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-rw-r--r--src/crepe/api/CMakeLists.txt5
-rw-r--r--src/crepe/api/Scene.cpp5
-rw-r--r--src/crepe/api/Scene.h17
-rw-r--r--src/crepe/api/SceneManager.cpp36
-rw-r--r--src/crepe/api/SceneManager.h36
-rw-r--r--src/crepe/api/SceneManager.hpp11
-rw-r--r--src/example/CMakeLists.txt1
-rw-r--r--src/example/scene_manager.cpp75
8 files changed, 186 insertions, 0 deletions
diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt
index 0bb1263..7fd8ffd 100644
--- a/src/crepe/api/CMakeLists.txt
+++ b/src/crepe/api/CMakeLists.txt
@@ -11,6 +11,8 @@ target_sources(crepe PUBLIC
Texture.cpp
AssetManager.cpp
Sprite.cpp
+ Scene.cpp
+ SceneManager.cpp
)
target_sources(crepe PUBLIC FILE_SET HEADERS FILES
@@ -28,4 +30,7 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES
Texture.h
AssetManager.h
AssetManager.hpp
+ Scene.h
+ SceneManager.h
+ SceneManager.hpp
)
diff --git a/src/crepe/api/Scene.cpp b/src/crepe/api/Scene.cpp
new file mode 100644
index 0000000..189650f
--- /dev/null
+++ b/src/crepe/api/Scene.cpp
@@ -0,0 +1,5 @@
+#include "Scene.h"
+
+using namespace crepe::api;
+
+Scene::Scene(std::string name) : name(name) {}
diff --git a/src/crepe/api/Scene.h b/src/crepe/api/Scene.h
new file mode 100644
index 0000000..35fe9db
--- /dev/null
+++ b/src/crepe/api/Scene.h
@@ -0,0 +1,17 @@
+#pragma once
+
+#include <string>
+
+namespace crepe::api {
+
+class Scene {
+public:
+ Scene(std::string name);
+ virtual ~Scene() = default;
+ virtual void load_scene() = 0;
+
+public:
+ std::string name;
+};
+
+} // namespace crepe::api
diff --git a/src/crepe/api/SceneManager.cpp b/src/crepe/api/SceneManager.cpp
new file mode 100644
index 0000000..773303b
--- /dev/null
+++ b/src/crepe/api/SceneManager.cpp
@@ -0,0 +1,36 @@
+#include "../ComponentManager.h"
+
+#include "SceneManager.h"
+
+using namespace crepe::api;
+
+SceneManager::SceneManager() {}
+
+SceneManager & SceneManager::get_instance() {
+ static SceneManager instance;
+ return instance;
+}
+
+// Push the next scene onto the queue
+void SceneManager::load_scene(std::string name) {
+ next_scene.push(name);
+}
+
+// Load a new scene from the queue (if there is one)
+void SceneManager::empty_queue() {
+ while (!next_scene.empty()) {
+ string name = next_scene.front();
+ next_scene.pop();
+
+ for (auto & scene : scenes) {
+ if (scene->name == name) {
+ // Delete all components of the current scene
+ ComponentManager & mgr = ComponentManager::get_instance();
+ mgr.delete_all_components();
+ // Load the new scene
+ scene->load_scene();
+ break;
+ }
+ }
+ }
+}
diff --git a/src/crepe/api/SceneManager.h b/src/crepe/api/SceneManager.h
new file mode 100644
index 0000000..97441a5
--- /dev/null
+++ b/src/crepe/api/SceneManager.h
@@ -0,0 +1,36 @@
+#pragma once
+
+#include <vector>
+#include <memory>
+#include <queue>
+
+#include "Scene.h"
+
+namespace crepe::api {
+
+class SceneManager {
+public:
+ // Singleton
+ static SceneManager & get_instance();
+ SceneManager(const SceneManager &) = delete;
+ SceneManager(SceneManager &&) = delete;
+ SceneManager & operator=(const SceneManager &) = delete;
+ SceneManager & operator=(SceneManager &&) = delete;
+
+public:
+ template <typename T>
+ void add_scene(std::string name);
+ void load_scene(std::string name);
+ void empty_queue();
+
+private:
+ SceneManager();
+
+private:
+ std::vector<std::unique_ptr<Scene>> scenes;
+ std::queue<std::string> next_scene;
+};
+
+} // namespace crepe::api
+
+#include "SceneManager.hpp"
diff --git a/src/crepe/api/SceneManager.hpp b/src/crepe/api/SceneManager.hpp
new file mode 100644
index 0000000..120640f
--- /dev/null
+++ b/src/crepe/api/SceneManager.hpp
@@ -0,0 +1,11 @@
+#include "SceneManager.h"
+
+using namespace crepe::api;
+using namespace std;
+
+// Add a new concrete scene to the scene manager
+template <typename T>
+void SceneManager::add_scene(string name) {
+ static_assert(is_base_of<Scene, T>::value, "T must be derived from Scene");
+ scenes.emplace_back(make_unique<T>(name));
+}
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt
index 81df8d1..023d0ad 100644
--- a/src/example/CMakeLists.txt
+++ b/src/example/CMakeLists.txt
@@ -25,3 +25,4 @@ add_example(asset_manager)
add_example(particle)
add_example(physics)
add_example(ecs)
+add_example(scene_manager)
diff --git a/src/example/scene_manager.cpp b/src/example/scene_manager.cpp
new file mode 100644
index 0000000..417a188
--- /dev/null
+++ b/src/example/scene_manager.cpp
@@ -0,0 +1,75 @@
+#include <iostream>
+
+#include "../crepe/api/SceneManager.h"
+#include "../crepe/api/Scene.h"
+#include "../crepe/api/GameObject.h"
+#include "../crepe/Metadata.h"
+#include "../crepe/ComponentManager.h"
+
+using namespace crepe::api;
+using namespace crepe;
+using namespace std;
+
+class concreteScene1 : public Scene {
+public:
+ concreteScene1(string name) : Scene(name) {}
+
+ void load_scene() {
+ GameObject object1(0, "scene_1", "tag_scene_1", Point{0, 0}, 0, 1);
+ GameObject object2(1, "scene_1", "tag_scene_1", Point{1, 0}, 0, 1);
+ GameObject object3(2, "scene_1", "tag_scene_1", Point{2, 0}, 0, 1);
+ }
+};
+
+class concreteScene2 : public Scene {
+public:
+ concreteScene2(string name) : Scene(name) {}
+
+ void load_scene() {
+ GameObject object1(0, "scene_2", "tag_scene_2", Point{0, 0}, 0, 1);
+ GameObject object2(1, "scene_2", "tag_scene_2", Point{0, 1}, 0, 1);
+ GameObject object3(2, "scene_2", "tag_scene_2", Point{0, 2}, 0, 1);
+ GameObject object4(3, "scene_2", "tag_scene_2", Point{0, 3}, 0, 1);
+ }
+};
+
+int main() {
+ SceneManager & scene_mgr = SceneManager::get_instance();
+
+ // Add the scenes to the scene manager
+ scene_mgr.add_scene<concreteScene1>("scene1");
+ scene_mgr.add_scene<concreteScene2>("scene2");
+
+ // Load scene1 to the queue
+ scene_mgr.load_scene("scene1");
+ // Empty the queue (now scene1 is loaded)
+ scene_mgr.empty_queue();
+
+ // Get the Metadata components of each GameObject of Scene1
+ ComponentManager & component_mgr = ComponentManager::get_instance();
+ vector<reference_wrapper<Metadata>> metadata = component_mgr.get_components_by_type<Metadata>();
+
+ cout << "Metadata components of Scene1:" << endl;
+ // Print the Metadata
+ for (auto & m : metadata) {
+ cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name
+ << " Tag: " << m.get().tag << endl;
+ }
+
+ // Load scene2 to the queue
+ scene_mgr.load_scene("scene2");
+ // Empty the queue (now scene2 is loaded)
+ scene_mgr.empty_queue();
+
+ // Get the Metadata components of each GameObject of Scene2
+ metadata = component_mgr.get_components_by_type<Metadata>();
+
+ cout << "Metadata components of Scene2:" << endl;
+ // Print the Metadata
+ for (auto & m : metadata) {
+ cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name
+ << " Tag: " << m.get().tag << endl;
+ }
+
+ return 0;
+}