diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/crepe/ParticleEmitter.cpp | 2 | ||||
-rw-r--r-- | src/crepe/ParticleSystem.cpp | 27 | ||||
-rw-r--r-- | src/crepe/ParticleSystem.h | 2 | ||||
-rw-r--r-- | src/example/CMakeLists.txt | 4 | ||||
-rw-r--r-- | src/example/particle.cpp (renamed from src/example/particel.cpp) | 47 |
5 files changed, 38 insertions, 44 deletions
diff --git a/src/crepe/ParticleEmitter.cpp b/src/crepe/ParticleEmitter.cpp index 9ae5e76..30cba7c 100644 --- a/src/crepe/ParticleEmitter.cpp +++ b/src/crepe/ParticleEmitter.cpp @@ -11,6 +11,8 @@ ParticleEmitter::ParticleEmitter(uint32_t maxParticles, uint32_t emissionRate, u std::cout << "Create emitter" << std::endl; m_minAngle = (360 + angle - (angleOffset % 360)) % 360; // calculate minAngle m_maxAngle = (360 + angle + (angleOffset % 360)) % 360; // calculate maxAngle + m_position.x = 400; + m_position.y = 400; for (size_t i = 0; i < m_maxParticles; i++) { this->particles.emplace_back(); diff --git a/src/crepe/ParticleSystem.cpp b/src/crepe/ParticleSystem.cpp index 8891e2b..3a1f653 100644 --- a/src/crepe/ParticleSystem.cpp +++ b/src/crepe/ParticleSystem.cpp @@ -5,40 +5,32 @@ #include <iostream> // include iostream for std::cout #include "ParticleEmitter.h" #include "Particle.h" +#include "ComponentManager.h" using namespace crepe; ParticleSystem::ParticleSystem() : m_elapsedTime(0.0f) {} // Initialize m_elapsedTime to 0 -void ParticleSystem::update(float deltaTime, std::vector<ParticleEmitter>& emitters) { - // std::cout << "ParticleSystem update" << std::endl; +void ParticleSystem::update(float deltaTime, std::vector<std::reference_wrapper<ParticleEmitter>>& emitters) { for (ParticleEmitter& emitter : emitters) { float updateAmount = 1/static_cast<float>(emitter.m_emissionRate); for (float i = 0; i < deltaTime; i += updateAmount) { emitParticle(emitter); } - // std::cout << "after emit" << std::endl; - - //update/move particles afterwards delete if not alive. for (size_t j = 0; j < emitter.particles.size(); j++) { - // std::cout << "update" << std::endl; if(emitter.particles[j].active) { emitter.particles[j].update(deltaTime); } } - - } } void ParticleSystem::emitParticle(ParticleEmitter& emitter) { - // std::cout << "new emitter:" << std::endl; - Position initialPosition = { emitter.m_position.x, emitter.m_position.y }; + Position initialPosition = { emitter.m_position.x, emitter.m_position.y}; float randomAngle = 0.0f; - //check if value is overthe 360 degrees if(emitter.m_maxAngle < emitter.m_minAngle) { randomAngle = ((emitter.m_minAngle + (std::rand() % (static_cast<uint32_t>(emitter.m_maxAngle + 360 - emitter.m_minAngle + 1))))%360); @@ -47,8 +39,6 @@ void ParticleSystem::emitParticle(ParticleEmitter& emitter) { { randomAngle = emitter.m_minAngle + (std::rand() % (static_cast<uint32_t>(emitter.m_maxAngle - emitter.m_minAngle + 1))); } - - float angleInRadians = randomAngle * (M_PI / 180.0f); float randomSpeedOffset = (static_cast<float>(std::rand()) / RAND_MAX) * (2 * emitter.m_speedOffset) - emitter.m_speedOffset; float velocityX = (emitter.m_speed + randomSpeedOffset) * std::cos(angleInRadians); @@ -57,23 +47,12 @@ void ParticleSystem::emitParticle(ParticleEmitter& emitter) { velocityX, velocityY }; - // std::cout << "emitter.m_endLifespan:" << emitter.m_endLifespan << std::endl; for (size_t i = 0; i < emitter.particles.size(); i++) { if(!emitter.particles[i].active) { - // std::cout << "active " << emitter.particles[i].active << std::endl; - // std::cout << "lifespan " << emitter.particles[i].lifespan << std::endl; - // std::cout << "timeInLife " << emitter.particles[i].timeInLife << std::endl; - // std::cout << "emitter.m_endLifespan" << emitter.m_endLifespan << std::endl; - // std::cout << "initialPositionx" << initialPosition.x << std::endl; - // std::cout << "initialPositiony" << initialPosition.y << std::endl; - // std::cout << "initialVelocityx" << initialVelocity.x << std::endl; - // std::cout << "initialVelocityy" << initialVelocity.y << std::endl; emitter.particles[i].reset(emitter.m_endLifespan, initialPosition, initialVelocity); break; } } - - //emitter.particles.emplace_back(emitter.m_endLifespan, initialPosition, initialVelocity); } diff --git a/src/crepe/ParticleSystem.h b/src/crepe/ParticleSystem.h index fd6d110..7b14f71 100644 --- a/src/crepe/ParticleSystem.h +++ b/src/crepe/ParticleSystem.h @@ -9,7 +9,7 @@ namespace crepe { class ParticleSystem { public: ParticleSystem(); - void update(float deltaTime, std::vector<ParticleEmitter>& emitters); + void update(float deltaTime, std::vector<std::reference_wrapper<ParticleEmitter>>& emitters); private: void emitParticle(ParticleEmitter &emitter); //emits a new particle diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt index 36ceba1..cbf8e31 100644 --- a/src/example/CMakeLists.txt +++ b/src/example/CMakeLists.txt @@ -15,5 +15,5 @@ endfunction() add_example(audio_internal) add_example(components_internal) add_example(script) -add_example(particel) -target_link_libraries(particel PUBLIC SDL2) +add_example(particle) +target_link_libraries(particle PUBLIC SDL2) diff --git a/src/example/particel.cpp b/src/example/particle.cpp index c66bbef..fc56230 100644 --- a/src/example/particel.cpp +++ b/src/example/particle.cpp @@ -5,9 +5,13 @@ #include "ParticleEmitter.h" #include "ParticleSystem.h" #include "Particle.h" +#include <crepe/Component.h> +#include <crepe/ComponentManager.h> +#include <crepe/GameObject.h> #include <chrono> using namespace crepe; +using namespace std; const int WINDOW_WIDTH = 800; const int WINDOW_HEIGHT = 600; @@ -16,10 +20,15 @@ int main(int argc, char* argv[]) { SDLApp app(WINDOW_WIDTH, WINDOW_HEIGHT); if (!app.initialize()) { - std::cerr << "Failed to initialize SDLApp." << std::endl; + cerr << "Failed to initialize SDLApp." << endl; return 1; } + auto & mgr = ComponentManager::get_instance(); + GameObject * game_object[1]; + game_object[0] = new GameObject(0, "Name", "Tag", 0); + + ParticleSystem particleSystem; unsigned int maxParticles = 100; // maximum number of particles @@ -32,36 +41,40 @@ int main(int argc, char* argv[]) { float endLifespan = 2.0f; // ending lifespan of particles // Vector to hold all the emitters - std::vector<ParticleEmitter> emitters; + // vector<ParticleEmitter> emitters; + game_object[0]->add_component<ParticleEmitter>(maxParticles, emissionRate, speed, speedOffset, angle, angleOffset, beginLifespan, endLifespan); + + std::vector<std::reference_wrapper<ParticleEmitter>> emitters = mgr.get_components_by_type<ParticleEmitter>(); + // Loop to create 1000 emitters - for (unsigned int i = 0; i < 1000; ++i) { - ParticleEmitter emitter(maxParticles, emissionRate, speed, speedOffset, angle, angleOffset, beginLifespan, endLifespan); + // for (unsigned int i = 0; i < 1000; ++i) { + // ParticleEmitter emitter(maxParticles, emissionRate, speed, speedOffset, angle, angleOffset, beginLifespan, endLifespan); - // Set a position for each emitter, modifying the position for demonstration - emitter.m_position = {static_cast<float>(200 + (i % 100)), static_cast<float>(200 + (i / 100) * 10)}; // Adjust position for each emitter + // // Set a position for each emitter, modifying the position for demonstration + // emitter.m_position = {static_cast<float>(200 + (i % 100)), static_cast<float>(200 + (i / 100) * 10)}; // Adjust position for each emitter - emitters.push_back(emitter); // Add the emitter to the vector - } + // emitters.push_back(emitter); // Add the emitter to the vector + // } float deltaTime = 0.1f; bool running = true; - std::cout << "start loop " << std::endl; + cout << "start loop " << endl; while (running) { app.handleEvents(running); // Start timing - auto start = std::chrono::high_resolution_clock::now(); + auto start = chrono::high_resolution_clock::now(); particleSystem.update(deltaTime, emitters); // update particle system with delta time and emitters // End timing - auto end = std::chrono::high_resolution_clock::now(); - std::chrono::duration<float, std::milli> duration = end - start; // get duration in milliseconds + auto end = chrono::high_resolution_clock::now(); + chrono::duration<float, milli> duration = end - start; // get duration in milliseconds - std::cout << "Update took " << duration.count() << " ms" << std::endl; + cout << "Update took " << duration.count() << " ms" << endl; app.clearScreen(); - start = std::chrono::high_resolution_clock::now(); + start = chrono::high_resolution_clock::now(); // render particles using the drawSquare method from SDLApp for (const ParticleEmitter& emitter : emitters) { for (const Particle& particle : emitter.particles) { @@ -71,12 +84,12 @@ int main(int argc, char* argv[]) { app.presentScreen(); - end = std::chrono::high_resolution_clock::now(); + end = chrono::high_resolution_clock::now(); duration = end - start; // get duration in milliseconds - std::cout << "screen took " << duration.count() << " ms" << std::endl; + cout << "screen took " << duration.count() << " ms" << endl; - std::this_thread::sleep_for(std::chrono::milliseconds(20)); // simulate ~50 FPS + this_thread::sleep_for(chrono::milliseconds(20)); // simulate ~50 FPS } app.cleanUp(); |