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-rw-r--r--src/crepe/api/Animator.h1
-rw-r--r--src/crepe/facade/SDLContext.cpp3
-rw-r--r--src/crepe/system/AnimatorSystem.cpp4
3 files changed, 4 insertions, 4 deletions
diff --git a/src/crepe/api/Animator.h b/src/crepe/api/Animator.h
index 36bc9f4..74abd5e 100644
--- a/src/crepe/api/Animator.h
+++ b/src/crepe/api/Animator.h
@@ -45,7 +45,6 @@ public:
//! end frame for cycling (-1 --> use last frame)
int cycle_end = -1;
-
//! offset in pixels.
// TODO implement
int offset_x = 0;
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index 32461f2..391aa78 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -179,7 +179,8 @@ void SDLContext::set_camera(const Camera & cam, CameraValues & ctx) {
float adj_width = zoomed_viewport.x * scale;
float bar_width = (cam_data.screen.x - adj_width) / 2;
this->black_bars[0] = {0, 0, bar_width, (float) cam_data.screen.y};
- this->black_bars[1] = {(cam_data.screen.x - bar_width), 0, bar_width, (float) cam_data.screen.y};
+ this->black_bars[1]
+ = {(cam_data.screen.x - bar_width), 0, bar_width, (float) cam_data.screen.y};
bar_size = {bar_width, 0};
render_scale.x = render_scale.y = scale;
diff --git a/src/crepe/system/AnimatorSystem.cpp b/src/crepe/system/AnimatorSystem.cpp
index ff8d2ce..9cf8ba5 100644
--- a/src/crepe/system/AnimatorSystem.cpp
+++ b/src/crepe/system/AnimatorSystem.cpp
@@ -16,7 +16,7 @@ void AnimatorSystem::update() {
for (Animator & a : animations) {
if (!a.active) continue;
-
+
Animator::Data & ctx = a.data;
double frame_duration = 1.0f / ctx.fps;
@@ -28,7 +28,7 @@ void AnimatorSystem::update() {
ctx.curr_row = ctx.cycle_start + curr_frame;
ctx.spritesheet.mask.x = ctx.curr_row * ctx.spritesheet.mask.w;
ctx.spritesheet.mask.y = (ctx.curr_col * ctx.spritesheet.mask.h);
-
+
if (!ctx.looping && curr_frame == total_frames - 1) {
a.active = false;
}