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-rw-r--r--src/crepe/facade/SDLContext.cpp8
-rw-r--r--src/crepe/facade/SDLContext.h5
2 files changed, 5 insertions, 8 deletions
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index aaaec6b..fe6aa45 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -143,7 +143,6 @@ void SDLContext::draw(const RenderContext & ctx) {
this->set_rbg_texture(ctx.sprite.sprite_image, color.r, color.g, color.b);
this->set_alpha_texture(ctx.sprite.sprite_image, color.a);
-
SDL_RenderCopyEx(this->game_renderer.get(), ctx.sprite.sprite_image.texture.get(),
&srcrect, &dstrect, ctx.angle, NULL, render_flip);
}
@@ -232,12 +231,11 @@ int SDLContext::get_height(const Texture & ctx) const {
}
void SDLContext::delay(int ms) const { SDL_Delay(ms); }
-void SDLContext::set_rbg_texture(const Texture & texture, const uint8_t & r,
- const uint8_t & g, const uint8_t & b) {
+void SDLContext::set_rbg_texture(const Texture & texture, const uint8_t & r, const uint8_t & g,
+ const uint8_t & b) {
SDL_SetTextureColorMod(texture.texture.get(), r, g, b);
}
-void SDLContext::set_alpha_texture(const Texture & texture,
- const uint8_t & alpha) {
+void SDLContext::set_alpha_texture(const Texture & texture, const uint8_t & alpha) {
SDL_SetTextureAlphaMod(texture.texture.get(), alpha);
}
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index 1c67301..e128bfd 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -169,9 +169,8 @@ private:
* \param g Green color
* \param b Blue color
*/
- void set_rbg_texture(const Texture & texture, const uint8_t & r,
- const uint8_t & g, const uint8_t & b);
-
+ void set_rbg_texture(const Texture & texture, const uint8_t & r, const uint8_t & g,
+ const uint8_t & b);
/**
* \brief Set an additional alpha value multiplied into render copy operations.