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-rw-r--r--src/example/Start.cpp29
1 files changed, 27 insertions, 2 deletions
diff --git a/src/example/Start.cpp b/src/example/Start.cpp
index 59b6365..2c46d34 100644
--- a/src/example/Start.cpp
+++ b/src/example/Start.cpp
@@ -22,6 +22,7 @@ float Start::create(Scene & scn, float begin_x) {
this->add_table(begin, vec2(-150, 150));
this->add_light(begin, vec2(-125, -150));
+ this->add_jetpack_stand(begin, vec2(-125, 200));
GameObject end = scn.new_object("start_end", "background", vec2(begin_x, 0));
Asset end_asset{"asset/jetpack_joyride/background/start/titleFG_2_TVOS.png"};
@@ -95,8 +96,8 @@ void Start::add_light(crepe::GameObject & obj, crepe::vec2 offset) {
obj.add_component<Sprite>(light_glow_asset, Sprite::Data{
.sorting_in_layer = 5,
.order_in_layer = 1,
- .size = vec2(0, 50),
- .position_offset = offset + vec2(0, 55),
+ .size = vec2(0, 100),
+ .position_offset = offset + vec2(0, 75),
});
Asset light_effect_asset{"asset/jetpack_joyride/background/start/lightEffect.png"};
obj.add_component<Sprite>(light_effect_asset, Sprite::Data{
@@ -106,3 +107,27 @@ void Start::add_light(crepe::GameObject & obj, crepe::vec2 offset) {
.position_offset = offset + vec2(0, 350),
});
}
+
+void Start::add_jetpack_stand(crepe::GameObject & obj, crepe::vec2 offset) {
+ Asset jetpack_stand_asset{"asset/jetpack_joyride/background/start/JetpackStand.png"};
+ Sprite & jetpeck_stand_sprite
+ = obj.add_component<Sprite>(jetpack_stand_asset, Sprite::Data{
+ .sorting_in_layer = 5,
+ .order_in_layer = 1,
+ .size = vec2(0, 70),
+ .position_offset = offset,
+ });
+ obj.add_component<Animator>(jetpeck_stand_sprite, ivec2(34, 46), uvec2(2, 1),
+ Animator::Data{
+ .fps = 10,
+ .looping = true,
+ })
+ .pause();
+ Asset do_not_steal = {"asset/jetpack_joyride/background/start/doNotTouchSign_TVOS.png"};
+ obj.add_component<Sprite>(do_not_steal, Sprite::Data{
+ .sorting_in_layer = 5,
+ .order_in_layer = 1,
+ .size = vec2(0, 100),
+ .position_offset = offset + vec2(-75, -25),
+ });
+}