe/ComponentManager.hpp
+++ b/src/crepe/manager/ComponentManager.hpp
diff --git a/src/crepe/api/EventManager.cpp b/src/crepe/manager/EventManager.cpp
index 20f0dd3..20f0dd3 100644
--- a/src/crepe/api/EventManager.cpp
+++ b/src/crepe/manager/EventManager.cpp
diff --git a/src/crepe/api/EventManager.h b/src/crepe/manager/EventManager.h
index 1a33023..d634f54 100644
--- a/src/crepe/api/EventManager.h
+++ b/src/crepe/manager/EventManager.h
@@ -5,8 +5,8 @@
#include <unordered_map>
#include <vector>
-#include "Event.h"
-#include "EventHandler.h"
+#include "../api/Event.h"
+#include "../api/EventHandler.h"
namespace crepe {
diff --git a/src/crepe/api/EventManager.hpp b/src/crepe/manager/EventManager.hpp
index a5f4556..a5f4556 100644
--- a/src/crepe/api/EventManager.hpp
+++ b/src/crepe/manager/EventManager.hpp
diff --git a/src/crepe/manager/Manager.cpp b/src/crepe/manager/Manager.cpp
new file mode 100644
index 0000000..fe7c936
--- /dev/null
+++ b/src/crepe/manager/Manager.cpp
@@ -0,0 +1,6 @@
+#include "Manager.h"
+
+using namespace crepe;
+
+Manager::Manager(Mediator & mediator) : mediator(mediator) { }
+
diff --git a/src/crepe/manager/Manager.h b/src/crepe/manager/Manager.h
new file mode 100644
index 0000000..9adfd0b
--- /dev/null
+++ b/src/crepe/manager/Manager.h
@@ -0,0 +1,17 @@
+#pragma once
+
+#include "Mediator.h"
+
+namespace crepe {
+
+class Manager {
+public:
+ Manager(Mediator & mediator);
+ virtual ~Manager() = default;
+
+protected:
+ Mediator & mediator;
+};
+
+}
+
diff --git a/src/crepe/manager/Mediator.h b/src/crepe/manager/Mediator.h
new file mode 100644
index 0000000..ce35d5c
--- /dev/null
+++ b/src/crepe/manager/Mediator.h
@@ -0,0 +1,29 @@
+#pragma once
+
+#include "../util/OptionalRef.h"
+
+// TODO: remove these singletons:
+#include "SaveManager.h"
+#include "EventManager.h"
+
+namespace crepe {
+
+class ComponentManager;
+class SceneManager;
+
+/**
+ * Struct to pass references to classes that would otherwise need to be singletons down to
+ * other classes within the engine hierarchy. Made to prevent constant changes to subclasses to
+ * pass specific references through dependency injection. All references on this struct
+ * *should* be explicitly checked for availability as this struct does not guarantee anything.
+ *
+ * \todo Find better solution
+ */
+struct Mediator {
+ OptionalRef<ComponentManager> component_manager;
+ OptionalRef<SceneManager> scene_manager;
+ OptionalRef<SaveManager> save_manager = SaveManager::get_instance();
+ OptionalRef<EventManager> event_manager = EventManager::get_instance();
+};
+
+}
diff --git a/src/crepe/api/SaveManager.cpp b/src/crepe/manager/SaveManager.cpp
index c5f43ea..121d017 100644
--- a/src/crepe/api/SaveManager.cpp
+++ b/src/crepe/manager/SaveManager.cpp
@@ -1,9 +1,9 @@
#include "../facade/DB.h"
#include "../util/Log.h"
+#include "../api/Config.h"
+#include "../ValueBroker.h"
-#include "Config.h"
#include "SaveManager.h"
-#include "ValueBroker.h"
using namespace std;
using namespace crepe;
diff --git a/src/crepe/api/SaveManager.h b/src/crepe/manager/SaveManager.h
index 3d8c852..3d8c852 100644
--- a/src/crepe/api/SaveManager.h
+++ b/src/crepe/manager/SaveManager.h
diff --git a/src/crepe/api/SceneManager.cpp b/src/crepe/manager/SceneManager.cpp
index 1f783ad..50a9fbb 100644
--- a/src/crepe/api/SceneManager.cpp
+++ b/src/crepe/manager/SceneManager.cpp
@@ -1,14 +1,15 @@
#include <algorithm>
#include <memory>
-#include "../ComponentManager.h"
-
+#include "ComponentManager.h"
#include "SceneManager.h"
using namespace crepe;
using namespace std;
-SceneManager::SceneManager(ComponentManager & mgr) : component_manager(mgr) {}
+SceneManager::SceneManager(Mediator & mediator) : Manager(mediator) {
+ mediator.scene_manager = *this;
+}
void SceneManager::set_next_scene(const string & name) { next_scene = name; }
@@ -26,7 +27,7 @@ void SceneManager::load_next_scene() {
unique_ptr<Scene> & scene = *it;
// Delete all components of the current scene
- ComponentManager & mgr = this->component_manager;
+ ComponentManager & mgr = this->mediator.component_manager;
mgr.delete_all_components();
// Load the new scene
diff --git a/src/crepe/api/SceneManager.h b/src/crepe/manager/SceneManager.h
index f6f62cd..e0955c2 100644
--- a/src/crepe/api/SceneManager.h
+++ b/src/crepe/manager/SceneManager.h
@@ -3,7 +3,9 @@
#include <memory>
#include <vector>
-#include "Scene.h"
+#include "../api/Scene.h"
+
+#include "Manager.h"
namespace crepe {
@@ -15,10 +17,9 @@ class ComponentManager;
* This class manages scenes. It can add new scenes and load them. It also manages the current scene
* and the next scene.
*/
-class SceneManager {
+class SceneManager : public Manager {
public:
- //! \param mgr Reference to the ComponentManager
- SceneManager(ComponentManager & mgr);
+ SceneManager(Mediator & mediator);
public:
/**
@@ -44,8 +45,6 @@ private:
std::vector<std::unique_ptr<Scene>> scenes;
//! Next scene to load
std::string next_scene;
- //! Reference to the ComponentManager
- ComponentManager & component_manager;
};
} // namespace crepe
diff --git a/src/crepe/api/SceneManager.hpp b/src/crepe/manager/SceneManager.hpp
index 5c8e417..dff4e51 100644
--- a/src/crepe/api/SceneManager.hpp
+++ b/src/crepe/manager/SceneManager.hpp
@@ -12,7 +12,7 @@ void SceneManager::add_scene(Args &&... args) {
Scene * scene = new T(std::forward<Args>(args)...);
unique_ptr<Scene> unique_scene(scene);
- unique_scene->component_manager = this->component_manager;
+ unique_scene->mediator = this->mediator;
this->scenes.emplace_back(std::move(unique_scene));
diff --git a/src/crepe/system/AnimatorSystem.cpp b/src/crepe/system/AnimatorSystem.cpp
index 4c40940..57ee6e2 100644
--- a/src/crepe/system/AnimatorSystem.cpp
+++ b/src/crepe/system/AnimatorSystem.cpp
@@ -1,10 +1,10 @@
#include <cstdint>
-#include "api/Animator.h"
-#include "facade/SDLContext.h"
+#include "../api/Animator.h"
+#include "../facade/SDLContext.h"
+#include "../manager/ComponentManager.h"
#include "AnimatorSystem.h"
-#include "ComponentManager.h"
using namespace crepe;
diff --git a/src/crepe/system/ParticleSystem.cpp b/src/crepe/system/ParticleSystem.cpp
index 0e62a57..ebae56b 100644
--- a/src/crepe/system/ParticleSystem.cpp
+++ b/src/crepe/system/ParticleSystem.cpp
@@ -2,10 +2,10 @@
#include <cstdlib>
#include <ctime>
-#include "api/ParticleEmitter.h"
-#include "api/Transform.h"
+#include "../api/ParticleEmitter.h"
+#include "../api/Transform.h"
+#include "../manager/ComponentManager.h"
-#include "ComponentManager.h"
#include "ParticleSystem.h"
using namespace crepe;
diff --git a/src/crepe/system/PhysicsSystem.cpp b/src/crepe/system/PhysicsSystem.cpp
index 514a4b3..071ca21 100644
--- a/src/crepe/system/PhysicsSystem.cpp
+++ b/src/crepe/system/PhysicsSystem.cpp
@@ -1,6 +1,6 @@
#include <cmath>
-#include "../ComponentManager.h"
+#include "../manager/ComponentManager.h"
#include "../api/Config.h"
#include "../api/Rigidbody.h"
#include "../api/Transform.h"
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp
index c196bb1..ea60a95 100644
--- a/src/crepe/system/RenderSystem.cpp
+++ b/src/crepe/system/RenderSystem.cpp
@@ -5,7 +5,7 @@
#include <stdexcept>
#include <vector>
-#include "../ComponentManager.h"
+#include "../manager/ComponentManager.h"
#include "../api/Camera.h"
#include "../api/ParticleEmitter.h"
#include "../api/Sprite.h"
diff --git a/src/crepe/system/ScriptSystem.cpp b/src/crepe/system/ScriptSystem.cpp
index 20a83f7..7ecbe78 100644
--- a/src/crepe/system/ScriptSystem.cpp
+++ b/src/crepe/system/ScriptSystem.cpp
@@ -1,4 +1,4 @@
-#include "../ComponentManager.h"
+#include "../manager/ComponentManager.h"
#include "../api/BehaviorScript.h"
#include "../api/Script.h"
diff --git a/src/crepe/system/System.cpp b/src/crepe/system/System.cpp
index 937a423..392d920 100644
--- a/src/crepe/system/System.cpp
+++ b/src/crepe/system/System.cpp
@@ -4,4 +4,4 @@
using namespace crepe;
-System::System(ComponentManager & mgr) : component_manager(mgr) { dbg_trace(); }
+System::System(const Mediator & mediator) : component_manager(mediator.component_manager) { dbg_trace(); }
diff --git a/src/crepe/system/System.h b/src/crepe/system/System.h
index 28ea20e..92bfd50 100644
--- a/src/crepe/system/System.h
+++ b/src/crepe/system/System.h
@@ -1,5 +1,7 @@
#pragma once
+#include "../manager/Mediator.h"
+
namespace crepe {
class ComponentManager;
@@ -19,7 +21,7 @@ public:
virtual void update() = 0;
public:
- System(ComponentManager &);
+ System(const Mediator & m);
virtual ~System() = default;
protected:
diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt
index d310f6a..d3e27b0 100644
--- a/src/test/CMakeLists.txt
+++ b/src/test/CMakeLists.txt
@@ -12,4 +12,6 @@ target_sources(test_main PUBLIC
ValueBrokerTest.cpp
DBTest.cpp
Vector2Test.cpp
+ ScriptEventTest.cpp
+ ScriptSceneTest.cpp
)
diff --git a/src/test/DBTest.cpp b/src/test/DBTest.cpp
index e80814c..99dedff 100644
--- a/src/test/DBTest.cpp
+++ b/src/test/DBTest.cpp
@@ -1,6 +1,7 @@
-#include <crepe/facade/DB.h>
#include <gtest/gtest.h>
+#include <crepe/facade/DB.h>
+
using namespace std;
using namespace crepe;
using namespace testing;
diff --git a/src/test/ECSTest.cpp b/src/test/ECSTest.cpp
index af9d6f2..22c4fe7 100644
--- a/src/test/ECSTest.cpp
+++ b/src/test/ECSTest.cpp
@@ -2,7 +2,7 @@
#define protected public
-#include <crepe/ComponentManager.h>
+#include <crepe/manager/ComponentManager.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/Metadata.h>
#include <crepe/api/Transform.h>
@@ -12,8 +12,9 @@ using namespace std;
using namespace crepe;
class ECSTest : public ::testing::Test {
+ Mediator m;
public:
- ComponentManager mgr{};
+ ComponentManager mgr{m};
};
TEST_F(ECSTest, createGameObject) {
diff --git a/src/test/EventTest.cpp b/src/test/EventTest.cpp
index b0e6c9c..350dd07 100644
--- a/src/test/EventTest.cpp
+++ b/src/test/EventTest.cpp
@@ -1,10 +1,11 @@
-
-#include "api/Event.h"
-#include "api/EventManager.h"
-#include "api/IKeyListener.h"
-#include "api/IMouseListener.h"
#include <gmock/gmock.h>
#include <gtest/gtest.h>
+
+#include <crepe/api/Event.h>
+#include <crepe/manager/EventManager.h>
+#include <crepe/api/IKeyListener.h>
+#include <crepe/api/IMouseListener.h>
+
using namespace std;
using namespace std::chrono_literals;
using namespace crepe;
@@ -37,7 +38,6 @@ public:
TEST_F(EventManagerTest, EventSubscription) {
EventHandler<KeyPressEvent> key_handler = [](const KeyPressEvent & e) {
- std::cout << "Key Event Triggered" << std::endl;
return true;
};
diff --git a/src/test/ParticleTest.cpp b/src/test/ParticleTest.cpp
index 976f9a1..4e9fa4e 100644
--- a/src/test/ParticleTest.cpp
+++ b/src/test/ParticleTest.cpp
@@ -1,11 +1,11 @@
-#include "api/Texture.h"
-#include <crepe/ComponentManager.h>
+#include <crepe/manager/ComponentManager.h>
#include <crepe/Particle.h>
#include <crepe/api/Config.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/ParticleEmitter.h>
#include <crepe/api/Rigidbody.h>
#include <crepe/api/Sprite.h>
+#include <crepe/api/Texture.h>
#include <crepe/api/Transform.h>
#include <crepe/system/ParticleSystem.h>
#include <gtest/gtest.h>
@@ -16,9 +16,10 @@ using namespace std::chrono_literals;
using namespace crepe;
class ParticlesTest : public ::testing::Test {
+ Mediator m;
public:
- ComponentManager component_manager;
- ParticleSystem particle_system{component_manager};
+ ComponentManager component_manager{m};
+ ParticleSystem particle_system{m};
void SetUp() override {
ComponentManager & mgr = this->component_manager;
diff --git a/src/test/PhysicsTest.cpp b/src/test/PhysicsTest.cpp
index 33b6020..01b7c51 100644
--- a/src/test/PhysicsTest.cpp
+++ b/src/test/PhysicsTest.cpp
@@ -1,4 +1,4 @@
-#include <crepe/ComponentManager.h>
+#include <crepe/manager/ComponentManager.h>
#include <crepe/api/Config.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/Rigidbody.h>
@@ -11,9 +11,10 @@ using namespace std::chrono_literals;
using namespace crepe;
class PhysicsTest : public ::testing::Test {
+ Mediator m;
public:
- ComponentManager component_manager;
- PhysicsSystem system{component_manager};
+ ComponentManager component_manager{m};
+ PhysicsSystem system{m};
void SetUp() override {
ComponentManager & mgr = this->component_manager;
diff --git a/src/test/RenderSystemTest.cpp b/src/test/RenderSystemTest.cpp
index bb5b81a..3528e46 100644
--- a/src/test/RenderSystemTest.cpp
+++ b/src/test/RenderSystemTest.cpp
@@ -1,4 +1,3 @@
-#include "types.h"
#include <functional>
#include <gtest/gtest.h>
#include <memory>
@@ -7,8 +6,8 @@
#define private public
#define protected public
-#include "crepe/api/Camera.h"
-#include <crepe/ComponentManager.h>
+#include <crepe/api/Camera.h>
+#include <crepe/manager/ComponentManager.h>
#include <crepe/api/Color.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/Sprite.h>
@@ -21,9 +20,10 @@ using namespace crepe;
using namespace testing;
class RenderSystemTest : public Test {
+ Mediator m;
public:
- ComponentManager mgr{};
- RenderSystem sys{mgr};
+ ComponentManager mgr{m};
+ RenderSystem sys{m};
GameObject entity1 = this->mgr.new_object("name");
GameObject entity2 = this->mgr.new_object("name");
GameObject entity3 = this->mgr.new_object("name");
diff --git a/src/test/SceneManagerTest.cpp b/src/test/SceneManagerTest.cpp
index 62b7d33..d027d89 100644
--- a/src/test/SceneManagerTest.cpp
+++ b/src/test/SceneManagerTest.cpp
@@ -1,12 +1,13 @@
-#include "types.h"
-#include <crepe/ComponentManager.h>
+#include <gtest/gtest.h>
+
+#include <crepe/types.h>
+#include <crepe/manager/SceneManager.h>
+#include <crepe/manager/ComponentManager.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/Metadata.h>
#include <crepe/api/Scene.h>
-#include <crepe/api/SceneManager.h>
#include <crepe/api/Transform.h>
#include <crepe/api/Vector2.h>
-#include <gtest/gtest.h>
using namespace std;
using namespace crepe;
@@ -14,7 +15,8 @@ using namespace crepe;
class ConcreteScene1 : public Scene {
public:
void load_scene() {
- ComponentManager & mgr = this->component_manager;
+ Mediator & mediator = this->mediator;
+ ComponentManager & mgr = mediator.component_manager;
GameObject object1 = mgr.new_object("scene_1", "tag_scene_1", vec2{0, 0}, 0, 1);
GameObject object2 = mgr.new_object("scene_1", "tag_scene_1", vec2{1, 0}, 0, 1);
GameObject object3 = mgr.new_object("scene_1", "tag_scene_1", vec2{2, 0}, 0, 1);
@@ -26,7 +28,8 @@ public:
class ConcreteScene2 : public Scene {
public:
void load_scene() {
- ComponentManager & mgr = this->component_manager;
+ Mediator & mediator = this->mediator;
+ ComponentManager & mgr = mediator.component_manager;
GameObject object1 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 0}, 0, 1);
GameObject object2 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 1}, 0, 1);
GameObject object3 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 2}, 0, 1);
@@ -41,7 +44,8 @@ public:
ConcreteScene3(const string & name) : name(name) {}
void load_scene() {
- ComponentManager & mgr = this->component_manager;
+ Mediator & mediator = this->mediator;
+ ComponentManager & mgr = mediator.component_manager;
GameObject object1 = mgr.new_object("scene_3", "tag_scene_3", vec2{0, 0}, 0, 1);
}
@@ -52,9 +56,10 @@ private:
};
class SceneManagerTest : public ::testing::Test {
+ Mediator m;
public:
- ComponentManager component_mgr{};
- SceneManager scene_mgr{component_mgr};
+ ComponentManager component_mgr{m};
+ SceneManager scene_mgr{m};
};
TEST_F(SceneManagerTest, loadScene) {
diff --git a/src/test/ScriptEventTest.cpp b/src/test/ScriptEventTest.cpp
new file mode 100644
index 0000000..7a9abbb
--- /dev/null
+++ b/src/test/ScriptEventTest.cpp
@@ -0,0 +1,51 @@
+#include <gtest/gtest.h>
+
+// stupid hack to allow access to private/protected members under test
+#define private public
+#define protected public
+
+#include <crepe/manager/ComponentManager.h>
+#include <crepe/manager/EventManager.h>
+#include <crepe/api/BehaviorScript.h>
+#include <crepe/api/Event.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Script.h>
+#include <crepe/api/Vector2.h>
+#include <crepe/system/ScriptSystem.h>
+
+#include "ScriptTest.h"
+
+using namespace std;
+using namespace crepe;
+using namespace testing;
+
+class ScriptEventTest : public ScriptTest {
+public:
+ EventManager & event_manager = mediator.event_manager;
+
+ class MyEvent : public Event {};
+};
+
+TEST_F(ScriptEventTest, Inactive) {
+ BehaviorScript & behaviorscript = this->behaviorscript;
+ MyScript & script = this->script;
+ EventManager & evmgr = this->event_manager;
+
+ unsigned event_count = 0;
+ script.subscribe<MyEvent>([&](const MyEvent &){
+ event_count++;
+ return true;
+ });
+
+ system.update();
+ behaviorscript.active = false;
+ EXPECT_EQ(0, event_count);
+
+ evmgr.trigger_event<MyEvent>();
+ EXPECT_EQ(0, event_count);
+
+ behaviorscript.active = true;
+ evmgr.trigger_event<MyEvent>();
+ EXPECT_EQ(1, event_count);
+}
+
diff --git a/src/test/ScriptSceneTest.cpp b/src/test/ScriptSceneTest.cpp
new file mode 100644
index 0000000..f96ae8b
--- /dev/null
+++ b/src/test/ScriptSceneTest.cpp
@@ -0,0 +1,31 @@
+#include <gtest/gtest.h>
+
+// stupid hack to allow access to private/protected members under test
+#define private public
+#define protected public
+
+#include <crepe/manager/SceneManager.h>
+#include "ScriptTest.h"
+
+using namespace std;
+using namespace crepe;
+using namespace testing;
+
+class ScriptSceneTest : public ScriptTest {
+public:
+ SceneManager scene_manager{mediator};
+
+ class MyScene : public Scene {};
+};
+
+TEST_F(ScriptSceneTest, Inactive) {
+ BehaviorScript & behaviorscript = this->behaviorscript;
+ MyScript & script = this->script;
+
+ const char * non_default_value = "foo";
+ ASSERT_NE(non_default_value, scene_manager.next_scene);
+
+ script.set_next_scene(non_default_value);
+ EXPECT_EQ(non_default_value, scene_manager.next_scene);
+}
+
diff --git a/src/test/ScriptTest.cpp b/src/test/ScriptTest.cpp
index 78d5061..6d0d5fb 100644
--- a/src/test/ScriptTest.cpp
+++ b/src/test/ScriptTest.cpp
@@ -1,129 +1,78 @@
#include <gtest/gtest.h>
+#include <gmock/gmock.h>
// stupid hack to allow access to private/protected members under test
#define private public
#define protected public
-#include <crepe/ComponentManager.h>
-#include <crepe/api/BehaviorScript.h>
-#include <crepe/api/Event.h>
-#include <crepe/api/EventManager.h>
+#include "ScriptTest.h"
#include <crepe/api/GameObject.h>
-#include <crepe/api/Script.h>
-#include <crepe/api/Vector2.h>
-#include <crepe/system/ScriptSystem.h>
using namespace std;
using namespace crepe;
using namespace testing;
-class MyEvent : public Event {};
-
-class ScriptTest : public Test {
-public:
- ComponentManager component_manager{};
- ScriptSystem system{component_manager};
- EventManager & event_manager = EventManager::get_instance();
-
- class MyScript : public Script {
- // NOTE: default (private) visibility of init and update shouldn't cause
- // issues!
- void init() {
- this->init_count++;
-
- subscribe<MyEvent>([this](const MyEvent &) {
- this->event_count++;
- return true;
- });
-
- // init should never be called more than once
- EXPECT_LE(this->init_count, 1);
- }
- void update() { this->update_count++; }
-
- public:
- unsigned init_count = 0;
- unsigned update_count = 0;
- unsigned event_count = 0;
- };
-
- OptionalRef<BehaviorScript> behaviorscript;
- OptionalRef<MyScript> script;
-
- void SetUp() override {
- auto & mgr = this->component_manager;
- GameObject entity = mgr.new_object("name");
- BehaviorScript & component = entity.add_component<BehaviorScript>();
-
- this->behaviorscript = component;
- ASSERT_TRUE(this->behaviorscript);
- EXPECT_EQ(component.script.get(), nullptr);
- component.set_script<MyScript>();
- ASSERT_NE(component.script.get(), nullptr);
-
- this->script = *(MyScript *) component.script.get();
- ASSERT_TRUE(this->script);
-
- // sanity
- MyScript & script = this->script;
- ASSERT_EQ(script.init_count, 0);
- ASSERT_EQ(script.update_count, 0);
- ASSERT_EQ(script.event_count, 0);
- }
-};
+void ScriptTest::SetUp() {
+ auto & mgr = this->component_manager;
+ GameObject entity = mgr.new_object("name");
+ BehaviorScript & component = entity.add_component<BehaviorScript>();
+
+ this->behaviorscript = component;
+ ASSERT_TRUE(this->behaviorscript);
+ EXPECT_EQ(component.script.get(), nullptr);
+ component.set_script<NiceMock<MyScript>>();
+ ASSERT_NE(component.script.get(), nullptr);
+
+ this->script = *(MyScript *) component.script.get();
+ ASSERT_TRUE(this->script);
+}
TEST_F(ScriptTest, Default) {
MyScript & script = this->script;
- EXPECT_EQ(0, script.init_count);
- EXPECT_EQ(0, script.update_count);
- EXPECT_EQ(0, script.event_count);
+ EXPECT_CALL(script, init()).Times(0);
+ EXPECT_CALL(script, update()).Times(0);
}
TEST_F(ScriptTest, UpdateOnce) {
MyScript & script = this->script;
- system.update();
- EXPECT_EQ(1, script.init_count);
- EXPECT_EQ(1, script.update_count);
- EXPECT_EQ(0, script.event_count);
+ {
+ InSequence seq;
+
+ EXPECT_CALL(script, init()).Times(1);
+ EXPECT_CALL(script, update()).Times(1);
+ system.update();
+ }
+
+ {
+ InSequence seq;
+
+ EXPECT_CALL(script, init()).Times(0);
+ EXPECT_CALL(script, update()).Times(1);
+ system.update();
+ }
}
TEST_F(ScriptTest, UpdateInactive) {
BehaviorScript & behaviorscript = this->behaviorscript;
MyScript & script = this->script;
- behaviorscript.active = false;
- system.update();
- EXPECT_EQ(0, script.init_count);
- EXPECT_EQ(0, script.update_count);
- EXPECT_EQ(0, script.event_count);
-
- behaviorscript.active = true;
- system.update();
- EXPECT_EQ(1, script.init_count);
- EXPECT_EQ(1, script.update_count);
- EXPECT_EQ(0, script.event_count);
-}
+ {
+ InSequence seq;
-TEST_F(ScriptTest, EventInactive) {
- BehaviorScript & behaviorscript = this->behaviorscript;
- MyScript & script = this->script;
- EventManager & evmgr = this->event_manager;
-
- system.update();
- behaviorscript.active = false;
- EXPECT_EQ(1, script.init_count);
- EXPECT_EQ(1, script.update_count);
- EXPECT_EQ(0, script.event_count);
-
- evmgr.trigger_event<MyEvent>();
- EXPECT_EQ(1, script.init_count);
- EXPECT_EQ(1, script.update_count);
- EXPECT_EQ(0, script.event_count);
-
- behaviorscript.active = true;
- evmgr.trigger_event<MyEvent>();
- EXPECT_EQ(1, script.init_count);
- EXPECT_EQ(1, script.update_count);
- EXPECT_EQ(1, script.event_count);
+ EXPECT_CALL(script, init()).Times(0);
+ EXPECT_CALL(script, update()).Times(0);
+ behaviorscript.active = false;
+ system.update();
+ }
+
+ {
+ InSequence seq;
+
+ EXPECT_CALL(script, init()).Times(1);
+ EXPECT_CALL(script, update()).Times(1);
+ behaviorscript.active = true;
+ system.update();
+ }
}
+
diff --git a/src/test/ScriptTest.h b/src/test/ScriptTest.h
new file mode 100644
index 0000000..9a71ba7
--- /dev/null
+++ b/src/test/ScriptTest.h
@@ -0,0 +1,29 @@
+#pragma once
+
+#include <gtest/gtest.h>
+#include <gmock/gmock.h>
+
+#include <crepe/manager/ComponentManager.h>
+#include <crepe/system/ScriptSystem.h>
+#include <crepe/api/BehaviorScript.h>
+#include <crepe/api/Script.h>
+
+class ScriptTest : public testing::Test {
+protected:
+ crepe::Mediator mediator;
+public:
+ crepe::ComponentManager component_manager{mediator};
+ crepe::ScriptSystem system{mediator};
+
+ class MyScript : public crepe::Script {
+ // NOTE: explicitly stating `public:` is not required on actual scripts
+ public:
+ MOCK_METHOD(void, init, (), (override));
+ MOCK_METHOD(void, update, (), (override));
+ };
+
+ crepe::OptionalRef<crepe::BehaviorScript> behaviorscript;
+ crepe::OptionalRef<MyScript> script;
+
+ virtual void SetUp();
+};