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-rw-r--r--src/crepe/Component.h2
-rw-r--r--src/crepe/api/LoopManager.cpp3
2 files changed, 3 insertions, 2 deletions
diff --git a/src/crepe/Component.h b/src/crepe/Component.h
index 060ff00..eff5a58 100644
--- a/src/crepe/Component.h
+++ b/src/crepe/Component.h
@@ -50,8 +50,6 @@ public:
* \return The maximum number of instances for this component
*/
virtual int get_instances_max() const { return -1; }
- //! Only ComponentManager needs to know the max instance count
- friend class ComponentManager;
};
} // namespace crepe
diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp
index 88243c4..3e9e21c 100644
--- a/src/crepe/api/LoopManager.cpp
+++ b/src/crepe/api/LoopManager.cpp
@@ -1,4 +1,5 @@
#include "../system/AnimatorSystem.h"
+#include "../system/AudioSystem.h"
#include "../system/CollisionSystem.h"
#include "../system/InputSystem.h"
#include "../system/ParticleSystem.h"
@@ -20,6 +21,7 @@ LoopManager::LoopManager() {
this->load_system<RenderSystem>();
this->load_system<ScriptSystem>();
this->load_system<InputSystem>();
+ this->load_system<AudioSystem>();
}
void LoopManager::process_input() { this->get_system<InputSystem>().update(); }
@@ -37,6 +39,7 @@ void LoopManager::fixed_update() {
this->get_system<ScriptSystem>().update();
this->get_system<PhysicsSystem>().update();
this->get_system<CollisionSystem>().update();
+ this->get_system<AudioSystem>().update();
}
void LoopManager::loop() {