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-rw-r--r--src/crepe/CMakeLists.txt25
-rw-r--r--src/crepe/Collider.cpp (renamed from src/crepe/api/Collider.cpp)2
-rw-r--r--src/crepe/Collider.h (renamed from src/crepe/api/Collider.h)6
-rw-r--r--src/crepe/Component.h8
-rw-r--r--src/crepe/GameObject.hpp15
-rw-r--r--src/crepe/ParticleSystem.cpp2
-rw-r--r--src/crepe/ParticleSystem.h2
-rw-r--r--src/crepe/PhysicsSystem.cpp2
-rw-r--r--src/crepe/SDLApp.cpp2
-rw-r--r--src/crepe/SDLApp.h2
-rw-r--r--src/crepe/api/AudioSource.cpp2
-rw-r--r--src/crepe/api/CMakeLists.txt14
-rw-r--r--src/crepe/api/CircleCollider.h (renamed from src/crepe/CircleCollider.h)4
-rw-r--r--src/crepe/api/Force.cpp (renamed from src/crepe/Force.cpp)4
-rw-r--r--src/crepe/api/Force.h (renamed from src/crepe/Force.h)4
-rw-r--r--src/crepe/api/ParticleEmitter.cpp (renamed from src/crepe/ParticleEmitter.cpp)0
-rw-r--r--src/crepe/api/ParticleEmitter.h (renamed from src/crepe/ParticleEmitter.h)0
-rw-r--r--src/crepe/api/Rigidbody.h2
-rw-r--r--src/example/Physics.cpp9
-rw-r--r--src/example/particle.cpp5
20 files changed, 61 insertions, 49 deletions
diff --git a/src/crepe/CMakeLists.txt b/src/crepe/CMakeLists.txt
index 245df31..1b4b1c2 100644
--- a/src/crepe/CMakeLists.txt
+++ b/src/crepe/CMakeLists.txt
@@ -3,35 +3,34 @@ target_sources(crepe PUBLIC
Asset.cpp
Sound.cpp
SoundContext.cpp
- #Particle.cpp
- #ParticleEmitter.cpp
- #ParticleSystem.cpp
- SdlContext.cpp
+ Particle.cpp
+ ParticleSystem.cpp
+ SDLApp.cpp
ComponentManager.cpp
Component.cpp
ScriptSystem.cpp
+ PhysicsSystem.cpp
+ CollisionSystem.cpp
+ Collider.cpp
+ SdlContext.cpp
+
RenderSystem.cpp
- #PhysicsSystem.cpp
- #Force.cpp
- #CollisionSystem.cpp
)
target_sources(crepe PUBLIC FILE_SET HEADERS FILES
Asset.h
Sound.h
SoundContext.h
- #ParticleEmitter.h
- #ParticleSystem.h
- #Particle.h
SdlContext.h
ComponentManager.h
ComponentManager.hpp
Component.h
System.h
ScriptSystem.h
- #PhysicsSystem.h
- #Force.h
- #CollisionSystem.h
+ PhysicsSystem.h
+ CollisionSystem.h
+ Collider.h
+ SdlContext.h
RenderSystem.h
)
diff --git a/src/crepe/api/Collider.cpp b/src/crepe/Collider.cpp
index c3e4929..311ffb3 100644
--- a/src/crepe/api/Collider.cpp
+++ b/src/crepe/Collider.cpp
@@ -1,5 +1,5 @@
#include "Collider.h"
-using namespace crepe::api;
+using namespace crepe;
Collider::Collider(uint32_t gameObjectId) : Component(gameObjectId){}
diff --git a/src/crepe/api/Collider.h b/src/crepe/Collider.h
index 1d540de..cfc044c 100644
--- a/src/crepe/api/Collider.h
+++ b/src/crepe/Collider.h
@@ -1,8 +1,8 @@
#pragma once
-#include "../Component.h"
+#include "Component.h"
-namespace crepe::api {
+namespace crepe {
class Collider : public Component {
public:
@@ -11,4 +11,4 @@ public:
int size;
};
-} // namespace crepe::api
+} // namespace crepe
diff --git a/src/crepe/Component.h b/src/crepe/Component.h
index 8a42a45..9483dad 100644
--- a/src/crepe/Component.h
+++ b/src/crepe/Component.h
@@ -5,16 +5,12 @@ namespace crepe {
class Component {
protected:
- Component() = default;
+ Component(uint32_t id);
public:
- Component(uint32_t id);
- virtual ~Component() {}
- // TODO: shouldn't this constructor be deleted because this class will never
- // directly be instantiated?
- //changed so it sets the id (jaro)
uint32_t gameObjectId;
bool active;
+ virtual ~Component() = default;
};
} // namespace crepe
diff --git a/src/crepe/GameObject.hpp b/src/crepe/GameObject.hpp
new file mode 100644
index 0000000..8cd1abe
--- /dev/null
+++ b/src/crepe/GameObject.hpp
@@ -0,0 +1,15 @@
+#pragma once
+
+#include "GameObject.h"
+
+#include "ComponentManager.h"
+
+namespace crepe {
+
+template <typename T, typename... Args>
+T & GameObject::add_component(Args &&... args) {
+ auto & mgr = ComponentManager::get_instance();
+ return mgr.add_component<T>(id, std::forward<Args>(args)...);
+}
+
+} // namespace crepe
diff --git a/src/crepe/ParticleSystem.cpp b/src/crepe/ParticleSystem.cpp
index 0dad4cd..bf7f8fc 100644
--- a/src/crepe/ParticleSystem.cpp
+++ b/src/crepe/ParticleSystem.cpp
@@ -1,7 +1,7 @@
#include "ParticleSystem.h"
#include <cmath>
#include <ctime>
-#include "ParticleEmitter.h"
+#include "api/ParticleEmitter.h"
#include "Particle.h"
#include "ComponentManager.h"
diff --git a/src/crepe/ParticleSystem.h b/src/crepe/ParticleSystem.h
index c8777f5..313e1dd 100644
--- a/src/crepe/ParticleSystem.h
+++ b/src/crepe/ParticleSystem.h
@@ -1,7 +1,7 @@
#pragma once
#include <vector>
-#include "ParticleEmitter.h"
+#include "api/ParticleEmitter.h"
namespace crepe {
diff --git a/src/crepe/PhysicsSystem.cpp b/src/crepe/PhysicsSystem.cpp
index 3ed84f8..d9930a8 100644
--- a/src/crepe/PhysicsSystem.cpp
+++ b/src/crepe/PhysicsSystem.cpp
@@ -2,7 +2,7 @@
#include "ComponentManager.h"
#include "api/Rigidbody.h"
#include "api/Transform.h"
-#include "Force.h"
+#include "api/Force.h"
#include <iostream>
using namespace crepe;
diff --git a/src/crepe/SDLApp.cpp b/src/crepe/SDLApp.cpp
index 715dd6f..ca7e819 100644
--- a/src/crepe/SDLApp.cpp
+++ b/src/crepe/SDLApp.cpp
@@ -2,7 +2,7 @@
#include <iostream>
#include <vector>
#include "Particle.h"
-#include "ParticleEmitter.h"
+#include "api/ParticleEmitter.h"
SDLApp::SDLApp(int windowWidth, int windowHeight)
: windowWidth(windowWidth), windowHeight(windowHeight), window(nullptr), renderer(nullptr) {}
diff --git a/src/crepe/SDLApp.h b/src/crepe/SDLApp.h
index 8915d30..b536ac8 100644
--- a/src/crepe/SDLApp.h
+++ b/src/crepe/SDLApp.h
@@ -3,7 +3,7 @@
#include <SDL2/SDL.h>
#include "Particle.h"
-#include "ParticleEmitter.h"
+#include "api/ParticleEmitter.h"
class SDLApp {
public:
diff --git a/src/crepe/api/AudioSource.cpp b/src/crepe/api/AudioSource.cpp
index b246cc9..10b3b49 100644
--- a/src/crepe/api/AudioSource.cpp
+++ b/src/crepe/api/AudioSource.cpp
@@ -2,7 +2,7 @@
#include "AudioSource.h"
-#include "Sound.h"
+#include "../Sound.h"
#include <memory>
using namespace crepe::api;
diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt
index 37c194d..f2d45eb 100644
--- a/src/crepe/api/CMakeLists.txt
+++ b/src/crepe/api/CMakeLists.txt
@@ -2,14 +2,15 @@ target_sources(crepe PUBLIC
# AudioSource.cpp
BehaviorScript.cpp
Script.cpp
+ GameObject.cpp
+ Rigidbody.cpp
+ Force.cpp
+ ParticleEmitter.cpp
+ Transform.cpp
Color.cpp
Texture.cpp
- Sprite.cpp
- Transform.cpp
AssetManager.cpp
- GameObject.cpp
Collider.cpp
- Rigidbody.cpp
Sprite.cpp
)
@@ -19,13 +20,10 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES
Script.h
GameObject.h
GameObject.hpp
- Collider.h
Rigidbody.h
Sprite.h
Point.h
- Transform.h
- Color.h
- Sprite.h
+ Color.h
Texture.h
AssetManager.h
)
diff --git a/src/crepe/CircleCollider.h b/src/crepe/api/CircleCollider.h
index 922477b..4a4883c 100644
--- a/src/crepe/CircleCollider.h
+++ b/src/crepe/api/CircleCollider.h
@@ -1,7 +1,7 @@
#pragma once
-#include "Collider.h"
+#include "../Collider.h"
-namespace crepe {
+namespace crepe::api {
class CircleCollider : public Collider {
public:
diff --git a/src/crepe/Force.cpp b/src/crepe/api/Force.cpp
index b314f49..1b4c81a 100644
--- a/src/crepe/Force.cpp
+++ b/src/crepe/api/Force.cpp
@@ -1,7 +1,7 @@
#include "Force.h"
#include <cmath>
-namespace crepe {
+namespace crepe::api {
Force::Force(uint32_t gameObjectId, uint32_t forceMagnitude, uint32_t direction): Component(gameObjectId)
{
@@ -11,4 +11,4 @@ Force::Force(uint32_t gameObjectId, uint32_t forceMagnitude, uint32_t direction)
force_y = static_cast<int32_t>(std::round(forceMagnitude * std::sin(radian_direction)));
}
-} // namespace crepe
+} // namespace crepe::api
diff --git a/src/crepe/Force.h b/src/crepe/api/Force.h
index a121ec2..0b06da1 100644
--- a/src/crepe/Force.h
+++ b/src/crepe/api/Force.h
@@ -1,10 +1,10 @@
#pragma once
-#include "Component.h"
+#include "../Component.h"
#include <cstdint>
#include <utility>
-namespace crepe {
+namespace crepe::api {
class Force : public Component {
public:
diff --git a/src/crepe/ParticleEmitter.cpp b/src/crepe/api/ParticleEmitter.cpp
index 318c6db..318c6db 100644
--- a/src/crepe/ParticleEmitter.cpp
+++ b/src/crepe/api/ParticleEmitter.cpp
diff --git a/src/crepe/ParticleEmitter.h b/src/crepe/api/ParticleEmitter.h
index 8cd78a9..8cd78a9 100644
--- a/src/crepe/ParticleEmitter.h
+++ b/src/crepe/api/ParticleEmitter.h
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h
index c16a300..e59e217 100644
--- a/src/crepe/api/Rigidbody.h
+++ b/src/crepe/api/Rigidbody.h
@@ -1,6 +1,6 @@
#pragma once
-#include "Component.h"
+#include "../Component.h"
#include <cstdint>
namespace crepe::api{
diff --git a/src/example/Physics.cpp b/src/example/Physics.cpp
index 9ad6da0..6499fb0 100644
--- a/src/example/Physics.cpp
+++ b/src/example/Physics.cpp
@@ -2,13 +2,14 @@
#include <thread>
#include <chrono>
#include "Transform.h"
-#include "Rigidbody.h"
-#include "Force.h"
+#include <crepe/api/Rigidbody.h>
+#include <crepe/api/Force.h>
#include "PhysicsSystem.h"
#include <crepe/Component.h>
#include <crepe/ComponentManager.h>
-#include <crepe/GameObject.h>
+#include <crepe/api/GameObject.h>
+using namespace crepe::api;
using namespace crepe;
using namespace std;
@@ -18,6 +19,8 @@ int main(int argc, char* argv[]) {
GameObject * game_object[2];
game_object[1] = new GameObject(2, "Name", "Tag", 0); // not found not used
game_object[0] = new GameObject(5, "Name", "Tag", 0);
+ Position position = {0, 0};
+ game_object[0]->add_component<Transform>(position,0,0);
game_object[0]->add_component<Rigidbody>(1, 1 , BodyType::Dynamic);
game_object[0]->add_component<Force>(1 , 0);
physicsSystem.update();
diff --git a/src/example/particle.cpp b/src/example/particle.cpp
index df1dbfd..fb89a3d 100644
--- a/src/example/particle.cpp
+++ b/src/example/particle.cpp
@@ -2,14 +2,15 @@
#include <thread>
#include <chrono>
#include "SDLApp.h"
-#include "ParticleEmitter.h"
+#include "api/ParticleEmitter.h"
#include "ParticleSystem.h"
#include "Particle.h"
#include <crepe/Component.h>
#include <crepe/ComponentManager.h>
-#include <crepe/GameObject.h>
+#include <crepe/api/GameObject.h>
#include <chrono>
+using namespace crepe::api;
using namespace crepe;
using namespace std;