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-rw-r--r--src/crepe/api/Event.h1
-rw-r--r--src/crepe/api/Rigidbody.h5
-rw-r--r--src/crepe/api/Script.h2
-rw-r--r--src/crepe/system/CollisionSystem.cpp2
-rw-r--r--src/crepe/system/CollisionSystem.h2
-rw-r--r--src/crepe/system/ScriptSystem.cpp6
-rw-r--r--src/example/collision.cpp39
7 files changed, 46 insertions, 11 deletions
diff --git a/src/crepe/api/Event.h b/src/crepe/api/Event.h
index 3431f29..bd6a541 100644
--- a/src/crepe/api/Event.h
+++ b/src/crepe/api/Event.h
@@ -49,7 +49,6 @@ public:
crepe::CollisionSystem::CollisionInfo info;
CollisionEvent(const crepe::CollisionSystem::CollisionInfo& collisionInfo)
: info(collisionInfo) {}
-
};
class TextSubmitEvent : public Event {
public:
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h
index b9edec2..a45623f 100644
--- a/src/crepe/api/Rigidbody.h
+++ b/src/crepe/api/Rigidbody.h
@@ -1,5 +1,6 @@
#pragma once
+#include <cmath>
#include <cstdint>
#include "../Component.h"
@@ -60,13 +61,13 @@ public:
//! linear velocity of object
Vector2 linear_velocity;
//! maximum linear velocity of object
- Vector2 max_linear_velocity;
+ Vector2 max_linear_velocity = {INFINITY ,INFINITY};
//! linear damping of object
Vector2 linear_damping;
//! angular velocity of object
double angular_velocity = 0.0;
//! max angular velocity of object
- double max_angular_velocity = 0.0;
+ double max_angular_velocity = INFINITY;
//! angular damping of object
double angular_damping = 0.0;
//! movements constraints of object
diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h
index 49e625f..0a10848 100644
--- a/src/crepe/api/Script.h
+++ b/src/crepe/api/Script.h
@@ -28,7 +28,7 @@ protected:
template <typename T>
std::vector<std::reference_wrapper<T>> get_components();
-private:
+public:
friend class crepe::BehaviorScript;
BehaviorScript * parent = nullptr;
};
diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp
index 56f07cc..b9366df 100644
--- a/src/crepe/system/CollisionSystem.cpp
+++ b/src/crepe/system/CollisionSystem.cpp
@@ -93,7 +93,7 @@ void CollisionSystem::call_collision_handler(const CollidedInfoStor& data1,const
{ *collider2, data2.transform, data2.rigidbody }
};
CollisionEvent data(collision_info);
- EventManager::get_instance().trigger_event<CollisionEvent>(data, 0);
+ EventManager::get_instance().trigger_event<CollisionEvent>(data, first);
}
}
diff --git a/src/crepe/system/CollisionSystem.h b/src/crepe/system/CollisionSystem.h
index c7e8e0b..a31ac48 100644
--- a/src/crepe/system/CollisionSystem.h
+++ b/src/crepe/system/CollisionSystem.h
@@ -27,7 +27,7 @@ public:
void update();
private:
void call_collision_handler(const CollidedInfoStor& data1,const CollidedInfoStor& data2);
- std::vector<std::pair<CollidedInfoStor,CollidedInfoStor>> check_collisions(const std::vector<std::reference_wrapper<BoxCollider>>& boxcolliders, const std::vector<std::reference_wrapper<CircleCollider>>& circlecolliders);
+ std::vector<std::pair<CollidedInfoStor,CollidedInfoStor>> check_collisions(const std::vector<std::reference_wrapper<BoxCollider>>& boxcolliders, const std::vector<std::reference_wrapper<CircleCollider>>& circlecolliders);
bool check_box_box_collision(const BoxCollider& box1, const BoxCollider& box2, const Transform& transform1, const Transform& transform2, const Rigidbody& rigidbody1, const Rigidbody& rigidbody2);
bool check_box_circle_collision(const BoxCollider& box1, const CircleCollider& circle2, const Transform& transform1, const Transform& transform2, const Rigidbody& rigidbody1, const Rigidbody& rigidbody2);
bool check_circle_circle_collision(const CircleCollider& circle1, const CircleCollider& circle2, const Transform& transform1, const Transform& transform2, const Rigidbody& rigidbody1, const Rigidbody& rigidbody2);
diff --git a/src/crepe/system/ScriptSystem.cpp b/src/crepe/system/ScriptSystem.cpp
index f2673e7..e41961e 100644
--- a/src/crepe/system/ScriptSystem.cpp
+++ b/src/crepe/system/ScriptSystem.cpp
@@ -17,7 +17,11 @@ void ScriptSystem::update() {
dbg_trace();
forward_list<Script *> scripts = this->get_scripts();
- for (Script * script : scripts) script->update();
+ for (Script * script : scripts)
+ {
+ script->init();
+ script->update();
+ };
}
forward_list<Script *> ScriptSystem::get_scripts() {
diff --git a/src/example/collision.cpp b/src/example/collision.cpp
index e82b493..45ed0b0 100644
--- a/src/example/collision.cpp
+++ b/src/example/collision.cpp
@@ -1,5 +1,6 @@
#include "api/BoxCollider.h"
#include "system/CollisionSystem.h"
+#include <crepe/system/ScriptSystem.h>
#include <crepe/Component.h>
#include <crepe/ComponentManager.h>
#include <crepe/api/GameObject.h>
@@ -10,12 +11,15 @@
#include <crepe/system/RenderSystem.h>
#include <crepe/util/log.h>
+#include <crepe/api/Script.h>
#include <crepe/api/AssetManager.h>
#include <crepe/api/Color.h>
#include <crepe/api/Sprite.h>
#include <crepe/api/Texture.h>
#include <crepe/api/Transform.h>
#include <crepe/api/Vector2.h>
+#include <crepe/api/Event.h>
+#include <crepe/api/EventManager.h>
#include <chrono>
#include <memory>
@@ -23,6 +27,22 @@
using namespace crepe;
using namespace std;
+class MyScript : public Script {
+ static bool oncollision(const CollisionEvent& test) {
+ std::cout << "test collision: " << test.info.first.collider.game_object_id << std::endl;
+ return true;
+ }
+ void init() {
+ EventManager::get_instance().subscribe<CollisionEvent>(oncollision, this->parent->game_object_id);
+ }
+ void update() {
+ // Retrieve component from the same GameObject this script is on
+
+ }
+
+
+};
+
int main(int argc, char * argv[]) {
Color color(0, 0, 0, 0);
@@ -33,16 +53,19 @@ int main(int argc, char * argv[]) {
.body_type = Rigidbody::BodyType::DYNAMIC,
.constraints = {0, 0, 0},
.use_gravity = true,
- .bounce = false,
+ .bounce = true,
.offset = {0,0}
});
game_object1.add_component<BoxCollider>(Vector2{5, 5}, 5, 5);
+ game_object1.add_component<BehaviorScript>().set_script<MyScript>();
+ game_object1.add_component<BehaviorScript>().set_script<MyScript>();
+
// game_object1.add_component<Sprite>(
// make_shared<Texture>("/home/jaro/crepe/asset/texture/img.png"), color,
// FlipSettings{true, true});
- GameObject game_object2(1, "Name", "Tag", Vector2{20, 0}, 90, 1);
+ GameObject game_object2(1, "Name", "Tag", Vector2{10, 10}, 0, 1);
game_object2.add_component<Rigidbody>(Rigidbody::Data{
.mass = 1,
.gravity_scale = 1,
@@ -53,16 +76,24 @@ int main(int argc, char * argv[]) {
.offset = {0,0}
});
game_object2.add_component<BoxCollider>(Vector2{5, 5}, 5, 5);
+ game_object2.add_component<BehaviorScript>().set_script<MyScript>();
// game_object2.add_component<Sprite>(
// make_shared<Texture>("/home/jaro/crepe/asset/texture/img.png"), color,
// FlipSettings{true, true});
- CollisionSystem coltest;
- coltest.update();
+
+ ScriptSystem sys;
+ // Update all scripts. This should result in MyScript::update being called
+ sys.update();
// auto & sys = crepe::RenderSystem::get_instance();
// auto start = std::chrono::steady_clock::now();
// while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) {
// sys.update();
// }
+ CollisionSystem coltest;
+ coltest.update();
+
+
+
return 0;
}