diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/crepe/api/Config.h | 2 | ||||
| -rw-r--r-- | src/crepe/api/LoopManager.cpp | 1 | ||||
| -rw-r--r-- | src/example/game.cpp | 6 | ||||
| -rw-r--r-- | src/test/CollisionTest.cpp | 7 | 
4 files changed, 9 insertions, 7 deletions
| diff --git a/src/crepe/api/Config.h b/src/crepe/api/Config.h index 13eabd1..b6c2ccf 100644 --- a/src/crepe/api/Config.h +++ b/src/crepe/api/Config.h @@ -33,7 +33,7 @@ public:  		 *  		 * Only messages with equal or higher priority than this value will be logged.  		 */ -		Log::Level level = Log::Level::INFO; +		Log::Level level = Log::Level::DEBUG;  		/**  		 * \brief Colored log output  		 * diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index 10b59c8..ff8b90e 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -35,6 +35,7 @@ void LoopManager::start() {  void LoopManager::set_running(bool running) { this->game_running = running; }  void LoopManager::fixed_update() { +	this->get_system<ScriptSystem>().update();  	this->get_system<PhysicsSystem>().update();  	this->get_system<CollisionSystem>().update();  } diff --git a/src/example/game.cpp b/src/example/game.cpp index f6b580a..991d2ec 100644 --- a/src/example/game.cpp +++ b/src/example/game.cpp @@ -17,12 +17,14 @@ using namespace crepe;  using namespace std;  class MyScript : public Script { -	static bool oncollision(const CollisionEvent& test) { +	bool oncollision(const CollisionEvent& test) {  		Log::logf("Box {} script on_collision()", test.info.first.collider.game_object_id);  		return true;  	}  	void init() { -		EventManager::get_instance().subscribe<CollisionEvent>(oncollision, 0); +		subscribe<CollisionEvent>([this](const CollisionEvent& ev) -> bool { +			return this->oncollision(ev); +		});  	}  	void update() {  		// Retrieve component from the same GameObject this script is on diff --git a/src/test/CollisionTest.cpp b/src/test/CollisionTest.cpp index c175eb4..bbf6348 100644 --- a/src/test/CollisionTest.cpp +++ b/src/test/CollisionTest.cpp @@ -25,7 +25,6 @@ using namespace testing;  class CollisionHandler : public Script {  public:  	int box_id; -	EventManager & evmgr = EventManager::get_instance();  	function<void(const CollisionEvent& ev)> test_fn = [](const CollisionEvent & ev) { };  	CollisionHandler(int box_id) { @@ -42,9 +41,9 @@ public:  		//Log::logf("Box {} script init()", box_id);  		// TODO: this should be built into script -		evmgr.subscribe<CollisionEvent>([this](const CollisionEvent & ev) { -			return this->on_collision(ev); -		}, this->get_game_object_id()); +		subscribe<CollisionEvent>([](const CollisionEvent&) -> bool { +			return true; +		});	  	}  }; |