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-rw-r--r--src/crepe/ComponentManager.cpp30
-rw-r--r--src/crepe/ComponentManager.h12
-rw-r--r--src/crepe/ComponentManager.hpp13
-rw-r--r--src/crepe/api/GameObject.cpp6
-rw-r--r--src/crepe/api/GameObject.h7
-rw-r--r--src/test/ECSTest.cpp115
6 files changed, 180 insertions, 3 deletions
diff --git a/src/crepe/ComponentManager.cpp b/src/crepe/ComponentManager.cpp
index e4de027..2d12034 100644
--- a/src/crepe/ComponentManager.cpp
+++ b/src/crepe/ComponentManager.cpp
@@ -1,4 +1,5 @@
#include "api/GameObject.h"
+#include "types.h"
#include "util/Log.h"
#include "ComponentManager.h"
@@ -10,6 +11,11 @@ ComponentManager::ComponentManager() { dbg_trace(); }
ComponentManager::~ComponentManager() { dbg_trace(); }
void ComponentManager::delete_all_components_of_id(game_object_id_t id) {
+ // Do not delete persistent objects
+ if (this->persistent[id]) {
+ return;
+ }
+
// Loop through all the types (in the unordered_map<>)
for (auto & [type, componentArray] : this->components) {
// Make sure that the id (that we are looking for) is within the boundaries of the vector<>
@@ -21,13 +27,33 @@ void ComponentManager::delete_all_components_of_id(game_object_id_t id) {
}
void ComponentManager::delete_all_components() {
- this->components.clear();
+ // Loop through all the ids and delete all components of each id
+ for (game_object_id_t id = 0; id < next_id; id++) {
+ delete_all_components_of_id(id);
+ }
this->next_id = 0;
}
GameObject ComponentManager::new_object(const string & name, const string & tag,
- const vec2 & position, double rotation, double scale) {
+ const vec2 & position, double rotation,
+ double scale) {
+ // Find the first available id (taking persistent objects into account)
+ while (this->persistent[this->next_id]) {
+ this->next_id++;
+ // Make sure that the persistent vector is large enough
+ if (persistent.size() <= next_id) {
+ this->persistent.resize(next_id + 1, false);
+ }
+ }
+
GameObject object{*this, this->next_id, name, tag, position, rotation, scale};
this->next_id++;
+
+ // Make sure that the persistent vector is large enough
+ if (persistent.size() <= next_id) {
+ this->persistent.resize(next_id + 1, false);
+ }
return object;
}
+
+void ComponentManager::set_persistent(game_object_id_t id) { this->persistent[id] = true; }
diff --git a/src/crepe/ComponentManager.h b/src/crepe/ComponentManager.h
index 1cb0b5f..810bc38 100644
--- a/src/crepe/ComponentManager.h
+++ b/src/crepe/ComponentManager.h
@@ -99,6 +99,15 @@ protected:
* This method deletes all components.
*/
void delete_all_components();
+ /**
+ * \brief Set a GameObject as persistent
+ *
+ * This method sets a GameObject as persistent. If a GameObject is persistent, its
+ * components will not be deleted.
+ *
+ * \param id The id of the GameObject to set as persistent
+ */
+ void set_persistent(game_object_id_t id);
public:
/**
@@ -137,6 +146,9 @@ private:
std::unordered_map<std::type_index, std::vector<std::vector<std::unique_ptr<Component>>>>
components;
+ //! Persistent flag for each GameObject
+ std::vector<bool> persistent = {false};
+
//! ID of next GameObject allocated by \c ComponentManager::new_object
game_object_id_t next_id = 0;
};
diff --git a/src/crepe/ComponentManager.hpp b/src/crepe/ComponentManager.hpp
index 4d5eaf4..ffb38ec 100644
--- a/src/crepe/ComponentManager.hpp
+++ b/src/crepe/ComponentManager.hpp
@@ -54,6 +54,11 @@ template <typename T>
void ComponentManager::delete_components_by_id(game_object_id_t id) {
using namespace std;
+ // Do not delete persistent objects
+ if (this->persistent[id]) {
+ return;
+ }
+
// Determine the type of T (this is used as the key of the unordered_map<>)
type_index type = typeid(T);
@@ -77,7 +82,13 @@ void ComponentManager::delete_components() {
if (this->components.find(type) == this->components.end()) return;
- this->components[type].clear();
+ // Loop through the whole vector<> of this specific type
+ for (game_object_id_t i = 0; i < this->components[type].size(); ++i) {
+ // Do not delete persistent objects
+ if (!this->persistent[i]) {
+ this->components[type][i].clear();
+ }
+ }
}
template <typename T>
diff --git a/src/crepe/api/GameObject.cpp b/src/crepe/api/GameObject.cpp
index 3c36a21..6c1de12 100644
--- a/src/crepe/api/GameObject.cpp
+++ b/src/crepe/api/GameObject.cpp
@@ -30,3 +30,9 @@ void GameObject::set_parent(const GameObject & parent) {
RefVector<Metadata> parent_metadata = mgr.get_components_by_id<Metadata>(parent.id);
parent_metadata.at(0).get().children.push_back(this->id);
}
+
+void GameObject::set_persistent() {
+ ComponentManager & mgr = this->component_manager;
+
+ mgr.set_persistent(this->id);
+}
diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h
index fcb8d9a..a30dce3 100644
--- a/src/crepe/api/GameObject.h
+++ b/src/crepe/api/GameObject.h
@@ -58,6 +58,13 @@ public:
*/
template <typename T, typename... Args>
T & add_component(Args &&... args);
+ /**
+ * \brief Components will not be deleted if this method is called
+ *
+ * This method sets the persistent flag of the GameObject to true. If the persistent
+ * flag is set to true, the GameObject will not be deleted when the scene is changed.
+ */
+ void set_persistent();
public:
//! The id of the GameObject
diff --git a/src/test/ECSTest.cpp b/src/test/ECSTest.cpp
index 80b936b..6903731 100644
--- a/src/test/ECSTest.cpp
+++ b/src/test/ECSTest.cpp
@@ -136,6 +136,53 @@ TEST_F(ECSTest, manyGameObjects) {
EXPECT_EQ(metadata.size(), 10000 - 5000);
EXPECT_EQ(transform.size(), 10000);
+
+ for (int i = 0; i < 10000 - 5000; i++) {
+ EXPECT_EQ(metadata[i].get().game_object_id, i + 5000);
+ EXPECT_EQ(metadata[i].get().name, "body");
+ EXPECT_EQ(metadata[i].get().tag, "person" + to_string(i));
+ EXPECT_EQ(metadata[i].get().parent, -1);
+ EXPECT_EQ(metadata[i].get().children.size(), 0);
+
+ EXPECT_EQ(transform[i].get().game_object_id, i);
+ EXPECT_EQ(transform[i].get().position.x, 0);
+ EXPECT_EQ(transform[i].get().position.y, 0);
+ EXPECT_EQ(transform[i].get().rotation, 0);
+ EXPECT_EQ(transform[i].get().scale, i);
+ }
+
+ mgr.delete_all_components();
+
+ metadata = mgr.get_components_by_type<Metadata>();
+ transform = mgr.get_components_by_type<Transform>();
+
+ EXPECT_EQ(metadata.size(), 0);
+ EXPECT_EQ(transform.size(), 0);
+
+ for (int i = 0; i < 10000; i++) {
+ string name = "body" + to_string(i);
+ GameObject obj = mgr.new_object(name, "person", vec2{0, 0}, 0, 0);
+ }
+
+ metadata = mgr.get_components_by_type<Metadata>();
+ transform = mgr.get_components_by_type<Transform>();
+
+ EXPECT_EQ(metadata.size(), 10000);
+ EXPECT_EQ(transform.size(), 10000);
+
+ for (int i = 0; i < 10000; i++) {
+ EXPECT_EQ(metadata[i].get().game_object_id, i);
+ EXPECT_EQ(metadata[i].get().name, "body" + to_string(i));
+ EXPECT_EQ(metadata[i].get().tag, "person");
+ EXPECT_EQ(metadata[i].get().parent, -1);
+ EXPECT_EQ(metadata[i].get().children.size(), 0);
+
+ EXPECT_EQ(transform[i].get().game_object_id, i);
+ EXPECT_EQ(transform[i].get().position.x, 0);
+ EXPECT_EQ(transform[i].get().position.y, 0);
+ EXPECT_EQ(transform[i].get().rotation, 0);
+ EXPECT_EQ(transform[i].get().scale, 0);
+ }
}
TEST_F(ECSTest, getComponentsByID) {
@@ -234,3 +281,71 @@ TEST_F(ECSTest, partentChild) {
EXPECT_EQ(metadata[1].get().children[0], 3);
EXPECT_EQ(metadata[2].get().children[0], 4);
}
+
+TEST_F(ECSTest, persistent) {
+ GameObject obj0 = mgr.new_object("obj0", "obj0", vec2{0, 0}, 0, 1);
+ GameObject obj1 = mgr.new_object("obj1", "obj1", vec2{0, 0}, 0, 1);
+ obj1.set_persistent();
+ GameObject obj2 = mgr.new_object("obj2", "obj2", vec2{0, 0}, 0, 1);
+
+ vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>();
+ vector<reference_wrapper<Transform>> transform = mgr.get_components_by_type<Transform>();
+
+ EXPECT_EQ(metadata.size(), 3);
+ EXPECT_EQ(transform.size(), 3);
+
+ mgr.delete_components_by_id<Metadata>(1);
+ mgr.delete_components<Metadata>();
+ mgr.delete_all_components_of_id(1);
+
+ metadata = mgr.get_components_by_type<Metadata>();
+ transform = mgr.get_components_by_type<Transform>();
+
+ EXPECT_EQ(metadata.size(), 1);
+ EXPECT_EQ(transform.size(), 3);
+
+ mgr.delete_all_components();
+
+ metadata = mgr.get_components_by_type<Metadata>();
+ transform = mgr.get_components_by_type<Transform>();
+
+ EXPECT_EQ(metadata.size(), 1);
+ EXPECT_EQ(transform.size(), 1);
+
+ EXPECT_EQ(metadata[0].get().game_object_id, 1);
+ EXPECT_EQ(metadata[0].get().name, "obj1");
+ EXPECT_EQ(metadata[0].get().tag, "obj1");
+ EXPECT_EQ(metadata[0].get().parent, -1);
+ EXPECT_EQ(metadata[0].get().children.size(), 0);
+
+ EXPECT_EQ(transform[0].get().game_object_id, 1);
+ EXPECT_EQ(transform[0].get().position.x, 0);
+ EXPECT_EQ(transform[0].get().position.y, 0);
+
+ GameObject obj3 = mgr.new_object("obj3", "obj3", vec2{0, 0}, 0, 5);
+ GameObject obj4 = mgr.new_object("obj4", "obj4", vec2{0, 0}, 0, 5);
+
+ metadata = mgr.get_components_by_type<Metadata>();
+ transform = mgr.get_components_by_type<Transform>();
+
+ EXPECT_EQ(metadata.size(), 3);
+ EXPECT_EQ(transform.size(), 3);
+
+ EXPECT_EQ(metadata[0].get().game_object_id, 0);
+ EXPECT_EQ(metadata[0].get().name, "obj3");
+
+ EXPECT_EQ(metadata[1].get().game_object_id, 1);
+ EXPECT_EQ(metadata[1].get().name, "obj1");
+
+ EXPECT_EQ(metadata[2].get().game_object_id, 2);
+ EXPECT_EQ(metadata[2].get().name, "obj4");
+
+ EXPECT_EQ(transform[0].get().game_object_id, 0);
+ EXPECT_EQ(transform[0].get().scale, 5);
+
+ EXPECT_EQ(transform[1].get().game_object_id, 1);
+ EXPECT_EQ(transform[1].get().scale, 1);
+
+ EXPECT_EQ(transform[2].get().game_object_id, 2);
+ EXPECT_EQ(transform[2].get().scale, 5);
+}